@SpaceboyScreams Honestly I think your points are very valid. I just wrapped up the main story of the game a few hours ago and while I was genuinely pleased with the game's narrative, music, animations, new designs, and characters, all of which I haven't been pleased with simultaneously for the last few gens (excluding Arceus), your arguments of the game's flaws are very sound. The landscapes can be a bit lacking at times with their variety being very same-y for certain areas (with others like Area Zero being exceptions), navigation with the mount can he super finicky (I've lost track of how many times the climbing mechanic has been finicky switching between climbing and walking without meaning for it to), and the towns can be lifeless and lacking in terms of giving the player customizable choices for clothes.
That said, I do want to give the friendly reminder that these games are for children primarily, so puzzles being easy enough for children to figure out is a given. Tougher puzzles are always nice but if they become too tough, it makes people not want to do them. HOWEVER, if they are too easy, they can have an inverse effect of just frustrating players. It's a tough area to get a good middle ground on.
Exploration in the game is something not advertised on the surface, but the more you explore, the more you can find things such as hidden items, hidden pokemon set to spawn in specific areas, and even the keys to certain mythical pokemon.
The game is far from perfect, and it is definitely lacking in some regards players will miss, but I can't bring myself to completely call the game a waste as I had more fun playing it than the last few main line pokemon games and the stories conveyed in it were, to me, much more interesting than a lot of the recent main line games' stories, including sword and shield.
I'm not trying to disregard your points; I think they're very valid. I just wanted to supply some counterpoints and my own thoughts.
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Re: Pokémon Scarlet & Violet: Paradox Pokémon - Full List, Where To Find Them Explained
@SpaceboyScreams Honestly I think your points are very valid. I just wrapped up the main story of the game a few hours ago and while I was genuinely pleased with the game's narrative, music, animations, new designs, and characters, all of which I haven't been pleased with simultaneously for the last few gens (excluding Arceus), your arguments of the game's flaws are very sound. The landscapes can be a bit lacking at times with their variety being very same-y for certain areas (with others like Area Zero being exceptions), navigation with the mount can he super finicky (I've lost track of how many times the climbing mechanic has been finicky switching between climbing and walking without meaning for it to), and the towns can be lifeless and lacking in terms of giving the player customizable choices for clothes.
That said, I do want to give the friendly reminder that these games are for children primarily, so puzzles being easy enough for children to figure out is a given. Tougher puzzles are always nice but if they become too tough, it makes people not want to do them. HOWEVER, if they are too easy, they can have an inverse effect of just frustrating players. It's a tough area to get a good middle ground on.
Exploration in the game is something not advertised on the surface, but the more you explore, the more you can find things such as hidden items, hidden pokemon set to spawn in specific areas, and even the keys to certain mythical pokemon.
The game is far from perfect, and it is definitely lacking in some regards players will miss, but I can't bring myself to completely call the game a waste as I had more fun playing it than the last few main line pokemon games and the stories conveyed in it were, to me, much more interesting than a lot of the recent main line games' stories, including sword and shield.
I'm not trying to disregard your points; I think they're very valid. I just wanted to supply some counterpoints and my own thoughts.