@Tisteg80 I don't know if it supports GameCube controllers but you can use the right analogue stick for acceleration and front brake.
Also I wish reviewers of big sites played these games a bit more. The game is quite forgiving if you set the physics model to assisted, you can have a dynamic racing line helping you learn the tracks and when to brake. There's an auto set up, you just look for your problem (might have to Google a few phrases e.g. open trajectory) and it makes changes. Set ups are more down to personal preference this year than right or wrong. The most important part is the gearing that it doesn't help much with, you just want to set it for quite high acceleration. There's a mention of stock music, but for a sim-cade game who cares about menu music much? The bikes all sound different and great, every single manufacturer sounds different. In career mode you can start on Moto 3, Moto 2 or MotoGP for the first time but in each case you won't start with the best team and you have to really improve your bike through the season regardless of who you're with. You get the majority of research points to improve your bikes through development tests in free practice but can set engineers to slowly gain them instead, though you have limit engineers, improving your bike is slow progress but you feel the rewards of it and of the choice of chassis in the MotoGP class.
There are loads of improvements to the game from the bikes handling they don't understeer as much and are more reactive, better tyre temperature, the fuel management and engine settings, and especially the AI, it's now Neural AI 2.0 and they make mistakes, have to deal with tyre wear, slip and slide, crash, get dnfs.
The graphics are slightly better than 19 and way better than 18. 18 is crap in comparison and 19 rigid in gameplay and AI. The frame rate causes me no issues and smoother since the day 1 patch that came in the evening if day 1. It's also smoother in handheld.
Historic mode is not new just changed to have random challenges instead of fixed ones.
Separate brakes have been around in all MotoGP games since at least PS2 days.
Milestone made some amazing WRC games the last bring WRC 4 which I'd argue was better than KT Racings efforts until WRC 8 which is on Switch and awesome.
There's no online or split screen racing, only 16 bikes on track in effectively 10 rider championships with 6 wild cards each race but the racing it still close the top 5 are normally within 5 seconds. There are online leaderboards for time trials.
Oh and if anyone gets this game, there is sometimes a bug where lots of the riders will crash randomly at the start of a race in career mode, just restart the game, you won't lose any progress as it saves each session.
@SirRandall oh you make me chuckle, if I was gonna lie I'd say I emailed Nintendo xP also again completely ignoring a technique that i think gives a bigger advantage than fire hopping. And fire hopping is not gone from 200cc its just harder so less people are doing till they get better, it's still very handy for overtaking people out of the last corner
The funniest thing about all this to me is that a technique that's been about since Mario kart 64 called soft drifting gives an even bigger advantage than fire hopping in my opinion yet no one complains about that, probably because they don't know when people do it. Also a friend of mine emailed Nintendo who said fire hopping is meant to be in the game, it makes sense physics wise anyway and I think should be included, I just hope all the complaining hasn't put Nintendo off including it in the next Mario kart game as it adds more to the game than anti gravity does. And yes firehopping still works in 200cc, no the effect is not as great probably due to the speed you normally travel at and its even harder now making the risk/reward factor lean way more to risk which is why less are doing it. It's like using heavy karts now and on old games, if you're skilled enough they are faster, same with firehopping. Its unfortunate that people want Nintendo games to be easy to play easy to master, it's like people complaining about combos and super moves in fighting games, they aren't always advertised or in the manual but they are in the game. Oh and firehopping works with all karts and bikes, I don't know how people got the idea it doesn't work with inward drifting bikes, it's safer with them but has less effect, makes sense really.
Comments 3
Re: Review: MotoGP 20 - Tremendous Two-Wheeled Racing Action On Your Switch
@Tisteg80 I don't know if it supports GameCube controllers but you can use the right analogue stick for acceleration and front brake.
Also I wish reviewers of big sites played these games a bit more. The game is quite forgiving if you set the physics model to assisted, you can have a dynamic racing line helping you learn the tracks and when to brake. There's an auto set up, you just look for your problem (might have to Google a few phrases e.g. open trajectory) and it makes changes. Set ups are more down to personal preference this year than right or wrong. The most important part is the gearing that it doesn't help much with, you just want to set it for quite high acceleration. There's a mention of stock music, but for a sim-cade game who cares about menu music much? The bikes all sound different and great, every single manufacturer sounds different. In career mode you can start on Moto 3, Moto 2 or MotoGP for the first time but in each case you won't start with the best team and you have to really improve your bike through the season regardless of who you're with. You get the majority of research points to improve your bikes through development tests in free practice but can set engineers to slowly gain them instead, though you have limit engineers, improving your bike is slow progress but you feel the rewards of it and of the choice of chassis in the MotoGP class.
There are loads of improvements to the game from the bikes handling they don't understeer as much and are more reactive, better tyre temperature, the fuel management and engine settings, and especially the AI, it's now Neural AI 2.0 and they make mistakes, have to deal with tyre wear, slip and slide, crash, get dnfs.
The graphics are slightly better than 19 and way better than 18. 18 is crap in comparison and 19 rigid in gameplay and AI. The frame rate causes me no issues and smoother since the day 1 patch that came in the evening if day 1. It's also smoother in handheld.
Historic mode is not new just changed to have random challenges instead of fixed ones.
Separate brakes have been around in all MotoGP games since at least PS2 days.
Milestone made some amazing WRC games the last bring WRC 4 which I'd argue was better than KT Racings efforts until WRC 8 which is on Switch and awesome.
There's no online or split screen racing, only 16 bikes on track in effectively 10 rider championships with 6 wild cards each race but the racing it still close the top 5 are normally within 5 seconds. There are online leaderboards for time trials.
Oh and if anyone gets this game, there is sometimes a bug where lots of the riders will crash randomly at the start of a race in career mode, just restart the game, you won't lose any progress as it saves each session.
Hope that helps anyone
Re: Mario Kart 8's 200cc Mode Has Apparently Negated Firehopping
@SirRandall oh you make me chuckle, if I was gonna lie I'd say I emailed Nintendo xP also again completely ignoring a technique that i think gives a bigger advantage than fire hopping. And fire hopping is not gone from 200cc its just harder so less people are doing till they get better, it's still very handy for overtaking people out of the last corner
Re: Mario Kart 8's 200cc Mode Has Apparently Negated Firehopping
The funniest thing about all this to me is that a technique that's been about since Mario kart 64 called soft drifting gives an even bigger advantage than fire hopping in my opinion yet no one complains about that, probably because they don't know when people do it. Also a friend of mine emailed Nintendo who said fire hopping is meant to be in the game, it makes sense physics wise anyway and I think should be included, I just hope all the complaining hasn't put Nintendo off including it in the next Mario kart game as it adds more to the game than anti gravity does. And yes firehopping still works in 200cc, no the effect is not as great probably due to the speed you normally travel at and its even harder now making the risk/reward factor lean way more to risk which is why less are doing it. It's like using heavy karts now and on old games, if you're skilled enough they are faster, same with firehopping. Its unfortunate that people want Nintendo games to be easy to play easy to master, it's like people complaining about combos and super moves in fighting games, they aren't always advertised or in the manual but they are in the game. Oh and firehopping works with all karts and bikes, I don't know how people got the idea it doesn't work with inward drifting bikes, it's safer with them but has less effect, makes sense really.