Comments 52

Re: Feature: What's Left To Be Announced For Smash Bros. Ultimate On Switch?

TheLightningYu

"Also, why do I think the pixilated menu option has to do with single-player specifically? Well, every last single-player mode in Smash history has a green button. It’s that simple."

Eh, maybe they changed Colors in the US Version, but i remember that Brawl "Green" was for Vault, and in SSB WiiU it was for this Party-Mode. SP Mode was Yellow...

Re: Review: Octopath Traveler (Switch)

TheLightningYu

@Ralek85
I have to disagree with you, due i follow an different "Gamedesign Philisophy" because for me an Masterpiece, even the one we might consider as "nearly" Perfect, results from it's strenghts and weaknesses. You pointed out that you have some Games, which in your Point are nearly Perfect, and than you come up with Dark Souls, and even as an fellow Souls Fan, i find it awkward if you point exactly this Games as "nearly perfect" while you pointed out that there is a Game like Witcher which is in terms of Quest and Story way more engaging than Breath of the Wild?
But where is the Story and Storytelling of Dark Souls? Where are the "good" Quest of Dark Souls? There are none. Yeah you can puzzle together a Plot and imagine parts of it, it's an cool Features which you could say - if you enjoy the Game you can have extra fun with these or be even an Fan of the concept... but atleast i would never recommend someone any Dark Souls for it's narrative...

And Witcher 3? While it have this amazing Story, it's Open World was kinda bad... even more if you compare it to Breath of the Wild. Don't misunderstand me, it fits the Game due the Game don't want to have an interesting Open World, the Open World is simply a huge Stage of the Narrative, unlike Breath of the Wild - where the World is meant to be played, explored and enjoyed... where you interact with the world, in many ways... yes it's quest aren't filled with plot and narrative, but the Shrines alone have more variety in terms of mechanic and gameplay, than the whole Witcher Game.

But even while i critisize both Games from an certain viewpoint, i still consider this Games, like breath of the Wild as well as Masterpieces due if any aspect would've been changed, it would've an way different Pacing, Feeling and such. Let's Compare it to Doom or Skyrim, both Games aren't really Narrative driven. Okay Skyrim had atleast alot of interesting Side-Quests, but the Mainquest? And than you had this Mod Enderal, and Doom 3 which clearly showed what would happen with the Series, if they would take a different route, in this Example to focus more on the Story. Doom and Doom 3?I''m not an nostalgic Fan due i missed this Games (i'm born 91). But i played it 3 Years ago (3 and 1 Classic) and you know, while i enjoyed Doom 3 for it's narrative and Atmosphere, it felt way different to the Classic Doom which has no truly Cutscenes or Narrative, but simply pick the Game up and Shoot. And Skyrim, if i look at Enderal or imagine if it would have a better Plot like Witcher 3, it would also kill the experience for me, because in Witcher 3 you play as Geralt, and even while it have it's amazing Stories for the Sidesquest, it doesn't matter for the fact that the major point of the Game is, to look for Ciri. It a Game centered around the Mainplot - due it how well and focused it written on that, while in Skyrim the Mainplot is kinda meh. Skyrim doesn't feel it's centered around the Dovakin Story, but to write your own Story. To make an Character for yourself and do the Quest you want to. I don't mind if i make in Skyrim Zigrag Serverus and Wooden Elf, who flee to Skyrim to find his new home, and for that he had to enter the thief-guild so he ends up for enough money to buy an new home for himself... and after that it ends the Story. He wasn't the Hero who followed the Path of Dovakin, or gets involved in the war, he was an simply archer for his simply needs, even though he knew he could follow the part of Dovakin. And now imagine Witcher 3, where you only make the Blood Baron Quest or something like than, and than stop the Game. That would be a freaking waste for the amazingly well written Story.

And that's the Point. If skyrim would've a better Story, it would feel different. If Witcher 3 would have a better Gameplay or Open World, it would feel different. It would kinda destroy what we love about the Games. From an Perspective where you look at Games what they could do better in general, almost every game would fail to get nearly as perfect, because no Games can fullfill all desires, that's impossible to achieves. That's why we have different Genres, with different Settings / Szenarios, with different Focus, with different Visions for different Target Audience... because in this Case there can be fullfilled different desires - and also create unique experiences... and that's why the sums of its part ist the most important thing about Games.

I atleast, while i enjoy Story Games like you mentioned God of War, or Witcher 3 - i don't want Nintendo focus on that, because it wouldn't feel really like TLoZ anymore. We had one of these already, called Skyward Sword which focused more on Cutscenes and Story, and made a trade off with smaller maps an more linear Gameplay. I enjoyed it is as one game, but i don't want another game like this. Because in The Legend of Zelda i like the Story to be onpoint and simple, like breath of the wild and any other Game. I love the Souls Series, and for me it have one of the BEST Action RPG Combat-Systems in the whole genre, and i don't want to have that in Breath of the Wild or in Zelda in general because that wouldn't feel Zelda for me... for the same reason above... Zelda shines with simplicity(as well most Nintendo Games), while it still have in an certain dagree depth... i mean how can you explain why Super Smash Bros works so well. Compared to the real Fighting Games is way simplier, and still engage the competitive Scene... You argue about Graphics? My jaw dropped for God of War and even Horizon, but for an different matter... because it is on the technical side amazing. Then again i enjoyed Breath of the Wild more due its artistic Side, and compared to Horizon the World also felt more lively, while in Horizon everything felt kinda static...

And that's why i don't see your mentioned points would improve Breath of the Wild. BotW broke alot of traditional aspects, and we've seen many games in the past how they failed if they do so... the reason why it worked for BotW was due Aonuma and his Team still cared about the Legacy and not drift too much away from what makes this Series great. Sure some People will dislike it for it's changes... that's simple a matter of tastes and can't be avoided... and sure, there is room for improvement, but that count for every game! But doesn't change the fact, that if Nintendo would focus on more story, more (deeper) quest, more deeper Combat, it would (or atleast could) appeal less to me than BotW now... because for me the strenght of the Series is on different aspects... Even if you would rework BotW as it is now by slapping more Story, more Quests and such into it, it would be less appealing for me, because it would alternate the Pacing and Gameflow of the Game, it would feel more Storydriven and that's what i don't to have in BotW because as it is now, its "nearly" "Perfect" for me and definitely one of the best Games of the past 20 for me....

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