
VA-11 HALL-A from Sukeban Games features a future UseNet group on which games by Sukeban are criticised for lacking any gameplay. So you can’t say they didn’t realise, but can that self-awareness excuse a near-absence of interactivity?
Even by visual novel standards, this is light. There are hardly any decisions to make that are of consequence and just a few brief riddles, which couldn’t really be called puzzles. But somehow it finds something to offer, demonstrating the endlessness of the fringes of what games can be.
Marketing copy described VA-11 HALL-A as “waifu bartending”, provoking dread that it was going to pander to the typical old teen-boy vices. But the game’s online FAQ confesses “the waifu thing is just an epic prank to make people buy this game.” Phew.
You play as Jill, a 27-year-old bartender, written with a well-contoured background, motivations and impulses. You slave in a grungy dive bar, sheltered from a future-dystopian metropolis, struggling to pay the bills. The game’s limited visual content shows you almost nothing of the city, so it’s down to dialogue and phone-read web snippets to convey the Tokyo-flavoured cocktail of Blade Runner, Akira and Wicked City that rages behind the doors.
Clients in the bar are convincingly portrayed and worth getting to know. Their variety is impressive – you get a cat-woman, a robot sex-worker, a slimeball trash-news website editor, a virtual idol, a 24/7 video streamer… and all as multifaceted in conversation as they are superficially distinctive. Many are sex-obsessed women, sure, but not in a lecherous way. Compared to other videogame treatises on the same subject matter, the fixation on breasts and sex toys plays out with surprising grace.
So those are the dark and the dinge and the downtrodden lives in which VA-11 HALL-A tells its story – which it does in an unusual and creative way. Rather than squishing some cutscenes into the middle of the play or prompting the player to choose a branch of narrative – or stirring those two together – VA-11 HALL-A shakes things up. Instead of gameplay poured over entirely separable cutscenes, it’s one large cutscene with an entirely separable gameplay chaser.
As the world and events roll out through dialogue, customers pause their spiel to order drinks. You look up the recipes and get mixing. No significant skill is required – and you get unlimited repeat attempts anyway. The bartending is literally relegated to a sidebar, the interface hanging around on the right of the screen even when you’re not doing it. A rudimentary shopping system between shifts allows you to pick out some characterful baubles for the tiny depiction of your apartment that you see once a day, too.
Retail therapy and mixology can steer the direction of the story but are actually of limited and obscure consequence. You can set the music on the jukebox, too. That has no impact at all on the story, but it’s a way for you to project your own tone onto the game. That’s how the bartending ends up feeling: it may not be of enormous impact in the game, but that doesn’t preclude it from having some emotional meaning.
So, does VA-11 HALL-A’s unique approach to interactive fiction actually work? Yes, but not entirely painlessly. You get a compelling atmosphere; you get sympathy for the day-to-day job of the protagonist. Most of all, you get to know your fellow midnight down-and-outs across an underground bar. What you don’t get is a clear story arc. Things don’t really build to a climax and it’s not apparent how far you are from the end until you walk right into it.

As interactive fiction, it’s far more fiction than it is interactive – only barely a game, really. It’s very telling that screen real-estate is squandered, sacrificing acres to persistent borders, occasional 4:3 segments, a large logo of the game almost constantly staking out the top-right corner, and the ever-presence of unneeded controls. It’s all harking back to the FM Towns / PC-88/98 era of Japanese visual novels, but that’s one heck of a tight niche and the formerly-memory-saving shrinking of the main play window is perhaps a step too far in the name of authenticity.
There are plenty of positives, though. The writing is confident, choosing to focus on world-building over narrative exposition. Clients bring plenty of saucy remarks and innuendo – but the bar setting provides the excuse for that. Plus the sauce comes from all genders and sexual orientations, supplying a sort of moral-get-out egalitarianism to the player’s voyeurism. The variety in the clientele and the vagueness of their intentions also allows you to project your own desires onto Jill. You can then privately imbue your drink mixes with meaning to match your own feelings towards the customer. A lot is left to the imagination, like a safe do-si-do of puritanical courtship that lets simmer the passions propriety forbids.
The insubstantial chitter-chatter of horny drunks is also the perfect camouflage for sophomoric writing. That fact isn’t abused but it does paper over the cracks when a line of dialogue might otherwise draw a cringe. Cringing, in general, is quite well avoided, though. When it comes to sex in the visual novel genre, you usually just have to hope and pray they don’t go there. VA-11 HALL-A has gone there and opened a bar, with a confidence that’s a breath of fresh air.
Conclusion
For visual novel fans, VA-11 HALL-A is definitely refreshing and distinctive enough to be worth your time. It’s also ideal to play handheld on Switch: touchscreen, Joy-Con, HD rumble, pick-up-and-playability and a close-up screen for reading all add to the experience. If you don’t usually go for visual novels then it’s back to our starting question: can VA-11 HALL-A be excused its lack of gameplay? If you’re happy to try it just for a story, then you’ll be delighted. Delighted enough to read it through six times in search of alternate endings? Probably not. But, like a good cocktail, its flavour lingers after the final sip – so sometimes one is enough.
Comments 37
H0W V3RY W-31-RD...
damn I want this game now even more! looks so promising!
@MisterDevil It's one of my favorites. I love the atmosphere and the story.
No thank u...enjoy if u do like this sort of thing
So, approximately how long is this game.. I mean this cutscene..?
It's... not a cutscene. It's a visual novel, except the choices you make when serving drinks alters the story as opposed to explicit dialogue choices. There's still plenty of interactivity in that regard, and I appreciated the light puzzle element of having to figure out what some clients want to drink.
I could do without the moral pearl-clutching about "typical old teen-boy vices" in the review, thank you very much.
I'll probably pick this up eventually but a good sale will probably be needed.
@Dtbahoney If only I have more time and money and less games coming out right now... will get thise one later definitely!
I love this game and honestly I don’t agree that the game’s quite mature approach towards sex and relationships is anything less than refreshing. Even in games such as The Witcher 3, one of the great games in recent years, thoughtful dialogue about relationships is often eschewed in favour of drunks talking about ‘plowing’. This game deals with complicated issues all under the disguise of an often funny, often contemplative bar simulator. It should be commended for doing things differently rather than being a game with decent gameplay but a story that passes by without a second thought.
@nessisonett someone who understands it.
Plus the game has great music so everyone who plays it, do yourself a favor by using headphones.
Sigh, if I want a visual novel, I'll watch TV or a movie. I play video games to play games. These things don't belong on video game consoles. Hard pass.
@BulbasaurusRex Just because you don’t like a genre doesn’t mean it shouldn’t be there. I love visual novels for the most part. 428: Shibuya Scramble was one of my favorite games of 2018, for instance.
@marck13 Approximately 10-12 hours to beat it, up to 15 if you plan to see every ending. (Source: howlongtobeat.com)
@BulbasaurusRex so in other words audio books should not exist too because we have regular books.
Visual Novels are story based games, they exist for a reason and if you don't like them then don't play them, that simple.
This seems like the kind of game I would have played on the Sega CD.
I think its a masterpiece.best Visual novel i ever played.but thats just my opinion.
@Ralizah I didn’t read it as a moral judgement, more as an acknowledgement of the fact that one-handed games exist, and can be a bit much for people who don’t buy games for that sort of gratification. I did find it a bit odd that the reviewer knew it was a visual novel, yet was surprised by the lack of interactivity.
Good review! Now do Read Only Memories please! Now that game's got some charm.
I played it and loved it, after reading the PushSquare review. It handles many mature themes very well, all wrapped up in an interesting cyberpunk setting that's surprisingly not too far removed from reality. This reviewer unfortunately comes across as someone who gets offended whenever sex is mentioned at all, and can't deal with it in a casual manner.
Anyway, I'm not usually one for visual novels, but I found this to be a brilliant read every night before bed.
waifus are bad m'kay
Really appreciate the nuanced review. I’ve been curious about this one for a while. My wife and I sometimes play Pub Encounter together, but this seems far more interesting and interactive.
This one's easily a 9/10 in my opinion. Excellent visual novel.
@Kai_ It’s not that kind of visual novel.
This review confuses me. While it is very well written and even as a fan of this game I agree with just about everything, the score just doesn't seem to match up. To someone who enjoys visual novels very occasionally, this reads like an 8. Most of the complaints are pretty minor and hardly detract from the real meat of this game: The writing and ambience. But instead this game was scored for people who don't know what visual novels are. would you do that with FIFA or Madden just for the people who don't have much understanding of football? (see what I did there? Lol) Sports games, shooters, RTS, farm sim games are all rated based on how they perform within their respective genres and yet visual novels are treated like they have no established genre they belong to and are therefore "Barely a videogame" despite having a dedicated fan base from people who enjoy these games to people who even make them. Just to clarify 7 is still a perfectly fine score, just not one I feel reflects it's value in its own genre.
This game certainly sounds interesting. I will have to keep it on my radar!
@imgrowinglegs Ooh, I’m in the middle of 428 just now. That game is somehow unbelievably tense and hilarious at the same time. Now that’s a game that knows how to do multiple character routes.
This is 100% not for me... however I cannot deny that it looks great!
I hope those who enjoy these types of games loves this one!
@nessisonett 428 walks the fine line between tense and utterly ridiculous. I had such a good time with that game.
Finished playing this game some time ago and man, this game is great. Really hooked me with the drinks and the characters. Love them and how they handle relationship and things too
(Also can we stop ragging on VN as not a game?)
@tabris95 I really appreciate this comment as I ummed and ah’d so much between a 7 and an 8. I am a VN fan and this is a really good one and certainly something a bit different. It has rightly been praised for a grown-up attitude to sex and relationships, but I ultimately felt it was only really clearing a very low bar in terms of maturity when compared to a great deal elsewhere in the genre (and gaming generally, I suppose). Having said that, your comment has swung me towards an eight – but I’m sure the next one will bring me back to a seven! A very good game.
@RadGravity I suppose what bothered me is that it purports to let you influence the story by mixing drinks, and regularly requires you to mix drinks, but the act of doing so is just bizarrely tangential to what’s going on. Quite what impact you’re making is rarely clear, and most of the time I think you’re making no impact at all. I appreciate VN as a genre, but thought this was unusually oblivious to player input. I really struggled to score it and I’m not surprised opinion is so divided. I’m sure this review will come back to bite me when I review the next VN and people ask “How did that get x when Valhalla got y?”
Appreciate the comment
@Ralizah Thanks for commenting! What made this feel like a cutscene to me is that there is the repeated action of making drinks happening alongside the story, but without much influence over it. I don’t really hold that against it too much, but it sits a bit awkwardly for me alongside other VN that lean towards gameplay – Zero Escape, Danganronpa, e.g.
My view is that the game doesn’t play to “typical old teen-boy vices” – but when that’s something that saturates the genre and we’re not all teenage boys, it’s fair to hope for something different. Ultimately, Valhalla gave us that something different and has rightly been praised for it since it came out on Steam.
Really wrestled with scoring this one and could easily be talked up to an eight (and back down to a seven!)
@Arcade_Tokyo Thanks for responding.
I think many Westerners have developed a skewed sense of what a "visual novel" typically is thanks to most of the big "visual novels" we've been exposed to being the unicorns with significant interactive elements like Zero Escape, Danganronpa, etc. (unless you're a weeb who has been playing them on PC before the genre even started to seriously infiltrate the Western gaming market!).
I agree that the game handles issues related to sexuality and relationships well. I just think that point can be made without repeatedly throwing shade at visual novels with more fanservicey content.
Anyway, did you happen to buy the video game console for Jill's apartment and play the Model Warrior Julianne shmup minigame on it?
@Ralizah yeah I bought it. [THE FOLLOWING IS A BIT SPOILERY] First time through I missed the power bill – only just – so then just blew all my money on every available item. But then I couldn’t play the game because I had no power! Played on my second run but can’t say I was super good. Bullet hell always seems to short circuit my brain! Would ask if anything comes of it but don’t want to get any more spoilery! [END MILD SPOILER]
I think this game pitches itself strangely. It’s promoted as a waifu game with action controlled by bartending and has lots of talk about sex. Actually, I think anyone wanting waifus might be disappointed, the sex talk isn’t the main focus, and the bartending should be allowed to just be an inconsequential thing that the player invests with meaning. If I’d gone in completely cold (and it dropped its subtitle), I think I may have taken it like that. However, like me, anyone reading reviews about it won’t be going in cold and so will probably have those preconceptions which I think spoil its impact.
If it was just out there as a straight-up VN then it would simply be commendable for good character sketches but limited in narrative weight. As is, I feel inclined to judge it on the “bartender action” its title promises.
As I’ve said, though, I really struggled with the score and don’t want to do it down. If someone thinks they might be interested then they will probably not be disappointed.
One last thing – I found the Switch to be absolutely perfect for VN and I’m already playing another. Any recommendations?
@Arcade_Tokyo Well, saying a game has "waifus" tends to just mean that attractive, cute, and/or somewhat youthful women are present. And I do think the game lives up to that promise: there are a few male and/or older characters, but most of the cast skews female and physically attractive. It's sort of the same thing as saying an otome game is filled with "bishies," y'dig?
So you're saying you leaned harder on the lack of interactivity in this title because it promised a bar-tending sim and only partially delivered on that front? I guess I could see that. If you're going in expecting an actual simulation game, then you might walk away disappointed by the fact that the drink serving mechanic is mainly used as a light puzzle mechanic that can be used to influence what scenes happen and which ending you get.
I don't think the score matters too much, personally. You're going to have to be true to your own experience with the game in the end, and pretty much every game is going to be someone's favorite. And it's not like the score is comically low or anything. You explained your reasoning in the review, so it's really down to the reader to decide whether they accept that reasoning as valid or not.
Unfortunately, the Switch is not yet rich with compelling visual novels. I assume you're acquainted with Steins;Gate? If not, Steins;Gate Elite should be your immediate priority. There's a ton of reading in it, as it's a very traditional visual novel in terms of how it plays, but between the voice acting and fully animated character movements and backdrops it might feel more like watching an anime.
I believe Planetarian is on the Switch as well. It's a "touching" (read: depressing, like every other game developed by Key) story set in a post-apocalyptic world about the unlikely run-in of a scavenger with a malfunctioning robot girl. If you don't mind entertainment designed to try and make you cry in order to provoke a cathartic reaction, you might enjoy it. Do keep in mind it's a "kinetic novel," though, meaning there is no interactivity at all to it. It's just a story that lasts a few hours.
The best platform for visual novels in terms of available software is still (and likely always will be) the PC, unfortunately. I do agree the Switch is the perfect hardware to play visual novels with, though.
@Ralizah Steins;Gate? You had me at semicolon.
Thanks for the tip.
I’m playing Worldend Syndrome right now and having fun. It wears its dumbness on its sleeve but the plot’s developing fast. Love the artwork too. Have you looked at it?
@imgrowinglegs Thanks!
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