@scottie A new patch just hit Friday that knocked out any of the known bugs. Everything seems smooth, and we're working all the time to make sure it is!!
@maceng I still really like the coin collecting mechanic, and the hurry up lava levels. I can't see not having enough time to look around as a negative on a game. We hoped that actually added replayability if anything. As for the length, —we're happy with what you get for the price. Looking at Steam play times, lots of people take way more than 6 hours to beat it. But to be honest, it's just great to make something and get any feedback on it at all.
As for the glitches, we've got one patch already through Nintendo since the article, and another one is submitted for release. We're working on it.
@mudmask Back when I first started toying with .js game dev, Impact was one of the only good mature options. Sort of just went from there. Had PlayEveryWhere do the Nintendo conversion. Apparently it's a pretty smooth trip.
Just a quick note about the L4 glitch. There's already a patch submitted to Nintendo for this. Should be pushed out very soon. Thanks for the nice words everyone! We worked really hard on the game.
Comments 8
Re: Review: Olympia Rising (Wii U eShop)
@scottie - Great news. Send me an email to joe at paleozoic dot com and let me know what you think!
Re: Review: Olympia Rising (Wii U eShop)
@scottie A new patch just hit Friday that knocked out any of the known bugs. Everything seems smooth, and we're working all the time to make sure it is!!
Re: Review: Olympia Rising (Wii U eShop)
@Scottie - Already had a couple patches for the game pushed through!
Re: Review: Olympia Rising (Wii U eShop)
@maceng I still really like the coin collecting mechanic, and the hurry up lava levels. I can't see not having enough time to look around as a negative on a game. We hoped that actually added replayability if anything. As for the length, —we're happy with what you get for the price. Looking at Steam play times, lots of people take way more than 6 hours to beat it. But to be honest, it's just great to make something and get any feedback on it at all.
As for the glitches, we've got one patch already through Nintendo since the article, and another one is submitted for release. We're working on it.
Re: Review: Olympia Rising (Wii U eShop)
@mudmask Back when I first started toying with .js game dev, Impact was one of the only good mature options. Sort of just went from there. Had PlayEveryWhere do the Nintendo conversion. Apparently it's a pretty smooth trip.
Re: Review: Olympia Rising (Wii U eShop)
This is the engine. http://impactjs.com
Re: Review: Olympia Rising (Wii U eShop)
Looking forward to it soon. No official date yet from NoA.
Re: Review: Olympia Rising (Wii U eShop)
Just a quick note about the L4 glitch. There's already a patch submitted to Nintendo for this. Should be pushed out very soon. Thanks for the nice words everyone! We worked really hard on the game.