The guy writing this review either don't like playing roguelike (not rogueLITE like all the game he makes comparison to) or didn't play enough of the game.
The `repetitive` one actually strikes me as the weirdest because no two games of Vagante I've played have been the same. The items, the scrolls, the potions, all the classes, the random classes that gives you unique combination of skills. It's all the opposite of repetitive to me.
Finding equipment is one thing. But maximizing those equipments and finding the one that is -or is not- cursed is the key to breezing through the insanely difficult later stage of the game.
And actually there is actually more than 4 `biomes`. You just have to find your way there. Once you beat the game once, you will unlock something too that brings a new life to the game.
This is my favourite rougeLIKE, maybe one of my favourite game of all time, and I urge everyone with the slightest interest in adventure game or roguelike to try it.
Comments 1
Re: Review: Vagante - A Roguelike Too Empty To Make An Impact
The guy writing this review either don't like playing roguelike (not rogueLITE like all the game he makes comparison to) or didn't play enough of the game.
The `repetitive` one actually strikes me as the weirdest because no two games of Vagante I've played have been the same. The items, the scrolls, the potions, all the classes, the random classes that gives you unique combination of skills. It's all the opposite of repetitive to me.
Finding equipment is one thing. But maximizing those equipments and finding the one that is -or is not- cursed is the key to breezing through the insanely difficult later stage of the game.
And actually there is actually more than 4 `biomes`. You just have to find your way there. Once you beat the game once, you will unlock something too that brings a new life to the game.
This is my favourite rougeLIKE, maybe one of my favourite game of all time, and I urge everyone with the slightest interest in adventure game or roguelike to try it.