Well that's a shame Ollie. The majority of the feedback we've received has been quite positive with overall average review being an 8/10. Now I fully respect your opinion, but in such old-school retro games that this is inspired by, I was true to my vision and the combat is very reminiscent of what inspired The Forbidden Arts. It's unfortunate you did not enjoy the game as this game was a labor of love for me. The graphics may not hold up well to a AAA game, but I did achieve something most all indie games cannot achieve on the Switch: a smooth consistent 60fps. The reason the game is lacking the graphical fidelity on other console platforms is because the game runs at a consistent 60fps. The game certainly could look closer to its PC/Xbox counterparts, but then it would run at 30fps. I couldn't stand the controls when it was running at 30, so I made some sacrifices to ensure the game hit 60. Aside from the title screen it hits 60fps everywhere. Now again, I'm simply defending my position a little bit here. I fully respect your decision, but I'm just a small indie dev looking to make great games, and whether they are great in your eyes or not, that's purely subjective and I completely understand your concerns and respect your opinion. I'm responding to this review because it's the worst one we have received, and this is not to take a stab at you or NintendoLife as I hold your site in high regards. Thank you for taking the time to play my game. I do appreciate it!
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Re: Review: The Forbidden Arts - Repetitive Combat Prevents This Platformer From Catching Fire
Well that's a shame Ollie. The majority of the feedback we've received has been quite positive with overall average review being an 8/10. Now I fully respect your opinion, but in such old-school retro games that this is inspired by, I was true to my vision and the combat is very reminiscent of what inspired The Forbidden Arts. It's unfortunate you did not enjoy the game as this game was a labor of love for me. The graphics may not hold up well to a AAA game, but I did achieve something most all indie games cannot achieve on the Switch: a smooth consistent 60fps. The reason the game is lacking the graphical fidelity on other console platforms is because the game runs at a consistent 60fps. The game certainly could look closer to its PC/Xbox counterparts, but then it would run at 30fps. I couldn't stand the controls when it was running at 30, so I made some sacrifices to ensure the game hit 60. Aside from the title screen it hits 60fps everywhere. Now again, I'm simply defending my position a little bit here. I fully respect your decision, but I'm just a small indie dev looking to make great games, and whether they are great in your eyes or not, that's purely subjective and I completely understand your concerns and respect your opinion. I'm responding to this review because it's the worst one we have received, and this is not to take a stab at you or NintendoLife as I hold your site in high regards. Thank you for taking the time to play my game. I do appreciate it!