It is a lot of fun to play. And I've never experienced any slowdown when the screen gets busy so the Switch holds its own. In single player the boss battle at the end gets tedious and is definitely better in multi. What this game needs is a sandbox mode where you set up your own missions. Allow you to set up everything including your enemies, allies and numbers of each, allow the computer to build your landscape and go at it. I did notice one problem where a mission wouldn't end but otherwise it's been glitch free. All said this is well worth checking out and should be made available as a retail cartridge game.
If this is true then it's a case of more money than brains. But it wouldn't be the first time we've seen some sucker blow a wad of cash for something everyone else got a few weeks later at a fraction of the cost.
@BulbasaurusRex The loading times aren't a game breaker especially for what it has to set up. But the permadeath coupled with how easy it is to die spoils the fun.
The review is pretty much spot in. I like dungeon crawlers but the die and start over style , to me, crosses the line between challenging and frustration. It's especially bad since in many of the rooms you've got about the snowballs chance of surviving. If I was designing a game like this I'd at least allow the gamer save points if they so desired or not if they don't. If you like perma death games that's fine but one of the old rules of game design is don't punish the player.
@OorWullie "I'd imagine software alone makes far more profit than hardware does." I don't know about today but there was a time hardware manufactures were selling hardware at a loss because they could easily make up for it in software royalties. Potentially you can only sell one console but a lot of titles to play on it so making that console's price look good was the key.
@PanurgeJr The more a console sells the more attractive it becomes for developers to write games for it. Bigger sales potential. That's why gamers are interested in console sales.
@HollowGrapeJ I think that this was a good effort by Nintendo to take a big risk and do something radically different. And I think it's safe to assume that they are looking very closely at the results and the next Switch version will be a lot more powerful than what we're seeing here. First effort: good. Second effort: extraordinary.
I'm really enjoying it and it's not always possible to have human players available so solo play is great. The intro does have a frame rate issue but since it's just the intro I really don't care. I have to believe we'll be seeing updates to this game. As for the actual game play, no crashes or frame rate problems. I see myself spending a lot of time with this.
@dimi They are coming out with more online features in '18. They're working on security issues to keep the Idiot hackers from spoiling it for everyone.
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Re: Is This Our First Real Look At Nintendo Switch Mini? Update: Company Responds
A mini isn't needed. A console with some horsepower under the hood is what's needed.
Re: Review: Battlezone Gold Edition - A Great Switch Port That Proves There's Life After VR
It is a lot of fun to play. And I've never experienced any slowdown when the screen gets busy so the Switch holds its own. In single player the boss battle at the end gets tedious and is definitely better in multi. What this game needs is a sandbox mode where you set up your own missions. Allow you to set up everything including your enemies, allies and numbers of each, allow the computer to build your landscape and go at it. I did notice one problem where a mission wouldn't end but otherwise it's been glitch free. All said this is well worth checking out and should be made available as a retail cartridge game.
Re: Nintendo Celebrates The First Anniversary Of Super Mario Odyssey
Considering slowed sales of Switch Nintendo's time would better spent getting more top tier games out than "dance and artwork".
Re: A Super Smash Bros. Ultimate Switch Bundle Has Just Sold On eBay For Over $1,000
If this is true then it's a case of more money than brains. But it wouldn't be the first time we've seen some sucker blow a wad of cash for something everyone else got a few weeks later at a fraction of the cost.
Re: Review: Unexplored (Switch eShop)
@BulbasaurusRex The loading times aren't a game breaker especially for what it has to set up. But the permadeath coupled with how easy it is to die spoils the fun.
Re: Review: Unexplored (Switch eShop)
The review is pretty much spot in. I like dungeon crawlers but the die and start over style , to me, crosses the line between challenging and frustration. It's especially bad since in many of the rooms you've got about the snowballs chance of surviving. If I was designing a game like this I'd at least allow the gamer save points if they so desired or not if they don't. If you like perma death games that's fine but one of the old rules of game design is don't punish the player.
Re: Japanese Analyst Predicts Switch Sales To Surpass Nintendo's Forecast
@OorWullie "I'd imagine software alone makes far more profit than hardware does." I don't know about today but there was a time hardware manufactures were selling hardware at a loss because they could easily make up for it in software royalties. Potentially you can only sell one console but a lot of titles to play on it so making that console's price look good was the key.
Re: Japanese Analyst Predicts Switch Sales To Surpass Nintendo's Forecast
@PanurgeJr The more a console sells the more attractive it becomes for developers to write games for it. Bigger sales potential. That's why gamers are interested in console sales.
Re: FIFA 18 Nets A Sizeable Update On Switch
@Lesgethigh For a first effort on a new system it wasn't too shabby. FIFA 19 for Switch could be a big improvement (let's hope).
Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch
@HollowGrapeJ I think that this was a good effort by Nintendo to take a big risk and do something radically different. And I think it's safe to assume that they are looking very closely at the results and the next Switch version will be a lot more powerful than what we're seeing here. First effort: good. Second effort: extraordinary.
Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch
@nolil Confirmed? Where? By who? So far it's been nothing more than a rumour.
Re: FIFA 18 Nets A Sizeable Update On Switch
@Milton_Burle You may be right. I only mention this because the top dev said it was from scratch. So that's all I know.
Re: Review: UNO (Switch eShop)
I'm really enjoying it and it's not always possible to have human players available so solo play is great. The intro does have a frame rate issue but since it's just the intro I really don't care. I have to believe we'll be seeing updates to this game. As for the actual game play, no crashes or frame rate problems. I see myself spending a lot of time with this.
Re: Review: UNO (Switch eShop)
@Nincompoop It's a game of luck but there are some strategies you can use.
Re: Review: UNO (Switch eShop)
@Jayronauron Keeping your cards hidden and passing around a single Switch wouldn't be practical.
Re: FIFA 18 Nets A Sizeable Update On Switch
@Milton_Burle it was supposedly built from scratch since this is an Android based system.
Re: FIFA 18 Nets A Sizeable Update On Switch
@dimi They are coming out with more online features in '18. They're working on security issues to keep the Idiot hackers from spoiling it for everyone.
Re: Lego City Undercover Box Reveals a Mandatory 13GB Install
There is no 13GB download. WB States the info is incorrect on the box.