Comments 83

Re: The Pokémon Company To Crack Down On Sword, Shield And HOME Users Who Modify Save Data In "New Ban Wave"

SirAileron

@TheLightSpirit You're again defending the grind, and also defending the design problem of it with the "oh, it's not that agonising" argument. This is a fundamentally flawed stance. Just because other games have more grind doesn't make this gen's grind good. If anything, your argument comes off as a sunk cost fallacy because you chose to already spend time with the game where others saw there was no value in that time spent.

The argument here isn't that people should cheat, rather it's that the games should instead offer more easily controlled avenues towards leveling the playing field. Randomness is fantastic when well-utilised, but this here isn't such a fantastic example.

If anything, by the nature of competition and multiplayer being an option in the game, the deep flaws with grind and save-scumming design are accentuated with these exact cases. It all comes down to the comment that sparked yours, as well as this whole discussion: Pokemon suffers from poor design and lazy implementation. You disagreed with that statement by pinning this problem on people who simply manage to ignore it, and gained access to an "unfair advantage"

Maybe when it comes to illegal movesets? But that's the fault of the game for not having sanity checks to prevent this garbage. As for perfect IVs and shinies? There's no true advantage there. Either spend (read: waste) the time it takes to get those and feel morally superior, or respect your time and place it into your save on your terms.

For a lot of people who have been playing the series for a long time, especially those who play it competitively, there's nothing to be gained from spending additional time. Your limited perspective on the matter is indicative to why you're upset.

Again, I speak from a place of love and experience. If this release filtered out pokemon with illegal movesets as some previous games have, a large chunk of this problem would be null and void.

Re: The Pokémon Company To Crack Down On Sword, Shield And HOME Users Who Modify Save Data In "New Ban Wave"

SirAileron

Loving a genre doesn't mean it's free of flaws and thus free of criticism. There is an overwhelming majority of people who get taken advantage of by predatory design, and find an identity in it, which causes them to defend it relentlessly. There are simply far too many games now that simply cannot be played by people who aren't children with loads of free time (or the unemployed, I suppose) for the sole fact that the time sink and/or save scumming required for a "good outcome" by legitimate means is a prohibitive barrier for enjoyment. And sure, it could be argued "that's not the way the was meant to be played", but it is still the way the game was designed. It is a design, and potentially even a philosophy flaw. It may even be a cursed problem as far as RPGs are concerned.

The "ruined enjoyment" isn't so much the fault of the people who refused to spend more time than necessary for something, as much as it is the environment that enabled this to be the far more desired practice in the first place. And stat grinding versus stat purchasing is a huge social and gameplay issue in MMOs where save modification isn't nearly so feasible.

Re: Two Members Of "Notorious" Video Game Piracy Group Team Xecuter Arrested

SirAileron

I'd have to agree on this, the direct profiting from tools actually touted as piracy enablers is bad form, even among pirates. The vast majority of folks in the console modification scene openly detest Team Xecuter's business practices, especially when it was learned that they had their own "anti-piracy" check to their software that would literally brick Switch consoles if you didn't purchase their product.

Xecuter basically violated any and all principles that would make console modification even remotely defensible, including charging for code and software that was not their own work.

Re: Nintendo Wins $2 Million In Lawsuit Against Switch Piracy Hack Store

SirAileron

@Ashunera84 That's a valid counterargument. It's definitely important for any business to protect their intellectual property, and I'm not necessarily faulting Nintendo for engaging in that practice. And while the data from Valve's study may ceetainly be representative of somewhere around 2010, I can't really say the economic conditions regarding their results became any better regarding actual sales vs pirated sales and discounted sales. In several large major game consuming countries, the average person has only gotten poorer, and in light of that, overly aggressive protection of your own product means fewer people may have a chance of being invested in the branding, especially when the prices of everything have only gone up. Case in point, Pokemon games were never $60 prior to being on the Switch, and a number of fans would eventually try to get both versions. While that's a luxury, it has become less accessible now that it's a $120 USD entry point compared to an $80 one, and then you add the DLC on top of that, with it being per-title, which is what, an additional $40 at that point? Literally double what the same thing used to cost the consumer. Combine that with the Digital Tax that Nintendo enforces by refusing to lower the price of digital releases to match the lower cost of distributing them (something both Sony and Microsoft have exercised since the PS3/360 days), and it all adds up to a lot of extra money hand over fist that Nintendo siphons from its fans on a massive scale.

I may love the products that Nintendo produces, but as a company? They're anti-consumer to a sadistic degree. Defintiely far more than the average person might realize. Like, protect your stuff, sure, but please be kinder to your fans. I can't manage any sympathy for such a large company, especially when it's compared against the troubles of the average person.

Re: Nintendo Wins $2 Million In Lawsuit Against Switch Piracy Hack Store

SirAileron

@jobvd the same thing that happened when they lost these cases with the DS all over Europe regarding flash carts: absolutely nothing bad happened to Nintendo. You seem to think they are some frail little independent business, and not the megalithic super corporation that makes so much money that it literally doesn't have to do anything outside of make video games and consoles in order to succeed financially.

Valve already did comprehensive studies on piracy, and how much business actually gets affected by piracy, including discovering the primary factors that drive piracy.

Since you are likely not a pirate, strange as the claim may seem, you simply have no right to talk about the morality of what pirates do, nor the impact of it. Even the most pirated Nintendo game of all time (Super Mario Galaxy 2) was a massive commercial success, and Nintendo actually lost a grand total of $0 in sales, because as the Valve studies proved, people buy games they really like if they can afford them, and a pirated game typically has a less than .001% chance of having swayed a paying customer into not paying.

Chances are, most people on this site were never aware that such a study on piracy was even conducted, by a major developer, publisher, and game distribution platform no less. They made their results public and wrote an article on the implications of it, which is also the direct result of why Steam has steep discount sales so frequently. Most people are poor, dude.

Re: Leaked Famitsu Column Suggests Sakurai Considered Rollback Netcode For Smash Bros. Ultimate

SirAileron

@Wargoose Having inputs recorded only covers the singular instance of the game that it can already barely handle. It would have to not only record that, but also perform a "what-if" simulation for every other input the game can go through in order to correctly roll back to the appropriate state, which is a whole separate game instance in terms of logic processing. It's like running another several matches in the background instead of just the one. With delay based netcode, the inputs are funneled into the same singular instance, and as such aren't even close to being the same performance-wise.

Re: Leaked Famitsu Column Suggests Sakurai Considered Rollback Netcode For Smash Bros. Ultimate

SirAileron

There was actually a thread on Reddit where someone explained the requirements for rollback netcode, and why it would never work for Smash Bros games running natively on their consoles, since the resource overhead for the match instances are much higher than something like Street Fighter, to the point where simulating multiple match instances and having the rollback points ready to recall would cause slowdown or frame rate loss. As it stands, Ultimate can't keep a steady frame rate on Fountain of Dreams with two players, even if it's not normally noticeable.

This is also why the only way rollback netcode has worked for Smash Bros in today's world is because of emulators that can allocate and use much more resources on more powerful hardware in order to achieve the rollback experience, as is the case with Project Slippi for Melee. You would need Switch emulation to get to a stable, well-optimized status, and then build the framework around additional muscle the computer can provide.

Re: Random: Competitive Melee Player Walks Off Stage In Match-Up Against Jigglypuff

SirAileron

"Talks of banning Jigglypuff"

Puff was never the problem, as the most prominent character (Fox) can arguably do all of that camping nonsense better since he's also faster. Camping playstyles have never been fun to watch, and Ice Climbers matchups create such a stupid tension where one grab basically means death in the hands of a semi-competent player.

There are always a few problelm characters, and generally the community avoids playing in such problematic ways. Melee didn't become the giant it is through people watching Puff camp, and people generally don't like watching Ice Climbers chain grabs or wobbling.

Sure, winning is the goal,and you may have won the match, but you've lost the audience, and in the end, you hurt the community by being so disrespectful with those tactics.

Re: N64 Classics Turok And Turok 2 Are Headed To Nintendo Switch

SirAileron

These ports are based off the remasters for the PC, which come with both features and quirks, such as the fog being pushed back, with the option to push it so far back that you see unintended consequences, such as floating enemies in rooms meant to be hidden away. Definitely the best way to enjoy the games in a modern age, as they have unlocked framerates, and Turok 2 has online multiplayer.

Re: Nintendo Bans Online Services For Prominent Hacker's Switch Console

SirAileron

@Rocketjay8 You along with everyone else are misunderstanding the term 'hacker'.

You're also being angry about something that has already been studied to be non-impactful.

Nevermind me, though. You'll probably just carry on with the finger-pointing and the "I'm right, you're wrong" attitude despite any evidence or explanation to the contrary.

Re: Nintendo Bans Online Services For Prominent Hacker's Switch Console

SirAileron

The crazy part of this ban cutting off access to the eshop means he can no longer purchase games digitally. That pretty much is a means of jumpstarting piracy on any banned system.

+1 to the score for Nintento not knowing poo about online services. Possibly the worst variant of this move they could have done in this scenario.

Re: Aonuma Says That Open World Is Here to Stay in Zelda Games

SirAileron

@Asaki The motion controls in BotW work best when you use the stick to get in the general area of where you're aiming, and then use the gyro to finetune. Unlike the 3DS games, the stick has priority over the gyro, so you can reposition your hands as you tilt the stick. You can tell it was Nintendo who worked on the controls for this game, as opposed to a 3rd party, as it was with all four remasters we got both for 3DS and Wii U (because oh god, the gyro controls were awful for WW HD and TP HD).

Re: Aonuma Says That Open World Is Here to Stay in Zelda Games

SirAileron

@Asaki But that's the thing, the only missing motion-wise is the sword controls, and bomb rolling. Everything else is there in some form, as even magnesis can use the higher acceleration of the gyro controls to cause more damage than using the stick aiming. And then there are the gyro shrine puzzles, which somehow got really confused any time something needed to be upside-down, which was strangely bad implementation when compared to the aiming controls.

Re: Aonuma Says That Open World Is Here to Stay in Zelda Games

SirAileron

It's weird how people are saying Skyward Sword was ditched in this game. Link's animations are largely borrowed from it, as is the stamina wheel, the gyroscope aiming, and shield durability/parrying. Even the material hunting aspect and the equipment upgrade aspect are Skyward Sword leftovers. ._.

Like, if you liked this game, you basically liked 90% of Skyward Sword.

  • Page :
  • 2