
Do you have a niggling doubt about something you experienced as a child? Something unresolved or unexplained? Perhaps we all have a faint memory that haunts us; a gentle denial that we think we’ll never have to face up to. Have you a tingle in your spine? A skeleton in your closet, a secret sin you’ve convinced yourself you’re innocent of? If you play Root Letter: Last Answer, you’ll realise that your guilty old itch is better left alone. Because it’s boring.
Root Letter is a visual novel that hit PS4 and Vita in 2016, later finding its way to other platforms. It got OK reviews and a bit of a following. Kudos, then, to Kadokawa Games for backing a fairly cult property with an ambitious remake. Root Letter: Last Answer hits Switch with every single scene and character reimagined in a live-action “Drama Mode”, with the option to swap in and out of the original artwork as you play.

The game opens with a young professional, whom you can name, coming across some old letters from a high school penpal. He wonders what became of the girl he wrote to, so he sets out to visit her at the other end of Japan. Reading the letters on the plane, they have a puzzling quality – something doesn’t quite click – and when he arrives at her address, the house is no longer there. It’s immediately striking just how exactly the new photo backdrops of Drama Mode match the original hand-drawn art. This eerie opening scarily foreshadows what’s to come, but not in terms of the story – it’s just that the clunky, joyless rigmarole of changing in and out of drama mode is exactly the kind of thing you’re going to have to get used to.
The game plays like many other visual novels: there are action commands on a menu (Move, Check, Ask, Think, etc.) and you need to search static scenes with a cursor, select dialogue options and piece together clues. Now seems like the right time to get into what we might generously call the game’s “quirks”.
For instance, when you’re scouring the screen for interactive elements, the crucial item you’re looking for may be directly adjacent to a useless item and not clearly distinct from it. On top of that, Root Letter doesn’t let you use the touchscreen to point at things, which is one of the features that makes the Switch so great for visual novels; it’s especially counterintuitive when you frequently need to operate an onscreen smartphone. You can practically hear Kadokawa Games laughing at you as you thud around the phone’s touchscreen with a D-pad.

But while the rough edges on the controls are irritating, Root Letter’s writing, acting, story design, localisation and production values are all far worse. The experience is best conveyed by illustration. Consider this scene: you have cornered one of your penpal’s old school friends, who now works at the civic hall. You press him for information on his high school, but for some reason, he doesn’t want to share. Bizarrely, Max (the name of your character regardless of what you entered as your name at the start of the game!) basically resorts to bullying him. Let’s watch:
Max needs to prove that Tanaka is clever (long story) but he denies it. Max goes with a reverse psychology approach: “You’re not smart at all”. He says that about 50 times in a spiralling dialogue before declaring “I’ll use Max Mode”. Suddenly, a throbbing power gauge surrounds Tanaka’s face, filling and emptying like the saddest ever golf game, and you have to stop it next to the phrase you want to say next. There is no way to know which phrase is correct.
“You’re a DAMN FOOL!” cries Max. Tanaka explodes in fury. Talking of non-sequiturs, Max then notices that Tanaka’s hair looks funny. Since the start of the conversation, the actor has been wearing a pound shop wig and we have had the dialogue option “Tanaka’s wig”. Until now, selecting that option was punished with a lost life, potentially resetting the “investigation”. In fact, selecting it now also loses you a life. You need to let Max run around the idea in his head several times before he realises “That must be a wig!” Now, cautiously, you select the wig option.

And what does Max do the second you mention the wig? He reaches out to grab it, of course! What a psycho. The whole game he’s like this – it’s like going everywhere with an embarrassingly socially inept friend. Tanaka freaks out, justifiably, but Max recovers very smoothly: “I was just going to wipe your sweat. Don’t be mad.” Best. Excuse. Ever.
As a result – taking as our segue the running theme of non-sequiturs – Tanaka’s tie falls off. Falls off. Wasn’t it tied on? Clue’s in the – oh, never mind. “You now have Tanaka’s tie.” And then, with startling perspicacity, Detective Max Holmes deduces: “He seems upset.”
All the while, Tanaka, having inexplicably pretended not to have glasses, is wearing the stupidest possible jam-jar clown goggles, the actor gurning for every penny of his paycheque. He honestly looks like he’s going to do himself a mischief with these fishhook lip flinches and gutter-ditch frowns. He could win the rosette in some yokel church fête village thickhead competition. Or, you know, successfully audition for a bit-part in a godawful remake of a visual novel.

Next, we find out why his tie fell off: we need to present it to him as evidence that he likes cats. For no reason worth remembering, he denies liking cats. Private Dick Max argues that in fact, Goofy does like cats. “Oh yeah? Prove I like cats!” Of course it would be too samey if “Tanaka’s tie” was a dialogue option just the same as “Tanaka’s badge” and “Tanaka’s wig”, so the solution to this puzzle – which apparently we’re supposed to think this is – is to use the menu to select Item > Tie instead of Ask > Tie. For variety.
We’ll leave that scene behind – as we are privileged to be able to do since we’re not playing the game – and move onto overall production quality. The majority of the story takes place in sadly-not-quite-laughably dull settings: the Civic Division of the Ward Office on a cloudy day; the unornamented pond of a shrine garden on a cloudy day; an empty, wet shopping street on a cloudy day. Why would Kadokawa choose to photograph all their backdrops on a cloudy day? And how did they manage to take photos that so closely resemble the original artwork?

Here’s a hypothesis that would resolve both these mysteries: suppose the original artwork was based on photos of real places. Those source photos were kept and someone had the brainwave to resurrect them for this new edition of the game – “‘Drama mode,’ we’ll call it!” However, since the photos were only ever intended to be traced over with sunny drawings, no consideration was given to how drab the places actually looked – the magic would come in the illustration. So if it seems like they weren’t trying with the photos, it’s because they actually weren’t trying. In one photo there are two random passersby who were painted out of the original artwork. In drama mode, they’re still standing there, oblivious to the game, irrelevant to the story, and completely unaccounted for when examining the scene.
Impressed? Well, if slapdash is what you like then has Kadokawa got a treat for you! The original game has a schtick where character drawings swoop across the screen anime-style with parallax animations and diagonal frames slicing peeks of their faces. This looks daft for a supposed drama, but that’s not the problem. The original took its character drawings and zoomed tight on their mouths to emphasise key dialogue. Drama mode appears to inherit the exact same zoom and crop, but with photos of actors instead of the character drawings. That means the tight zoom is frequently on an inexplicable slice of neck: someone’s talking to you and suddenly the game shows you a close-up of their shoulder and collarbone. Could this drama mode be implemented any more lazily?
Yes! How about if you had a drawing that was not based on a photo, then mocked up a photo with some CG models and stuff so it was similar enough to replace it? That’ll do the job just fine. Of course, you would make sure that any interactive parts of the scene that are crucial to progressing were still present and mapped to the selectable hotspots. Otherwise, the player would be required to scan the screen with the D-pad, looking for invisible interactive elements that hang in thin air and overlap one another with nothing to indicate where one ends and another begins. Of course, you would make sure of that. You would, wouldn’t you? Maybe you would. But that’s why you’ll never make it as a developer of third-rate visual novel re-releases.
Conclusion
If you’re new to visual novels, and curious, then go somewhere else first; Root Letter: Last Answer could put you off the genre for life. But if you’re a visual novel fan, you’ve played all the other interesting ones on the Switch and you absolutely cannot wait for another – and if you’ve considered maybe just going outside or watching TV or lying on the floor and staring at the ceiling and you still can’t wait for another – then you could take a look at Root Letter and just hope you find it so bad it’s good.
Comments 51
Wait, why does this game have decent anime cover art....yet the game itself just looks...wtf? lol
Something tells me they were better off with using art instead of photo's
@KitsuneNight You can flip between the original illustrations and the photo mode that was added for this version. Why they've only shown screenshots of the photo mode and not the original I've no idea.
As for the review, I'm honestly struggling to take it seriously as it just felt like a mocking vent? It's fine not enjoying a visual novel but I'd rather know about the game over reading what you'd snark to your mates about.
@Wool_Sheep
Yeah that's just weird.
I glossed the review because of the snarky tone.
@KitsuneNight They did, the photos are an optional side mode.
@Wool_Sheep Honestly, I also thought the same thing when it comes to the screenshots, before realizing the review says there's a live-action "drama mode."
Feels slightly misleading when it comes to just using the live-action "drama mode" for all the screenshots. They should've shown the game's artwork as well, since this is a review after all.
@SteelSunglass
Comes off as deliberately badmouthing the game you mean.
Joys: "A naked old man farts in your bath" - Nintendo Life, 2019
So it's like 428 Shibuya Scramble but bad? That's a shame, that game's one of the best VNs of all time.
@nessisonett Personaly I think Root letter was a enjoyable mystery. With some really funky endings. Except that the main guy you play as kinda bully some of these people you talk to, its a fun game with some really odd moments. I played the Vita version, and bought the Switch version to see it with real humans.
Lol top of page 8.3 rating, bottom 3/10. Very long boring dialogue in the review and ugly art in game.
Here you go, I found this review more helpful as it actually talks about what the game has to offer without the mocking. I mean no disrespect to the reviewer whatsoever.
http://www.digitallydownloaded.net/2019/09/review-root-letter-last-answer-nintendo.html?m=1
As poor as the game might look there is no need for the snarky and childish review. Unprofessional and nasty reviwer.
@tobibra I’ll check out the Vita version. It’s hard to sort through VNs looking for good ones as there really is a lot of rubbish out there.
It's becoming harder and harder to take a NintendoLife review seriously.
You gave a 5 dollar game, where you can push different colored balls and do nothing else (which gets crazy boring after 5 minutes), an 8. (Joke of the year?)
It's also common knowledge that "if it's an ugly indie game, it's an 8" here.
We all also know that if there's any sign of nudity - NL will judge that game from a high horse (while never having any problem with games showing violence, murder etc.).
I also get that you despise VNs for some reason.
You gave Kotodama a 3 or 4, which is just as ridiculous. (I'm 20 hours into that game and enjoy it more than any ugly 8-bit indie you've ever given an 8 or higher.)
I honestly feel sorry for people making their decisions about buying or not buying a game based on your reviews.
I really do.
They miss out on good ones and may waste a lot of money on worthless ones.
NintendoLife once again proving they hire only the most respectable of writers, with their only qualification being "You're good at Bit**ing"
@graysoncharles
The reviewer is obviously not suited to reviewing VN's
Or has an axe t grind with this game.
Off course Rollie actually coming down the peanut gallery, and explain himself is obviously not done.
"This looks worthy of my stomach"
Hell, no it doesn't. Looks like cheap dried/instant noodle trash.
Oh, and that photo with that Omori guy looks WAY too much like "two girls one cup"...
Game is not that bad lol The only issue I had was with some of the endings that are not very interesting. But I enjoyed playing the game, characters are very likeable (apart from MC who is a bit of a jerk/bully sometimes lol) and I think the art and production values are actually quite high for an (Japanese) adventure game.
One thing that I really liked was the setting and how it felt like walking around a small city in Japan.
Definitely worth more than a 3.
I found parts of this game fairly lacking, but for the curious, I think it’s worth recommending a good bit more than this reviewer seems to. Your player character is a real sack of garbage, but I think that’s part of the fun personally, seeing the outrageous ends to which he’ll go in pursuit of something fairly inexplicable. Likewise, the original artstyle is mostly not why this version exists, but it’s still really lovely most of the time and easy to switch to. The real touchy spot is that the endings all land kinda flat, especially the true route which I don’t really think feels satisfying in the way it expects it to feel for you.
Huh the original was pretty well received isn't this just an edition with a couple of extras? Yeah just looked Metacritic critic gives it a 68 on ps4 and a 78 on ps vita and the user reviews were higher. Is this being reviewed on it's comparative value to the original or its own concept? Did the reviewer play the original? Eh whatever I'll forget I even had these questions in 10 minutes.
Jesus, makes me think that even if you guys wanted to give a game a low score, you literally could not without giving commenters a heart attack. So many comments and yet no substance.
"But other places rated this game higher!"
Yes, and? The review states numerous problems with the game. Is anyone going to refute any of the reviewer's actual points? Are there any falsehoods in the review, or are you guys just upset whenever somebody points out problems in something you like?
Don't answer that, actually. I've seen the comments on Pokemon articles.
@BLD Giving a low score is fine, thats not the issue.
The issue is that the review is written as if it's a blogpost made by some teenager, not a 'professional' 'adult'. The reviewer should be ashamed for this article, but hey NintendoLife hates Anime Fans and the like, so it's nothing new for them.
I just can't handle visual novels with real photos or real people.
This makes me think someone made a power point presentation of their photo album into a "game".
There are much much better VNs around.
@QueenKittenWrite
Do you have any counterarguments to the points raised by the review? Or do you agree the game is bad but just don't like the tone?
A naked old man farts in your bath, must be a great game/s.
The visuals are off-putting. They could have at least used some anime style.
@SuperEndriu : they did.
Why didn't the reviewer use them? Nobody knows...
This game literally has everything the previous versions had (including the original anime visuals), plus it has some nice extras, like those live-action models.
You can freely choose between them.
This review is a 3/10, not the game.
@Heavyarms55 : the live action models are an extra feature. The game does have the original anime-style artwork, too.
You decide which way you want to play the game.
You didn't get that from the review?
Yeah, that says a lot about it...
This has to be up there as one of the worst reviews on this site, if you can even call this a review.
@BLD
"We" don't have a problem with the "arguments" presented in the review or the game getting a bad score.
( I can honestly only speak for myself. )
We have a problem with the review it self. Which is amateurish and has an obvious axe to grind with the game.
It deliberately uses the photo graph graphics for all the screen shots among other things.
And does't even bother to tell you you can switch, just to put the game in a bad light.
When a review doesn't tell you anything about the game, because the reviewer has an obvious bias against it, then the review fails.
The review doesn't objectively tells the reader anything, other then that the game is "bad".
It's a blog post not a professional review and a poor showing for the site.
@construx Told me more about the game then the "review"did.
I don't care if the game gets 0 out of 100.
i care that the review it self is sloppy, poorly done and unprofessional.
@construx To be (apparently more) fair, I only briefly skimmed the review - I made the apparently wrong, assumption that the screenshots were representative of the whole game at least in general terms.
Why on Earth would they not use screenshots from the regular story?
@Heavyarms55
At a guess because the reviewer has an axe to grind with the game.
What a terrible review, the reviewer didn't review anything. He started going on some stupid rant and called it a day. Pathetic, NL, when are you gonna, have some quality control?
@MsJubilee
The "reviewers" profile blurb says occasional contributor and daily blogger.
Well we can certainly see that on display.
They must have mistaken his blog for a review or maybe he handed his blog in by mistake.
Ok we get it you hate games that are too Japanese and/or have fanservice
@TechaNinja
We should keep him away from the nepu games then.
ouch, not what I expected review wise. I do want to try it. It's on my backlog pile. thanks for review...
Anybody who is interested in visual novels, please refer to these reviews instead:
http://www.capsulecomputers.com.au/root-letter-last-answer-review/
https://www.playstationlifestyle.net/2019/09/12/root-letter-last-answer-review-ps4/
https://www.dualshockers.com/root-letter-last-answer-switch-review/
https://www.playstation.com/en-gb/community.topic.html/_community_reviewr-8I2n/
https://store.steampowered.com/app/1056510/Root_Letter_Last_Answer/
http://www.pushsquare.com/reviews/ps4/root_letter_last_answer
Not all of them are about the Switch version but since they're all identical, that shouldn't be a problem.
Those reviews will tell you what this game is really like. (This one does not.)
Pqube has become one of my favourite publishers on the Switch recently.
They introduce us to a lot of visual novels on the Switch which is the perfect platform for them.
They try hard to release all of their (mostly very niche) games in Western territories in physical format, which is unique and honorable in itself.
But what I admire the most about them is how they try to add something extra to most of their releases.
I have Our World Is Ended, World End Syndrome and Root Letter: Last Answer. These are all much thicker than a standard Switch game because they all include a limited edition Artbook! (Plus a keyring with Our World Is Ended.)
(Even Kotodama has some nice art cards.)
Do they charge extra for these physical copies which would probably be called Collector's Edition and would cost twice as much as the regular game at most other publishers?
No!
They release these versions as the only physical version and they cost just as much as the digital version!
I personally don't know any other publisher that should be respected and supported more than Pqube for their stance on and obvious love and care of their physical games.
@construx thank you, my thoughts exactly!
@graysoncharles
"Nobody will answer to your arguments"
Well that's all I needed to hear, thanks. Sounds like a bad game I won't waste my money on. Shame, since I love VNs.
@KitsuneNight
"And does't even bother to tell you you can switch, just to put the game in a bad light."
From the review:
"with the option to swap in and out of the original artwork as you play."
Now back to you:
"The review doesn't objectively tells the reader anything, other then that the game is "bad"."
The review tells me that this is a game with new graphics that are ugly as sin, and that don't even match up with what you're expected to click on. It also cites bad writing and is willing to go in depth on one scene as an example of the sort of twisted logic the player is supposed to employ, and the sort of dialogue they can expect.
If you think this is a misrepresentation of the game, I invite you again to explain why. But as it stands, you're misrepresenting the review itself. Not sure why I should trust you.
@construx
Honestly the review has put me off. Naked old man farting?
@BLD the scene highlighted in the review just shows that the reviewer has never heard of a clip on tie and never played an old point and click game where you use items rather than talk about them. Having played the Vita version, I didn’t struggle with the concept at all.
So (personally) I think complaining about that scene and the use of the Entirely Optional live action visuals is an unfair reflection of the game.
@Benji80 Thanks for this comment. If a game’s bland and boring, better to liven the review up
This review is just a joke honestly.
@construx That's because whoever reviewed this was on a crack, lol. The only credit I'll give them is that the live action version is crap in comparison to the original. I advise anyone to stick to the original because it's quite brilliant.. Oh and don't huff gasoline everyday unless you want to end up like the reviewer of this. Easily an 8/10.
@Heavyarms55 You know that's just an optional mode right? The original mode is standard anime drawings of characters.
@BenAV Amen to that, lol
@TechaNinja But those are the best!
Laughable review, but you already know this, Roland.
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