Reading the comments here it seems there's a lot of questions regarding what this thing can do. Since I started to play with it for a couple of days and have some background in Computer Science and also in Computer Graphics I decided to write a couple of words on Fuze for Nintendo Switch (F4NS).
F4NS is a software which allows people to develop their own software. It mainly focuses on games but it has a huge potential in educational software as well. Since the Switch OS supports USB keyboard it's natural for F4NS to support it as well, so you code as on any other platform in a code editor where you can zoom-in/out, scroll with joy-cons. The editor has a context help so by pressing F1 on USB keyboard you get into the context specific command or to the tutorial you wanted or just into the general help section. But F4NS goes beyond the coding itself. It comes with a lot of included 2D/3D graphics assets and with music compositions as well as sfx assets which you can view and re-use in your programs you make with F4NS. It also includes a built-in map and sprite editor! Apart from this there're a couple of games which are meant as starting points for your own development, including 2D shooters, 3D race game (aka Mario Karts) and others. You can modify them and save them as new projects. Another cool feature is that you can add friends and share your code with them. This way you can collaborate on the project or just modify their projects, etc.
The language itself has a support for 2D and 3D graphics, audio, joycon, keyboard input and much more. For those who are interested, here's the intro to the F4NS programming language: https://fuzearena.com/help/
To conclude this, let me just add my own experience. In one evening I was able to port opensimplex python code into F4NS and use perlin noise to generate realistic looking mountains using F4NS 3D functions: createTerrain() and setTerrainPoint(). I re-used F4NS 3D tree assets to build distance-level displayed trees. The F4NS made me happy to allow me to code my own SW on NS !
@Trajan Yes, you can attach USB keyboard. My typical setup for F4NS is USB keyboard and NS attached to the 27'' monitor. This way I develop using F4NS the same way as on any other platform
Comments 3
Re: Review: FUZE4 Nintendo Switch - A Powerful Package That's For Serious Coders Only
Reading the comments here it seems there's a lot of questions regarding what this thing can do. Since I started to play with it for a couple of days and have some background in Computer Science and also in Computer Graphics I decided to write a couple of words on Fuze for Nintendo Switch (F4NS).
F4NS is a software which allows people to develop their own software. It mainly focuses on games but it has a huge potential in educational software as well. Since the Switch OS supports USB keyboard it's natural for F4NS to support it as well, so you code as on any other platform in a code editor where you can zoom-in/out, scroll with joy-cons. The editor has a context help so by pressing F1 on USB keyboard you get into the context specific command or to the tutorial you wanted or just into the general help section. But F4NS goes beyond the coding itself. It comes with a lot of included 2D/3D graphics assets and with music compositions as well as sfx assets which you can view and re-use in your programs you make with F4NS. It also includes a built-in map and sprite editor! Apart from this there're a couple of games which are meant as starting points for your own development, including 2D shooters, 3D race game (aka Mario Karts) and others. You can modify them and save them as new projects. Another cool feature is that you can add friends and share your code with them. This way you can collaborate on the project or just modify their projects, etc.
The language itself has a support for 2D and 3D graphics, audio, joycon, keyboard input and much more. For those who are interested, here's the intro to the F4NS programming language: https://fuzearena.com/help/
To conclude this, let me just add my own experience. In one evening I was able to port opensimplex python code into F4NS and use perlin noise to generate realistic looking mountains using F4NS 3D functions: createTerrain() and setTerrainPoint(). I re-used F4NS 3D tree assets to build distance-level displayed trees. The F4NS made me happy to allow me to code my own SW on NS !
Re: Review: FUZE4 Nintendo Switch - A Powerful Package That's For Serious Coders Only
@Trajan Yes, you can attach USB keyboard. My typical setup for F4NS is USB keyboard and NS attached to the 27'' monitor. This way I develop using F4NS the same way as on any other platform
Re: Review: FUZE4 Nintendo Switch - A Powerful Package That's For Serious Coders Only
@Retron Here's the language description: https://fuzearena.com/help They also have gfreat video tutorials here: https://fuzearena.com/forum/category/6/tutorials
I bought F4NS a couple of days before and I'm really excited about it since I can code my own projects on NS without having the SW dev kit.