Comments 24

Re: Nintendo Apparently Told Square "Never Come Back" After Losing Final Fantasy VII To Sony

StarlordX0

I’m gonna say this loud and clear: No Nintendo did NOT tell square to never come back no they didn’t leave because of cartridges they left because they were anti Nintendo at the beginning no Nintendo is NOT evil no Specs do NOT matter and Kawai or whatever his name is is WRONG because Nintendo DID say it can’t be helped and said best of luck to them so no and they are NOT bullies. These anti Nintendo people are idiotic and I sincerely hope Nintendo gets a large AAA title to shut these people up and showcase Nintendo is factually better than Sony, Microsoft and the competition. I’m replying to @everyone in this comment section except for the ones defending Nintendo. *****

Re: Sega's Blast Processing? We Did It On The SNES First, Says Former Sculptured Software Dev

StarlordX0

@Anvold the Snes is EVERYTHING compared to the MD. You are seriously too brain dead to realize that. MD doesn’t have Mario, F Zero, Metroid, Link to the Past, DKC and the better version of street fighter and many more better great games that most people like. Snes commercial was NOT boring compared to Sega’s Sega MD commercials were crap and boring if we compare them to Nintendo.

Re: Sega's Blast Processing? We Did It On The SNES First, Says Former Sculptured Software Dev

StarlordX0

@KingMike

(Sigh) Great we got another Sega shrill who doesn’t know what he’s talking about. Buddy your numbers talk was seriously flawed and this entire comment is false and biased. There is no reason that high res mode was used only for those types of things. And no, higher resolution doesn’t mean that the program has to write more data to the VRAM, it can actually do it without having more data. And VRAM doesn’t only be written during vertical blanking and what you heard is false since there is enough time to upload a full tilemap so you can update to VRAM during one VBlank. (There isn’t one frame.)

Using higher resolution doesn’t and still doesn’t mean that video memory had no offscreen space to work since time and time again that has been proven wrong and for loading upcoming level map data for smoothly scrolling in background/sprites there are not that many limits.

(No you wouldn’t, also that was never the problem on the NES since is actual,t designed to scroll on both axis at many times. Doing to opposite wouldn’t mean to reposition all the tile map data in memory and keeping up with scrolling isn’t hard to do. And no the mega man series scrolling is irrelevant and it didn’t have slow vertical scrolling. Capcom never utilized that to create that bull you call megaman jumps.

No the majority of Snes games ran at high res of 320x224 and or more. The genesis standard resolutions were not around 256x224. Wasn’t a common standard resolution and not useful by any means for porter games. Also they didn’t use 320x224 in any game. Thats another fallacy. Nintendo has 256 colors and more and that’s not only achievable in mode 7, it’s achievable in snes hardware regardless of modes.

Again, normal commonly used screen modes didn’t have lower color counts. The snes never used 2bpp and didn’t use 4bpp. Normal tile based modes would NOT have been max 241 colors. That’s a huge downplay and you should know better. Also most of their games used many colors from their pallets and they have shown to have more color and it’s not 16 palettes. Each of those color palettes don’t have a transparency color so no it’s factually NOT only 15 that are useable.

There are no VBlank limitations and it wasn’t even a thing. You never spent any time to rewrite the (it’s not poor either) textbox routine in that game and there was no desperate need to extend the textbox. The game would never glitch out and two tiles wider is lowballing.

No you really aren’t an SNES fan if you’re actually going to be downplaying the snes and highballing the genesis like it’s your daddy. Also what you said was a lie. I’ve played many shmups and they are mostly better on the snes. Sorry but those Shmup fans are saying things false. When it comes to 16 bit shmups most people talk about the snes and play Gradius 3, Star Fox and
Super R Type. Space Megaforce is NOT the only game you heard to get a strong recommendation, you need to expand your taste buds because most shmups are better on SNES. And another thing, it does NOT seem like Genesis and PC Engine get more talk from that generation, it’s actually and factually the complete opposite. The Snes factually gets all more talk by most people in that generation and you know that for a fact.

Re: Sega's Blast Processing? We Did It On The SNES First, Says Former Sculptured Software Dev

StarlordX0

@TurboTEF Not true. Nintendo fanboys were NOT pretentious and they never were including now. Sorry but no there were mostly Sega fanboys picking on Nintendo fans and most Sega fanboys are still stuck in the 90s picking fights with Nintendo fans. Sega fanboys are the ones who are pretentious as they are now, not Nintendo fanboys. I preferred the Snes/Super Famicom. They did NOT deserve everything and still don’t in many cases.

Re: Sega's Blast Processing? We Did It On The SNES First, Says Former Sculptured Software Dev

StarlordX0

@sdelfin “The SNES audio setup wasnt any of its more severe limitations. The sound chip itself was quite capable, and it did not have big memory limitations on two fronts. The system was designed to store samples in a very big amount of audio RAM for playback. And cart sizes were so big as to have a great impact on the number and quality of samples, which can be heard in many games where sound was not prioritized. And it probably also influenced some decision making resulting in some SNES versions of games having more content compared to Sega. We've since seen most capabilities of the SNES chip when the storage is not so limited, and not other systems that were so constrained. Cool to hear they found a workaround. Sculptured Software. They generally did great technical work.“ Fixed that for you

@sixrings Teraflops don’t make a difference. Switch is better than Xbox and PlayStation.

@TheFox Mere optics. The snes can actually run sprites in games way faster and smoother than genesis and no, sharper graphics proves the snes is better along with its tight and comfortable gameplay.

@AFourEyedGeek See here’s the problem with that argument, while Nintendo did try to work out a partnership with Phillips they were also trying to come up with an agreement with Sony and wanted to work things out for three of them. Also you’re saying it’s a scummy move on Nintendo even though they didn’t do anything wrong. Actually it was SONY who did the scummy move as their deal stated that they would handle all the profits and power and leave Nintendo with nothing with the notion to backstab them. That’s right folks! You heard it correctly! Sony was going to backstab Nintendo if the deal went through! When. Nintendo found out what Sony was trying to pull on them they knew they weren’t going to let that crap slide. Don’t believe in those people who think Nintendo was in the wrong because they are false. Sony didn’t rightfully punish Nintendo. They did a petty move by releasing the PlayStation all because Nintendo found out on their little scheme and was willing to work something out with them and Phillips.

@ogo79 Dude quit mocking Nintendo. Those snes rpgs proves sega wrong about blast processing. And Mode 7 was a killer.

@xxx128 Dude the Snes is not 8bit. It’s factually 16 bit and the Ricoh wasn’t the only thing that was 16 bit. Seriously if you sega fanboys actually think the Snes is 8 bit then you really need to stop smoking whatever you’re smoking. Also they didn’t need the Motorola since that would cost a lot of money. You clearly don’t know how much chips cost back then so they would’ve had to sell their console at a loss if they went for a Motorola so no they weren’t stingy for a m68k. Seggy should’ve been more nice and ask Nintendo to partner up with them so they can make a powerful Snes with all Nintendo and Sonic games.

@Anvold Nah bro, the snes is the best 4th generation console, it has better games than you can even dream AND the best tv commercial ever

@Kalmaro sorry dude but it was still a hoax

Re: Sega's Blast Processing? We Did It On The SNES First, Says Former Sculptured Software Dev

StarlordX0

@nhSnork Blast Processing is nothing but a marketing gimmick.

@TurboTEF If you were actually picking on Nintendo only kids and thought that was fun back in the 90s then you were a bully and you shouldn’t be liking that. That’s messed up dude, what if one of your family relatives like Nintendo? Would they like it if you made fun of them for liking Nintendo? How would you feel it if they made fun of you for being a Sega only kid? Shouldn’t have been a bully dude. Bullies never win. Sega was the villain and bully. Nintendo was the hero and the kid who stood up to the bully.

@UmbreonsPapa Don’t look into that dude. Old Sega is a joke and they couldn’t beat Nintendo.

@NinChocolate No they didn’t. Nintendo did it first dude. Sega didn’t.

@ThanosReXXX Everything about the Second Sega article was wrong. The things wrong was they said that blast processing was indeed real. That’s not true. Blast processing is and is indeed still factually not real. Nobody mastered stuff on Sega and the comment section is worse too. Star fox cant work on stock genesis hardware but it can work on stock snes hardware.

@KingMike The ad wasn’t actually biased because they got everything right and Nintendo didn’t do anything with numbers in that ad.

@yttrium13 The Genesis did not have a faster processor and it never made a difference in any way. It could not handle more fast-paced action with large numbers of sprites without slowdown, which is why the Snes is generally better at shmups and sports and run-and-gun games for example. Multiplatform games often ran better on Snes than genesis too. On genesis, never.
The SNES had more advanced capabilities with graphics and sound and gameplay, and Genesis was not without its own disadvantages. (Sorru but you are a Sega fanboy, Genesis's supposed strengths are nothing compared to Nintendo’s).