@Yorumi You are talking about coding it within the game itself, in which case yes, it would be dead simple. However, for a device like this, all it can do it pretend to be a joystick, so the question is, how do you emulate things like the "keep going up" input that holding a joystick up accomplishes? A joystick is an analog input with very limited range, a mouse is a digital input with massive range, and there isn't really a way to translate directly between the two (at least, not well).
Comments 2
Re: Video: Using a Mouse And Keyboard On Switch Isn't A Good Time
@Yorumi You are talking about coding it within the game itself, in which case yes, it would be dead simple. However, for a device like this, all it can do it pretend to be a joystick, so the question is, how do you emulate things like the "keep going up" input that holding a joystick up accomplishes? A joystick is an analog input with very limited range, a mouse is a digital input with massive range, and there isn't really a way to translate directly between the two (at least, not well).
Re: Shin Megami Tensei Is Being Added To Japan's NSO Super Famicom Collection
@Stude it's in the last line of the post from Nintendo Japan linked in the article