I do wish people would stop reposting Mueller verbatim. The guy is the Jordan Peterson of IP law. His opinions are always hyperbole especially in this case when this is US law and the patent lawsuit is in Japan.
The inclusion of other Nintendo games sounds worrisome for Pocketpair's legal team as it seems like they do not realize Nintendo holds hundreds of patents beyond Pokemon. Game Freak encroaching on Nintendo's patents doesn't really matter as Nintendo would have already reconciled it before submitting the patents. The primary patents in this case explicitly derivative of Pokemon: Legends Arceus patents so it makes no sense to reference that game.
Also, did Pocketpair just throw all those mods under the bus? The unspoken agreement about mods that infringe on copyright is as long as the mod isn't openly spoken about in a public fashion, they don't need to be taken down. Pocketpair just shoved it in Nintendo's face in a case about IP rights so Nintendo will have to respond with takedowns to maintain their copyright/trademark claims sufficiently.
@BenAV Mario Kart 8 DLC was 5 months after. If you are talking the Booster Course Pass, that was something a bit different, trying to convert Tour assets into content for the main console version after Tour didn't really do numbers.
@JohnnyMind The credits for every Nintendo published game except ones that lack a credits sequence are online. A couple of the non-English ones might be hard to find but they are almost all on mobygames, Nintendo Wiki and Kyoto Report
Clubhouse Games was on the typical NDCube dev cycle except this was led by CAProduction with some assistant by NDCube. The thing about Super Mario Party is a pretty reasonably featured. It's not at the level of Mario Party 9 but it at least matches the gamecube ones aside from minigame modes. The lack of the boards I think is likely that midway through development, Nintendo handed down the mandate that it had to feature a mode like earlier Mario Party games which prevented the development of more boards.
It's not so much that the Wii U dipped, but the Xbox One surged for some reason. Wii U sales are still terrible but not Xbox One bad (it typically sells less than 100 a week)
@TheWPCTraveler Tokyo EAD 1 is the guys behind the Zelda remakes' leadership, those 3DS "Photos With..." apps and the Louvre Guide. You're thinking of Tokyo EAD 2/3 (3 started Captain Toad)
People probably aren't paying attention but leaving the CONSOLE game business isn't the same as leaving the game business. Mobile is a huge market as is arcade machines. This means their IPs aren't going to be sold for the most part. Virtual Console and Playstation Classics will likely be supported, but new games won't be all that common. Heck most of the talent has already left Konami so it will be hard to say how they will approach the market with new games
Youtube can be very helpful... if your game falls in certain categories. The problem is Nintendo doesn't really hit those categories. The first category is how easy it is to buy. Nintendo games require the Nintendo console so that limits convenience of purchase (ignoring Nintendo's site as that's something no one knows). Looking at the list, most of those are significantly less than $60 which is signifcant easier to buy into. Youtube games (games successful from Youtube) tend to be ones that align with the personality of the Youtuber as well so, games where you can create your own fun like Sandbox (Minecraft, Garry's Mod, GTA V, DayZ) and competitive games (Every other game on that list besides Super Mario, Destiny and FNAF). FNAF is the final notable categories with its poor horror mechanics and heavy emphasis on lore (Which causes channels like Game Theory to properly join in these charts as an asset). Note that this chart doesn't even necessary improve sales as shown with Destiny's sales trajectory after September (it's been pretty abyssmal after the holiday season and wasn't exceptional during after September). I guess the reason behind Super Mario 64 is up there is the nostalgia or rather "hipster" nostalgia as I doubt the majority of those views were derived from Viewers older than 18. If Nintendo wants to use Youtube to their advantage, they can't rely on a lot of their old IPs since most of them fail to reach these categories. This eliminates new Mario except Mario Maker, new Zelda, new Kirby, new DKC, probably new Metroid and Star Fox.
@XCWarrior The game was likely delayed to this May from Summer 2013 because they weren't going to finish it by the end of Summer of 2013 and golf games tend to sell the best between the period of May to August. The DLC was likely started to be implemented in the last couple months
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Re: Star Fox Programmer's Next Game May As Well Be A New Entry In Nintendo's Series
Pretty sure I remember a Chuhai Labs mention a while ago that they made a pitch to Nintendo that failed so I'd guess this is it.
Re: Pokémon Legends: Z-A Mega Dimension DLC News Coming Tomorrow
I'll guess that they will release the Diancie and Mewtwo side quests tomorrow and have the DLC release in January.
Re: "It Is Ever More Likely That Nintendo Will Lose" - Firm Faces Another Setback In Battle Against Palworld
I do wish people would stop reposting Mueller verbatim. The guy is the Jordan Peterson of IP law. His opinions are always hyperbole especially in this case when this is US law and the patent lawsuit is in Japan.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
The inclusion of other Nintendo games sounds worrisome for Pocketpair's legal team as it seems like they do not realize Nintendo holds hundreds of patents beyond Pokemon. Game Freak encroaching on Nintendo's patents doesn't really matter as Nintendo would have already reconciled it before submitting the patents. The primary patents in this case explicitly derivative of Pokemon: Legends Arceus patents so it makes no sense to reference that game.
Also, did Pocketpair just throw all those mods under the bus? The unspoken agreement about mods that infringe on copyright is as long as the mod isn't openly spoken about in a public fashion, they don't need to be taken down. Pocketpair just shoved it in Nintendo's face in a case about IP rights so Nintendo will have to respond with takedowns to maintain their copyright/trademark claims sufficiently.
Re: Mario Kart World "Paid DLC" Would Be A Big No-No, According To Ex-Nintendo Duo
@BenAV Mario Kart 8 DLC was 5 months after. If you are talking the Booster Course Pass, that was something a bit different, trying to convert Tour assets into content for the main console version after Tour didn't really do numbers.
Re: Retro Staff Credits Removed From Donkey Kong Country Returns HD, Forever Entertainment Confirmed As Devs
@JohnnyMind The credits for every Nintendo published game except ones that lack a credits sequence are online. A couple of the non-English ones might be hard to find but they are almost all on mobygames, Nintendo Wiki and Kyoto Report
Re: Random: Is This Why We Never Got DLC For Super Mario Party On Switch?
Clubhouse Games was on the typical NDCube dev cycle except this was led by CAProduction with some assistant by NDCube. The thing about Super Mario Party is a pretty reasonably featured. It's not at the level of Mario Party 9 but it at least matches the gamecube ones aside from minigame modes. The lack of the boards I think is likely that midway through development, Nintendo handed down the mandate that it had to feature a mode like earlier Mario Party games which prevented the development of more boards.
Re: Wii U Hardware Sales Dip Below Xbox One in Japan as Nintendo Switch Looms
It's not so much that the Wii U dipped, but the Xbox One surged for some reason. Wii U sales are still terrible but not Xbox One bad (it typically sells less than 100 a week)
Re: Shigeru Miyamoto Wants to Produce Another Super Mario Galaxy, But is Waiting for the Right Opportunity
@TheWPCTraveler Tokyo EAD 1 is the guys behind the Zelda remakes' leadership, those 3DS "Photos With..." apps and the Louvre Guide.
You're thinking of Tokyo EAD 2/3 (3 started Captain Toad)
Re: Talking Point: Is Konami About To Exit The Console Game Business?
People probably aren't paying attention but leaving the CONSOLE game business isn't the same as leaving the game business. Mobile is a huge market as is arcade machines. This means their IPs aren't going to be sold for the most part. Virtual Console and Playstation Classics will likely be supported, but new games won't be all that common. Heck most of the talent has already left Konami so it will be hard to say how they will approach the market with new games
Re: Editorial: Nintendo's Problems With Trends and Modern Media Continue to Damage Its Image
Youtube can be very helpful... if your game falls in certain categories. The problem is Nintendo doesn't really hit those categories. The first category is how easy it is to buy. Nintendo games require the Nintendo console so that limits convenience of purchase (ignoring Nintendo's site as that's something no one knows). Looking at the list, most of those are significantly less than $60 which is signifcant easier to buy into. Youtube games (games successful from Youtube) tend to be ones that align with the personality of the Youtuber as well so, games where you can create your own fun like Sandbox (Minecraft, Garry's Mod, GTA V, DayZ) and competitive games (Every other game on that list besides Super Mario, Destiny and FNAF). FNAF is the final notable categories with its poor horror mechanics and heavy emphasis on lore (Which causes channels like Game Theory to properly join in these charts as an asset). Note that this chart doesn't even necessary improve sales as shown with Destiny's sales trajectory after September (it's been pretty abyssmal after the holiday season and wasn't exceptional during after September). I guess the reason behind Super Mario 64 is up there is the nostalgia or rather "hipster" nostalgia as I doubt the majority of those views were derived from Viewers older than 18.
If Nintendo wants to use Youtube to their advantage, they can't rely on a lot of their old IPs since most of them fail to reach these categories. This eliminates new Mario except Mario Maker, new Zelda, new Kirby, new DKC, probably new Metroid and Star Fox.
Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play
@XCWarrior The game was likely delayed to this May from Summer 2013 because they weren't going to finish it by the end of Summer of 2013 and golf games tend to sell the best between the period of May to August. The DLC was likely started to be implemented in the last couple months