@Kochambra in our case, it happened because we got complaint from one of age rating agencies, the game should be back in store later this week. I guess it might be true for some other games, too, once in awhile: digital-only games are self-evaluating, so errors happen now and then.
In latest version (1.3.5.0 at this moment) we took some time to go through each level and fix all fps-hungry places as well as we could. It's still not perfect, but the game plays much more smoothly now, in both handheld and TV modes. Also, if you find any typo, it would be great if you let me know about it (which level and which line). We did proofread the script before the launch, and fixed as much as we could, but we probably missed couple of typos and wrong context lines.
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Re: Mini Review: Potata: Fairy Flower - A Welcome Change Of Puzzle-Platforming Pace
@Kochambra in our case, it happened because we got complaint from one of age rating agencies, the game should be back in store later this week.
I guess it might be true for some other games, too, once in awhile: digital-only games are self-evaluating, so errors happen now and then.
Re: Mini Review: Potata: Fairy Flower - A Welcome Change Of Puzzle-Platforming Pace
Hi, Nintendo version's developer here.
In latest version (1.3.5.0 at this moment) we took some time to go through each level and fix all fps-hungry places as well as we could. It's still not perfect, but the game plays much more smoothly now, in both handheld and TV modes.
Also, if you find any typo, it would be great if you let me know about it (which level and which line). We did proofread the script before the launch, and fixed as much as we could, but we probably missed couple of typos and wrong context lines.