Comments 1

Re: Soapbox: Why I Prefer Monster Hunter Generations Ultimate To World

proyected

"Monster Hunter: World, on the other hand, lets you block without sheathing your weapon, run around at full speed with your weapon unsheathed, and lets you pull off ungodly combo attacks."

I get what you're trying to say, but this is very hypocritical in this situation. This sort of logic applies when you pit the other Classic titles against MHW but is only partly relevant to MHGU. MHGU does all of that as well. Have you played Valor Mode? The Longsword and Dual Blades are able to perfectly block any attack with their new Guardpoints. Dual Blades and Heavy Bowgun are able to sprint with the weapon out (HBG, in particular, does not even use Stamina). This then also applies to Aerial and Adept styles, which give special evades that open up a lot of combo potential. Heck, MHGU even has Hunter Arts where Striker and Alchemy can exploit to the fullest. At least some of these styles change up combos, but what's really the difference between this and MHW.

I mean, there's nothing wrong with playing Guild style without Hunter Arts but at that point it's just gimping yourself to prove a point. Even the standard Absolute Evade+Readiness of many Guild sets do something more than anything in MHW; having two readily available "get-out-of-jail-free" skills is the opposite of what any values older titles built off of.

MHGU is a good game. MHW is a good game. And both are different from not only each other, but the rest of the series. The closest MHGU comes to is MH4U, and that's only because they're the same generation. Despite that, MH4U does play fundamentally different than a majority of MHGU. The thing all these games has in common is the core gameplay. MHGU is the epitome of "bells and whistles" but it embraces that completely while still giving proper homage to Classic MH. MHW is prettt experimental so it does away with many Classic aspects, but it is still undeniably a MH title.