@saintayu my complaint was about the argument: "I can't adapt to this particular gameplay, so it's bad". And this is not an opinion, as previously said. His point was just motivated by what the game felt for him, regardless of the game design, regardless as the game was meant to be. His point was just hating the game for not being as he expected.
Breaking news: platforms are good even with inertia and even if they don't resemble Mario.
Sadly, many people doesn't even try to go further their personal views so if a game doesn't match their vision "it means it's bad". Not to mention people hating games because of ragequit effect, which is not an opinion too, just a bad habit.
Maybe you have not read my post when I say that I'm ok with people saying they don't like the game if they have a thoughtful opinion.
But there is a HUGE difference between a rant due to a ragequit and a different opinion. I was just arguing about someone saying "I feel bad so it must be game's fault". So, please, do that speech to the other user. Because it's not my case.
@Rohanrocks88 actually you were the one insulting me with that metaphore about sucking, and now with this. making insinuations about the personal life of someone you don't know, really shows that you have nothing to say about games. At least I presume the videogames' knowledge of someone based on what he says about a game. My accomplishment doesn't make me better than others obviously. But it proves that I know what I'm talking about while expressing a judgement. Just it.
If someone says "I can't play the game the way I pretend, so it's bad" that's not an opinion, expecially if the game has been designed to be totally different.
I'm really bad at Dark Souls, I prefer less complex rpgs, but it's not an excuse to talk bad about the game (and I don't do it). I'm just no good at it, but that's mine fault, not of the game.
@Rohanrocks88 thanks for the constructive contribution to the discussion. I'm sure that your metaphore really helps your point looking competent. If people don't like the game after proving to have understood how it works, I'm totally fine with that, but this is not the case.
@jcvandan you accuse me to not accept different opinions, but I definitely accept them when supported by knowledge, which is not your case. since you blame the game for what it feels for you, rather than for what it is.
You mistake for bad controls what it's a part of the challenge of game and you praise another game for not throwing you the same challenge. Where is the opinion behind this? You're just one of those people that blame a game after failing at it and you proved your proficiency. There is no opinion in this, just a rant and hate.
@jcvandan massive LOL at you ignoring what inertia feels like. when you will try to push an object with a minor force your reaction will be mocking the thing for being sluggish I bet. "stupid thing that doesn't work easy the way I expect. your fault".
@jcvandan it's meant to handle inertia, not to be sluggish. like even Little Big Planet does for the jumps. in your head "more complex" becomes "sluggish", maybe because you're no good at playing them. behaviour seen so many times. pretending to have been a Sega kid means nothing since your opinion seems biased by the fact that handling something more difficult it's irritating you. It's like blaming Souls game for some obstacles that are designed to offer a challenge and saying "they're killjoy".
@jcvandan Sonic was always designed to implement inertia during movement. it's part of the difficulty of the game to handle the speed and manage the right places for accelerating to reach high spots with the jumpers.
what you call "sluggish" it's a way to handle velocity that comes from real world physic. instead than blaming nostalgia (which is not the case), you should aknowledge that the game it's inteded to work just differently than Super Mario Games, where inertia it's easier to handle. but easier doesn't mean better, and harder doesn't mean badder. hard to believe you were a fan of the original, if your vision of the games it's "there is no inertia in Mario, so it's better to play".
it always surprises me when I see some fans of Nintendo throwing s**t on other games just because they don't work as the the game they like more.
@pika677 you lack some history facts. the videogames' players fanbase has hugely increased after the diffusion of the HD consoles that boosted the mass market share. you are comparing the installed base of a console came out in 2012, with others from a whole different era.
back in the 90 numbers were totally different. You can't make comparisons pretending it's the same, since the market has changed and increased, so the numbers that were good yesterday, today are too little. but during that gen, selling that much was a good result.
Comments 7
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
@saintayu my complaint was about the argument: "I can't adapt to this particular gameplay, so it's bad". And this is not an opinion, as previously said. His point was just motivated by what the game felt for him, regardless of the game design, regardless as the game was meant to be. His point was just hating the game for not being as he expected.
Breaking news: platforms are good even with inertia and even if they don't resemble Mario.
Sadly, many people doesn't even try to go further their personal views so if a game doesn't match their vision "it means it's bad". Not to mention people hating games because of ragequit effect, which is not an opinion too, just a bad habit.
Maybe you have not read my post when I say that I'm ok with people saying they don't like the game if they have a thoughtful opinion.
But there is a HUGE difference between a rant due to a ragequit and a different opinion. I was just arguing about someone saying "I feel bad so it must be game's fault". So, please, do that speech to the other user. Because it's not my case.
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
@Rohanrocks88 actually you were the one insulting me with that metaphore about sucking, and now with this. making insinuations about the personal life of someone you don't know, really shows that you have nothing to say about games. At least I presume the videogames' knowledge of someone based on what he says about a game. My accomplishment doesn't make me better than others obviously. But it proves that I know what I'm talking about while expressing a judgement. Just it.
If someone says "I can't play the game the way I pretend, so it's bad" that's not an opinion, expecially if the game has been designed to be totally different.
I'm really bad at Dark Souls, I prefer less complex rpgs, but it's not an excuse to talk bad about the game (and I don't do it). I'm just no good at it, but that's mine fault, not of the game.
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
@Rohanrocks88 thanks for the constructive contribution to the discussion. I'm sure that your metaphore really helps your point looking competent. If people don't like the game after proving to have understood how it works, I'm totally fine with that, but this is not the case.
@jcvandan you accuse me to not accept different opinions, but I definitely accept them when supported by knowledge, which is not your case. since you blame the game for what it feels for you, rather than for what it is.
You mistake for bad controls what it's a part of the challenge of game and you praise another game for not throwing you the same challenge. Where is the opinion behind this? You're just one of those people that blame a game after failing at it and you proved your proficiency. There is no opinion in this, just a rant and hate.
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
@jcvandan massive LOL at you ignoring what inertia feels like. when you will try to push an object with a minor force your reaction will be mocking the thing for being sluggish I bet. "stupid thing that doesn't work easy the way I expect. your fault".
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
@jcvandan it's meant to handle inertia, not to be sluggish. like even Little Big Planet does for the jumps. in your head "more complex" becomes "sluggish", maybe because you're no good at playing them. behaviour seen so many times. pretending to have been a Sega kid means nothing since your opinion seems biased by the fact that handling something more difficult it's irritating you.
It's like blaming Souls game for some obstacles that are designed to offer a challenge and saying "they're killjoy".
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
@jcvandan Sonic was always designed to implement inertia during movement. it's part of the difficulty of the game to handle the speed and manage the right places for accelerating to reach high spots with the jumpers.
what you call "sluggish" it's a way to handle velocity that comes from real world physic. instead than blaming nostalgia (which is not the case), you should aknowledge that the game it's inteded to work just differently than Super Mario Games, where inertia it's easier to handle. but easier doesn't mean better, and harder doesn't mean badder. hard to believe you were a fan of the original, if your vision of the games it's "there is no inertia in Mario, so it's better to play".
it always surprises me when I see some fans of Nintendo throwing s**t on other games just because they don't work as the the game they like more.
Re: Sega Wanted To Impress Nintendo With F-Zero GX, Despite Losing The Hardware War
@pika677 you lack some history facts. the videogames' players fanbase has hugely increased after the diffusion of the HD consoles that boosted the mass market share. you are comparing the installed base of a console came out in 2012, with others from a whole different era.
back in the 90 numbers were totally different. You can't make comparisons pretending it's the same, since the market has changed and increased, so the numbers that were good yesterday, today are too little. but during that gen, selling that much was a good result.