Interesting that you didn’t mention Mighty No. 9 in your list of Inti Creates games at the start of the article. I still have very mixed feelings about Inti Creates after that whole mess.
@glaemay Sony aren’t the worst megacorp in the industry. That would be Microsoft, who are a much larger company. A company that is also going around buying up major game publishers and developers.
@glaemay EVO itself promotes fighting games. People watch and attend it, and some of them get interested in the games they’re watching. Which can result in more sales for the games as well as some growth for the community. By owning and running EVO, Sony are promoting fighting games.
Kemco do some good work, publishing games from indie developers. Thanks for helping to spread the word about the latest indie game they’re publishing. Not all of the games they publish are good, but there are some gems in there, so people calling their output shovelware is unfair. Something that people may not know is that Kemco also work on and publish indie visual novels sometimes. A notable one is the great Raging Loop.
@Chibi_Manny There is no new soundtrack. I’m playing the remaster right now, it’s the same as the original version. The remaster simply features cleaned-up versions of the original music with small adjustments to noise compression and equalization. This has been confirmed by the game’s composer.
@Einherjar Digital Foundry said this about the classic mode’s framerate compared to the PS1 version “at least it’s on par, if not a little bit better”.
@Einherjar Something interesting though is that the remaster runs exactly like the PS1 version when you switch to the classic graphics mode. Actually runs a little better in some areas. So, they did in fact release a perfectly running game. If all you were wanting from this re-release was to be able to play the game on current platforms, then this new version is perfect. It even comes with some useful new features.
It’s only when the new graphics come into play that we see any issues. It just seems that when the new graphics are enabled, the asset injection they’ve implemented due to not having the source code is causing some slowdown in some areas. Maybe the emulation is actually too accurate in fact, it’s like the performance you’d expect to get if you tried running the game with these higher quality assets on a PS1 console.
@Einherjar Unfortunately they didn’t have much choice but to go with asset injections. Considering that they no longer have the game’s source code, they can’t just go in and add a bunch of stuff directly to the game.
@mariomaster96 What happened is that Square have stated that they lost the source code for Chrono Cross years ago. Which left them with little choice but to use the PS1 version as a base for the remaster. They’ve had to go through a fair bit of bother to get the game onto current systems, including putting together a self contained emulated version that also incorporates native code to allow for the addition of the new character models, new artwork, upscaled backgrounds and newly translated visual novel.
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Re: Inti Creates' New Project Is A Stunning Mash Up Of Castlevania And Mega Man
Interesting that you didn’t mention Mighty No. 9 in your list of Inti Creates games at the start of the article. I still have very mixed feelings about Inti Creates after that whole mess.
Re: Former Nintendo Employee Claims He Saved The Company From Repeated "EVO Embarrassment"
@glaemay Sony aren’t the worst megacorp in the industry. That would be Microsoft, who are a much larger company. A company that is also going around buying up major game publishers and developers.
Re: Former Nintendo Employee Claims He Saved The Company From Repeated "EVO Embarrassment"
@glaemay EVO itself promotes fighting games. People watch and attend it, and some of them get interested in the games they’re watching. Which can result in more sales for the games as well as some growth for the community. By owning and running EVO, Sony are promoting fighting games.
Re: Zelda-Inspired Turn-Based RPG 'Gale of Windoria' Coming To Switch Next Month
Kemco do some good work, publishing games from indie developers. Thanks for helping to spread the word about the latest indie game they’re publishing. Not all of the games they publish are good, but there are some gems in there, so people calling their output shovelware is unfair. Something that people may not know is that Kemco also work on and publish indie visual novels sometimes. A notable one is the great Raging Loop.
Re: Round Up: The Reviews Are In For Live A Live
@Exmotable It’s actually selling for $50 USD. And the game was just created this year, so it’s not older than you. It’s a full remake, not a port.
Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster
@Chibi_Manny There is no new soundtrack. I’m playing the remaster right now, it’s the same as the original version. The remaster simply features cleaned-up versions of the original music with small adjustments to noise compression and equalization. This has been confirmed by the game’s composer.
Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster
@Einherjar Digital Foundry said this about the classic mode’s framerate compared to the PS1 version “at least it’s on par, if not a little bit better”.
Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster
@Chibi_Manny The game does use the original soundtrack. There was a rumor going around at one point that it had been changed, but that was untrue.
Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster
@Einherjar Something interesting though is that the remaster runs exactly like the PS1 version when you switch to the classic graphics mode. Actually runs a little better in some areas. So, they did in fact release a perfectly running game. If all you were wanting from this re-release was to be able to play the game on current platforms, then this new version is perfect. It even comes with some useful new features.
It’s only when the new graphics come into play that we see any issues. It just seems that when the new graphics are enabled, the asset injection they’ve implemented due to not having the source code is causing some slowdown in some areas. Maybe the emulation is actually too accurate in fact, it’s like the performance you’d expect to get if you tried running the game with these higher quality assets on a PS1 console.
Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster
@Einherjar Unfortunately they didn’t have much choice but to go with asset injections. Considering that they no longer have the game’s source code, they can’t just go in and add a bunch of stuff directly to the game.
Re: Video: Digital Foundry's Technical Analysis Of The Chrono Cross Remaster
@mariomaster96 What happened is that Square have stated that they lost the source code for Chrono Cross years ago. Which left them with little choice but to use the PS1 version as a base for the remaster. They’ve had to go through a fair bit of bother to get the game onto current systems, including putting together a self contained emulated version that also incorporates native code to allow for the addition of the new character models, new artwork, upscaled backgrounds and newly translated visual novel.