I'd love another Bravely game, but they ABSOLUTELY need to fix the problems that were present in BD2. It seems like they not only got rid of every QoL feature from Second and some even from the original game, but they added in several new things that nobody asked for that do nothing but make the game more annoying. The game is unbalanced as heck and the story is half-baked, but I wouldn't mind those so much if they had just had dungeon maps, kept the new features from BS (like saving party configurations), not included the weight system, and most importantly, not had the stupid COUNTERS. Dear lord. I reviewed all three games here: https://themartiangeek.wordpress.com/2021/05/22/video-game-review-3-bravely-default-bravely-second-and-bravely-default-2-something-old-something-new-something-brave-something-true/
I'd like a new Bravely game, but NO WAY do I want it to be a phone game. Also, it would desperately need to fix all the problems that Bravely Default 2 had, most of which were either new additions that were nothing but irritating or removal of old useful features for no apparent reason. It's bad enough that I actually wish they'd remake BD2 in the immediate future, even though I normally don't condone remakes on the same system as the original. I discussed the finer details in the reviews I did of the three games.
Yeah, I really hope they don't drop turn-based combat in the sequel as well. There are far too few turn-based RPGs nowadays. Though I do agree that straight turn-based combat is not nearly as interesting as when there are action commands like in the Mario RPGs. (I think Mario & Luigi: Dream Team had the best battle system of any RPG I've played yet.) I would not, however, mind them getting rid of the random encounters. If you ask me, random encounters have no place in any game made after the turn of the millennium, no matter how "old school" it is supposed to be, and even the PS1 era is pushing it. Thank goodness there is supposed to be an option to set the encounter rate during gameplay (let's also hope it doesn't take an eternity to level up and gain new abilities). That at least should make them a bit less obnoxious.
Comments 4
Re: Bravely Default Developer Team Asano Asks Fans If They Want A New Entry
I also ranted about the game here: https://youtu.be/e9avg1SjFuU?t=192
Re: Bravely Default Developer Team Asano Asks Fans If They Want A New Entry
I'd love another Bravely game, but they ABSOLUTELY need to fix the problems that were present in BD2. It seems like they not only got rid of every QoL feature from Second and some even from the original game, but they added in several new things that nobody asked for that do nothing but make the game more annoying. The game is unbalanced as heck and the story is half-baked, but I wouldn't mind those so much if they had just had dungeon maps, kept the new features from BS (like saving party configurations), not included the weight system, and most importantly, not had the stupid COUNTERS. Dear lord. I reviewed all three games here: https://themartiangeek.wordpress.com/2021/05/22/video-game-review-3-bravely-default-bravely-second-and-bravely-default-2-something-old-something-new-something-brave-something-true/
Re: Bravely Default Producer Keen To Continue Series But Admits A New Entry Might Take A While
I'd like a new Bravely game, but NO WAY do I want it to be a phone game. Also, it would desperately need to fix all the problems that Bravely Default 2 had, most of which were either new additions that were nothing but irritating or removal of old useful features for no apparent reason. It's bad enough that I actually wish they'd remake BD2 in the immediate future, even though I normally don't condone remakes on the same system as the original. I discussed the finer details in the reviews I did of the three games.
Re: Bravely Default: For the Sequel To Serve as Testing Ground For Follow-Up
Yeah, I really hope they don't drop turn-based combat in the sequel as well. There are far too few turn-based RPGs nowadays. Though I do agree that straight turn-based combat is not nearly as interesting as when there are action commands like in the Mario RPGs. (I think Mario & Luigi: Dream Team had the best battle system of any RPG I've played yet.) I would not, however, mind them getting rid of the random encounters. If you ask me, random encounters have no place in any game made after the turn of the millennium, no matter how "old school" it is supposed to be, and even the PS1 era is pushing it. Thank goodness there is supposed to be an option to set the encounter rate during gameplay (let's also hope it doesn't take an eternity to level up and gain new abilities). That at least should make them a bit less obnoxious.