I just want to be able to play multiplayer without split screen. A local wireless connection would be leagues better than trying to make a single Switch sweat through rendering a Warriors game twice on the same screen.
@eaglebob345 While I do agree that pushing back a release time and again isn't doing Ubisoft's reputation any favors, they were clearly aware that the game wasn't ready. To be honest I wouldn't be surprised if they knew that all along but still promised to be a next-gen launch title so they could ride out the publicity before pushing it back. Either way, I wouldn't want them to release an unpolished game, especially on the Wii U. Nintendo needs some good third-party games desperately.
I haven't played much of Assassin's Creed but it does seem a fun game for the parkour-ish experience. Though it has fallen into the yearly CoD generic blob of new, slightly-tweaked game releases. They maximize profits and minimize work that way. Their latest one, from the (very) little I've seen, seems to divert from the past and present storyline and just abandoned that for an easier-to-write "you are a regular person playing a simulator" (i.e. you're playing a video game about playing a video game) explanation for what you're seeing.
The thing is that they do need to make back the money from their development for the Wii U port. I'd wager they are seeking to do something much more ambitious with the Wii U's gamepad than just putting a map on it. Batman: Arkham City AE and Deus Ex are prime examples of real interactive features put into the Gamepad. In terms of profitability, I'm betting they separate the expense and income of each console's development and sales to determine which console is worth prioritizing/supporting. For that reason, the Wii U is lowest priority. The only reason they support it at all may be that they think it's a fun piece of tech and their franchises as a whole are largely profitable, even if the Wii U alone is a slight loss or a minimal profit.
Nintendo's lack of popularity is also in part their own fault. They would do well to add more mainstream functionality to their (perfectly capable) console. Things like DLNA support and supporting Audio/Video/Image files that you might want to play on their Wii U (using any drive plugged into one of its FOUR usb ports) are huge for selling their console as a well-rounded device. Hell, even DVD playback would be a help to some degree (original Wii games were on DVDs so it clearly has a DVD drive). They could also release a more affordable Wii U that foregoes the Gamepad in lieu of a Pro Controller (like how Xbox One minus Kinect is coming out for $400).
@eaglebob345 From a business standpoint, delaying the Wii U is the only move that makes sense. Honestly I'm surprised and pleased that they are making a Wii U version at all. Plenty of developers have just elected to exclude the Wii U from their supported consoles due to its poor sales (which, in turn, means poor sales for the Wii U due to lack of games). Now that they've finished fine-tuning the experience for the mainstream consoles, they can focus their attention to creating content for the Wii U's unique hardware. The second likely reason for its delay is since it comes with a dual-screen setup by default, the Wii U is intrinsically unique. The last I can think of is the fact that the Wii U has only been around for a year and a half. Meanwhile the PS3 and Xbox 360 have been around for nearly 7 years so Ubisoft knows how to program for them. As for the newer consoles, the hardware on those is set up so that it's incredibly simple to port from a PC version to either one of those consoles.
So in summary: the Wii U's disadvantages are: poor sales, unique hardware and presence of a touchscreen gamepad which require unique programming, and the fact that it's so new, devs haven't gotten used to and/or tested how much they can push the hardware's limits.
Comments 3
Re: Hyrule Warriors: Age Of Calamity Receives Its Second Update, Here Are The Full Patch Notes
I just want to be able to play multiplayer without split screen. A local wireless connection would be leagues better than trying to make a single Switch sweat through rendering a Warriors game twice on the same screen.
Re: Watch_Dogs Wii U 2014 Release a "Possibility", Bucharest Studio to Make "Good Use" of the System
@eaglebob345 While I do agree that pushing back a release time and again isn't doing Ubisoft's reputation any favors, they were clearly aware that the game wasn't ready. To be honest I wouldn't be surprised if they knew that all along but still promised to be a next-gen launch title so they could ride out the publicity before pushing it back. Either way, I wouldn't want them to release an unpolished game, especially on the Wii U. Nintendo needs some good third-party games desperately.
I haven't played much of Assassin's Creed but it does seem a fun game for the parkour-ish experience. Though it has fallen into the yearly CoD generic blob of new, slightly-tweaked game releases. They maximize profits and minimize work that way. Their latest one, from the (very) little I've seen, seems to divert from the past and present storyline and just abandoned that for an easier-to-write "you are a regular person playing a simulator" (i.e. you're playing a video game about playing a video game) explanation for what you're seeing.
The thing is that they do need to make back the money from their development for the Wii U port. I'd wager they are seeking to do something much more ambitious with the Wii U's gamepad than just putting a map on it. Batman: Arkham City AE and Deus Ex are prime examples of real interactive features put into the Gamepad. In terms of profitability, I'm betting they separate the expense and income of each console's development and sales to determine which console is worth prioritizing/supporting. For that reason, the Wii U is lowest priority. The only reason they support it at all may be that they think it's a fun piece of tech and their franchises as a whole are largely profitable, even if the Wii U alone is a slight loss or a minimal profit.
Nintendo's lack of popularity is also in part their own fault. They would do well to add more mainstream functionality to their (perfectly capable) console. Things like DLNA support and supporting Audio/Video/Image files that you might want to play on their Wii U (using any drive plugged into one of its FOUR usb ports) are huge for selling their console as a well-rounded device. Hell, even DVD playback would be a help to some degree (original Wii games were on DVDs so it clearly has a DVD drive). They could also release a more affordable Wii U that foregoes the Gamepad in lieu of a Pro Controller (like how Xbox One minus Kinect is coming out for $400).
Re: Watch_Dogs Wii U 2014 Release a "Possibility", Bucharest Studio to Make "Good Use" of the System
@eaglebob345 From a business standpoint, delaying the Wii U is the only move that makes sense. Honestly I'm surprised and pleased that they are making a Wii U version at all. Plenty of developers have just elected to exclude the Wii U from their supported consoles due to its poor sales (which, in turn, means poor sales for the Wii U due to lack of games). Now that they've finished fine-tuning the experience for the mainstream consoles, they can focus their attention to creating content for the Wii U's unique hardware. The second likely reason for its delay is since it comes with a dual-screen setup by default, the Wii U is intrinsically unique. The last I can think of is the fact that the Wii U has only been around for a year and a half. Meanwhile the PS3 and Xbox 360 have been around for nearly 7 years so Ubisoft knows how to program for them. As for the newer consoles, the hardware on those is set up so that it's incredibly simple to port from a PC version to either one of those consoles.
So in summary: the Wii U's disadvantages are: poor sales, unique hardware and presence of a touchscreen gamepad which require unique programming, and the fact that it's so new, devs haven't gotten used to and/or tested how much they can push the hardware's limits.