@The-Chosen-one In handheld mode that's probably true. In docked mode it doesn't (currently) support VRR so 40 fps would look like 30fps with occasional jumps to 60fps. Even 59fps will look bad because without vrr it's just 60fps with occasional dropped/repeated frames.
@NFrealinkling fine, but shouldn't they have to prove that you've actually pirated something? It is completely legal to make backups of your own games, and it's much more convenient to put everything onto one SD card than have to swap carts in and out. There are legitimate reasons for using the MiG carts, and they're not even niche. And beyond that, there are several "fair use" reasons someone can legally copy someone's copyrighted works. On the other hand, what Nintendo is doing almost certainly violates consumer protection laws in most countries.
Even if they could prove that those people were pirating Nintendo games, Nintendo doesn't get to unilaterally decide what the punishment is. That's for the courts to do. No one is going to let them brick consoles to punish piracy. They must know it's complete nonsense. They'll probably only get a slap on the wrist for it though
@PeterAndCompany the original released in 2008 which is old enough that it had a chance of finding a whole new audience of people who were too young at the time. It's a shame it doesn't seem to have happened because it clearly had a huge amount of care put into it.
I'm genuinely curious what games you would recommend for someone that liked Braid. I play a lot of puzzles games and there are a bunch of great ones, but I can't think of one that for me hits the same mark.
@Markatron84 the original was made for 720p and is starting to show it's age. The anniversary edition really is a big upgrade. Hellman redrew all the art, it has much more detail, with more parallax and animated brush strokes - it's really gorgeous. And a lot of work has been put into the sound too. They added ambient sounds, remastered all of the original sound effects and added some more (sound was very sparse in the original, other than the music). They even got stems for some of the music tracks and reworked them - In the later levels they managed to completely change the mood even though it's the same track. And the level of care they've taken with all of it is unsurpassed. At any point you can toggle between the old version and the remaster and the transition is always perfectly smooth, with all sounds lining up perfectly.
For me the main draw (having already finished the game a bunch of times) was the commentary. They really went all out with it. They made a new index world to keep everything organised, and made the index levels puzzles themselves. Aside from that there are I think 16 new levels, as well as some redesigned levels to accompany the conversations about puzzle design.
It's a shame it hasn't sold well because it really is the gold standard for what a remake/remaster should be. Significantly upgraded visuals and sounds to bring the game up to par with modern standards whilst staying faithful to the original, loads of behind the scenes content, and a decent chunk of fresh game content.
@Troubbble yes it is as good as people say, but finishing it is probably not going to change your opinion. It doesn't get better if you play more (though it does have a neat ending). For the people that think it is really good, they already thought it was good after the first few puzzles. But like all good art, it's opinionated, and that means it won't appeal to everyone.
Have they added local/regional games yet? They don't show the latency but I'm guessing I average 200ms from the feel of it. And that's on a decent wired connection. And how about wiimote controls? Nintendo invents the best controls for a shooter (with lower input latency it would even beat keyboard + mouse) and then doesn't include them as an option for their first big multiplayer shooter?!?
These are old complaints of course but they still haven't done anything about them as far as I've heard. Until they do it's not really what I would call playable. Such a shame as it really is fun... until you hit the artificially lowered skill ceiling where improving reacting times and such isn't going to help since lag is bigger by an order of magnitude
Comments 6
Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"
@The-Chosen-one In handheld mode that's probably true. In docked mode it doesn't (currently) support VRR so 40 fps would look like 30fps with occasional jumps to 60fps. Even 59fps will look bad because without vrr it's just 60fps with occasional dropped/repeated frames.
Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water
@NFrealinkling fine, but shouldn't they have to prove that you've actually pirated something? It is completely legal to make backups of your own games, and it's much more convenient to put everything onto one SD card than have to swap carts in and out. There are legitimate reasons for using the MiG carts, and they're not even niche. And beyond that, there are several "fair use" reasons someone can legally copy someone's copyrighted works. On the other hand, what Nintendo is doing almost certainly violates consumer protection laws in most countries.
Even if they could prove that those people were pirating Nintendo games, Nintendo doesn't get to unilaterally decide what the punishment is. That's for the courts to do. No one is going to let them brick consoles to punish piracy. They must know it's complete nonsense. They'll probably only get a slap on the wrist for it though
Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator
@PeterAndCompany the original released in 2008 which is old enough that it had a chance of finding a whole new audience of people who were too young at the time. It's a shame it doesn't seem to have happened because it clearly had a huge amount of care put into it.
I'm genuinely curious what games you would recommend for someone that liked Braid. I play a lot of puzzles games and there are a bunch of great ones, but I can't think of one that for me hits the same mark.
Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator
@Markatron84 the original was made for 720p and is starting to show it's age. The anniversary edition really is a big upgrade. Hellman redrew all the art, it has much more detail, with more parallax and animated brush strokes - it's really gorgeous. And a lot of work has been put into the sound too. They added ambient sounds, remastered all of the original sound effects and added some more (sound was very sparse in the original, other than the music). They even got stems for some of the music tracks and reworked them - In the later levels they managed to completely change the mood even though it's the same track. And the level of care they've taken with all of it is unsurpassed. At any point you can toggle between the old version and the remaster and the transition is always perfectly smooth, with all sounds lining up perfectly.
For me the main draw (having already finished the game a bunch of times) was the commentary. They really went all out with it. They made a new index world to keep everything organised, and made the index levels puzzles themselves. Aside from that there are I think 16 new levels, as well as some redesigned levels to accompany the conversations about puzzle design.
It's a shame it hasn't sold well because it really is the gold standard for what a remake/remaster should be. Significantly upgraded visuals and sounds to bring the game up to par with modern standards whilst staying faithful to the original, loads of behind the scenes content, and a decent chunk of fresh game content.
Re: Review: Braid: Anniversary Edition (Switch) - Exquisite Commentary Elevates This Indie All-Timer
@Troubbble yes it is as good as people say, but finishing it is probably not going to change your opinion. It doesn't get better if you play more (though it does have a neat ending). For the people that think it is really good, they already thought it was good after the first few puzzles. But like all good art, it's opinionated, and that means it won't appeal to everyone.
Re: Splatoon Update Improves Matchmaking, Tinkers With Rainmaker And Generally Tightens Things Up
Have they added local/regional games yet? They don't show the latency but I'm guessing I average 200ms from the feel of it. And that's on a decent wired connection. And how about wiimote controls? Nintendo invents the best controls for a shooter (with lower input latency it would even beat keyboard + mouse) and then doesn't include them as an option for their first big multiplayer shooter?!?
These are old complaints of course but they still haven't done anything about them as far as I've heard. Until they do it's not really what I would call playable. Such a shame as it really is fun... until you hit the artificially lowered skill ceiling where improving reacting times and such isn't going to help since lag is bigger by an order of magnitude