Comments 2

Re: Video: Using a Mouse And Keyboard On Switch Isn't A Good Time

kildon

@Yorumi You are talking about coding it within the game itself, in which case yes, it would be dead simple. However, for a device like this, all it can do it pretend to be a joystick, so the question is, how do you emulate things like the "keep going up" input that holding a joystick up accomplishes? A joystick is an analog input with very limited range, a mouse is a digital input with massive range, and there isn't really a way to translate directly between the two (at least, not well).