Thanks for this review. This game is far from what I was hoping for: A platformer with the sense of exploration and character development with rewarding back tracking and looting/gear system. It looks really nice on the surface but I cannot understand why anyone would pay for a game that is just constant stress. I’m not sure why it’s being compared to soulsbourne? Those games can be really relaxing and chilled when you want them to be. This just looks constantly annoying with no pay off haha! Maybe it’s unfair for us to compare them, the developers may never have had any intention of making a soulsbourne platformer. If their aim was to make something that required constantly repeating the same runs and keeping the player in a state of ‘I’ll-throw-this-switch-out-the window-if-I-mess-up-jump-15/16-before-the-checkpoint’ then they’ve succeeded! Well done guys
Comments 1
Re: Review: Castle of Heart (Switch eShop)
Thanks for this review. This game is far from what I was hoping for: A platformer with the sense of exploration and character development with rewarding back tracking and looting/gear system. It looks really nice on the surface but I cannot understand why anyone would pay for a game that is just constant stress. I’m not sure why it’s being compared to soulsbourne? Those games can be really relaxing and chilled when you want them to be. This just looks constantly annoying with no pay off haha! Maybe it’s unfair for us to compare them, the developers may never have had any intention of making a soulsbourne platformer. If their aim was to make something that required constantly repeating the same runs and keeping the player in a state of ‘I’ll-throw-this-switch-out-the window-if-I-mess-up-jump-15/16-before-the-checkpoint’ then they’ve succeeded! Well done guys