I think this mouse feature, especially with aggressive use caused by games like this, is going wreck a lot of Joycons. The portable nature combined with a lot of younger users is going to cause the Joycons to be dragged across all kinds of surfaces. Many of which will be less than ideal for mouse operation.
Those version have since been released on iOS and Android. Though maybe their agreement with Sony had an allowance for mobile platforms. However, it seems like Konami could release the OG versions. Any other release wouldn’t necessarily need to be based on the PSP/Requiem versions.
@GannonBanned Hah… OK. I’m just saying it’s more common than you seem to think. Games have performance modes for a reason. If you play any MP games having a stable frame rate, and the higher the better, is a big deal.
Then on the PC side frames rates have been a consideration for decades. Anytime you fire up a new game it’s a question of how of how high of a resolution can you run and how many graphical bells and whistles can you enable and still have a frame rate you find comfortable. Frame rates are also often why you upgrade your GPU. Eventually new games start stress your GPU too much, the frames rates drop, and then you upgrade.
@GannonBanned A lot of you here don't get out much... or at least live solely in Nintendo land. Plenty of gamers talk about FPS. Especially with many games having options for quality and performance modes.
The same option exists in D2R. Which, BTW, my friends and I all went with performance because the FPS boost was very noticeable and the visual drop minor.
@Zuljaras The same bug with weapon related skills is on the other consoles. I get the same thing on XBOX. The skill binds will work for a single instance, but as soon as I create a new game they are lost.
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Re: Round Up: The First Impressions Of 'Drag x Drive' For Switch 2 Are In
I think this mouse feature, especially with aggressive use caused by games like this, is going wreck a lot of Joycons. The portable nature combined with a lot of younger users is going to cause the Joycons to be dragged across all kinds of surfaces. Many of which will be less than ideal for mouse operation.
Re: Castlevania Dominus Collection Lands New Update, Here Are The Full Patch Notes
@Zuljaras
Those version have since been released on iOS and Android. Though maybe their agreement with Sony had an allowance for mobile platforms. However, it seems like Konami could release the OG versions. Any other release wouldn’t necessarily need to be based on the PSP/Requiem versions.
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@GannonBanned Hah… OK. I’m just saying it’s more common than you seem to think. Games have performance modes for a reason. If you play any MP games having a stable frame rate, and the higher the better, is a big deal.
Then on the PC side frames rates have been a consideration for decades. Anytime you fire up a new game it’s a question of how of how high of a resolution can you run and how many graphical bells and whistles can you enable and still have a frame rate you find comfortable. Frame rates are also often why you upgrade your GPU. Eventually new games start stress your GPU too much, the frames rates drop, and then you upgrade.
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@GannonBanned A lot of you here don't get out much... or at least live solely in Nintendo land. Plenty of gamers talk about FPS. Especially with many games having options for quality and performance modes.
The same option exists in D2R. Which, BTW, my friends and I all went with performance because the FPS boost was very noticeable and the visual drop minor.
Re: Digital Foundry Gives Its Verdict On Diablo II: Resurrected On Switch
@Zuljaras The same bug with weapon related skills is on the other consoles. I get the same thing on XBOX. The skill binds will work for a single instance, but as soon as I create a new game they are lost.