Comments 12

Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently

astrogamer

The inclusion of other Nintendo games sounds worrisome for Pocketpair's legal team as it seems like they do not realize Nintendo holds hundreds of patents beyond Pokemon. Game Freak encroaching on Nintendo's patents doesn't really matter as Nintendo would have already reconciled it before submitting the patents. The primary patents in this case explicitly derivative of Pokemon: Legends Arceus patents so it makes no sense to reference that game.

Also, did Pocketpair just throw all those mods under the bus? The unspoken agreement about mods that infringe on copyright is as long as the mod isn't openly spoken about in a public fashion, they don't need to be taken down. Pocketpair just shoved it in Nintendo's face in a case about IP rights so Nintendo will have to respond with takedowns to maintain their copyright/trademark claims sufficiently.

Re: Random: Is This Why We Never Got DLC For Super Mario Party On Switch?

astrogamer

Clubhouse Games was on the typical NDCube dev cycle except this was led by CAProduction with some assistant by NDCube. The thing about Super Mario Party is a pretty reasonably featured. It's not at the level of Mario Party 9 but it at least matches the gamecube ones aside from minigame modes. The lack of the boards I think is likely that midway through development, Nintendo handed down the mandate that it had to feature a mode like earlier Mario Party games which prevented the development of more boards.

Re: ​Talking Point: Is Konami About To Exit The Console Game Business?

astrogamer

People probably aren't paying attention but leaving the CONSOLE game business isn't the same as leaving the game business. Mobile is a huge market as is arcade machines. This means their IPs aren't going to be sold for the most part. Virtual Console and Playstation Classics will likely be supported, but new games won't be all that common. Heck most of the talent has already left Konami so it will be hard to say how they will approach the market with new games

Re: Editorial: Nintendo's Problems With Trends and Modern Media Continue to Damage Its Image

astrogamer

Youtube can be very helpful... if your game falls in certain categories. The problem is Nintendo doesn't really hit those categories. The first category is how easy it is to buy. Nintendo games require the Nintendo console so that limits convenience of purchase (ignoring Nintendo's site as that's something no one knows). Looking at the list, most of those are significantly less than $60 which is signifcant easier to buy into. Youtube games (games successful from Youtube) tend to be ones that align with the personality of the Youtuber as well so, games where you can create your own fun like Sandbox (Minecraft, Garry's Mod, GTA V, DayZ) and competitive games (Every other game on that list besides Super Mario, Destiny and FNAF). FNAF is the final notable categories with its poor horror mechanics and heavy emphasis on lore (Which causes channels like Game Theory to properly join in these charts as an asset). Note that this chart doesn't even necessary improve sales as shown with Destiny's sales trajectory after September (it's been pretty abyssmal after the holiday season and wasn't exceptional during after September). I guess the reason behind Super Mario 64 is up there is the nostalgia or rather "hipster" nostalgia as I doubt the majority of those views were derived from Viewers older than 18.
If Nintendo wants to use Youtube to their advantage, they can't rely on a lot of their old IPs since most of them fail to reach these categories. This eliminates new Mario except Mario Maker, new Zelda, new Kirby, new DKC, probably new Metroid and Star Fox.