Comments 18

Re: Review: Battlezone Gold Edition - A Great Switch Port That Proves There's Life After VR

Socrfan

It is a lot of fun to play. And I've never experienced any slowdown when the screen gets busy so the Switch holds its own. In single player the boss battle at the end gets tedious and is definitely better in multi. What this game needs is a sandbox mode where you set up your own missions. Allow you to set up everything including your enemies, allies and numbers of each, allow the computer to build your landscape and go at it. I did notice one problem where a mission wouldn't end but otherwise it's been glitch free. All said this is well worth checking out and should be made available as a retail cartridge game.

Re: Review: Unexplored (Switch eShop)

Socrfan

@BulbasaurusRex The loading times aren't a game breaker especially for what it has to set up. But the permadeath coupled with how easy it is to die spoils the fun.

Re: Review: Unexplored (Switch eShop)

Socrfan

The review is pretty much spot in. I like dungeon crawlers but the die and start over style , to me, crosses the line between challenging and frustration. It's especially bad since in many of the rooms you've got about the snowballs chance of surviving. If I was designing a game like this I'd at least allow the gamer save points if they so desired or not if they don't. If you like perma death games that's fine but one of the old rules of game design is don't punish the player.

Re: Japanese Analyst Predicts Switch Sales To Surpass Nintendo's Forecast

Socrfan

@OorWullie "I'd imagine software alone makes far more profit than hardware does." I don't know about today but there was a time hardware manufactures were selling hardware at a loss because they could easily make up for it in software royalties. Potentially you can only sell one console but a lot of titles to play on it so making that console's price look good was the key.

Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch

Socrfan

@HollowGrapeJ I think that this was a good effort by Nintendo to take a big risk and do something radically different. And I think it's safe to assume that they are looking very closely at the results and the next Switch version will be a lot more powerful than what we're seeing here. First effort: good. Second effort: extraordinary.

Re: Review: UNO (Switch eShop)

Socrfan

I'm really enjoying it and it's not always possible to have human players available so solo play is great. The intro does have a frame rate issue but since it's just the intro I really don't care. I have to believe we'll be seeing updates to this game. As for the actual game play, no crashes or frame rate problems. I see myself spending a lot of time with this.