@KeeperBvK Never heard of that game. Definitely didn’t clone it. Blok Drop U was built from a tech demo the engine creators included as part of a tutorial. Maybe they cloned it from that game - but I didn’t.
Honestly none of this matters. I made bank on the eShop - much more than most developers did so I don’t regret anything.
It’s been what, 5 or 6 years since my last game release? People are still sour over what I published. 😂
For those asking - this was probably targeting the New 3DS line vs the entire 3DS family because of the Unity Game Engine. Can’t say for sure if they have dev kits - but Nintendo stopped selling them and distributing Unity a long time ago.
To answer the “Why not Switch”? My guess is Nintendo won’t approve them. For some reason, NOA makes it hard to get approved for Switch development - despite there being tons and tons of “shovelware” on the platform. I assume most of that is coming out of Europe which from what I understand is more accepting to basically anyone.
I’m surprised this has taken this long to get out. NOA is refusing to work with a lot of the developers that gave them support during the Wii U / 3DS era. It’s kind of a slap in the face too. When they desperately needed support we were there to provide it and now that they are on top they act like they are too good for us. Karma will come back around.
Also find it odd that BLOK DROP X TWISTED FUSION scored a 7 and this a 4. NL's review scoring is all over the place and their reviewers don't seem like they even play the games they are reviewing.
This game has gone above and beyond the typical Wii U game and it doesn't get the attention it deserves from the review staff. Don't complain when you get more of the same - if when something unique comes out and you just sh*t on it.
Do you guys seriously just watch videos of the game and make a judgement there?
@rjejr I think it's fair to say this site is nothing but trash. Ive lost any and all respect for them. If you have a gap in news coverage you shouldnt use your time to tarnish the reputation of what little 3rd party support Nintendo has left. There are plenty of positive things you could have written about.
And it doesn't seem like they even had a lack of other content, cause in the days since the weekend they have published more reviews and features that I have ever seen in a single few days. Yet they left the article about me up - alone at the top - throughout the entire holiday weekend.
Is there a way to post screenshots to posts? I received an email at 4:42, responded at 5:01 asking them to kindly reconsider posting the article since it would bring nothing but negativity. Then Tom responded at 8:55 basically saying " Ultimately, we consider it a topic of interest to our readers, and something they may not be aware of; our responsibility is to those readers.". Article then went LIVE 5 minutes later.
I really had no intention of making a statement, which is why I declined to comment on the article. That hasn't changed - but I am making one last, final message here on Nintendo Life before separating myself from this site for good. If you haven't noticed, I changed my username, removed every message I ever posted (over 500), and removed my company logos & links. You can click on any mention of @RCMADIAX to verify this.
I hardly know where to begin.... I was contacted my Thomas (CC'd Damian) a mere 3-4 hours prior to this article going LIVE. In the last 3 years I have had numerous interactions with the team at NLife. Always provided them with advance, FREE review codes of my games, and participating in discussion on the articles and forums. It didn't bother me one bit what score they gave me - and never held any judgement against them for the below average scores I would frequently get.
I am utterly appalled that they had intention of blowing my business practices into something, they were fully aware would become, a negative response against me and my company.
The feeling I have had over the last 24 hours is one of having a friend or family member, "stab you in the back" as they say.
I certainly don't hide the fact that many of my recent releases have been "Published under license" - I also don't feel I need to stand on top of the tallest building in my city of Pittsburgh and scream it out loud for everyone to hear. I am also not doing anything illegal, and if I was - its frankly not Nintendo Life's business to get into the middle of legal matters between two parties that don't concern them.
This topic has been beaten to death in the comment sections of my games for over a year. Did it really need its own article? Absolutely not.
I certainly have my "opinion" on why they did this. It must be frustrating to cover news for Nintendo, at a time when there isn't as much as there once was during the days of Wii / DS and the early days of 3DS / Wii U. I can only assume they have done this because they knew it was a "hot topic" among their readers and would provide a high volume of clicks and attention. Oh! Look at that - nearly 200 comments. Hmm.
I think that's all I need to say. For those with kind comments - I say thank you. For those holding up pitch forks - go outside, take a long hard look at your life. If me publishing micro-games really upsets you that much, there is clearly something missing in your life - or perhaps your jealous you didn't think of it first. Either way - I will pray for you.
This is the end of my time working with Nintendo Life in any capacity. They will not receive any responses to future contact with me, nor will I grant them any review codes if they request.
And to my fellow indie developers, I say watch out. The media will turn on you if they see a chance to make a buck at the expense of someones reputation.
BTW - In case someone at NLife thinks they are going to edit parts of this post out - I'm taking a screen grab right after I hit post.
Comments 11
Re: Feature: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever
@Aneira Of course they were. I owned the rights to publish them on the Wii U.
Re: Feature: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever
@KeeperBvK Never heard of that game. Definitely didn’t clone it. Blok Drop U was built from a tech demo the engine creators included as part of a tutorial. Maybe they cloned it from that game - but I didn’t.
Honestly none of this matters. I made bank on the eShop - much more than most developers did so I don’t regret anything.
It’s been what, 5 or 6 years since my last game release? People are still sour over what I published. 😂
Re: Indie Dev Cancels Roguelike Horror Game For 3DS In Response To Nintendo's eShop Closure
For those asking - this was probably targeting the New 3DS line vs the entire 3DS family because of the Unity Game Engine. Can’t say for sure if they have dev kits - but Nintendo stopped selling them and distributing Unity a long time ago.
To answer the “Why not Switch”? My guess is Nintendo won’t approve them. For some reason, NOA makes it hard to get approved for Switch development - despite there being tons and tons of “shovelware” on the platform. I assume most of that is coming out of Europe which from what I understand is more accepting to basically anyone.
Re: Feature: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever
@Aneira No need for that. Many people enjoyed my games - it was easy to scroll past them if they weren’t your taste.
Re: Indie Dev Talks About Having Switch Proposals Turned Down By Nintendo Five Times
I’m surprised this has taken this long to get out. NOA is refusing to work with a lot of the developers that gave them support during the Wii U / 3DS era. It’s kind of a slap in the face too. When they desperately needed support we were there to provide it and now that they are on top they act like they are too good for us. Karma will come back around.
Re: Review: Twisted Fusion (Wii U eShop)
Same score as SPIKEY WALLS...
Also find it odd that BLOK DROP X TWISTED FUSION scored a 7 and this a 4. NL's review scoring is all over the place and their reviewers don't seem like they even play the games they are reviewing.
This game has gone above and beyond the typical Wii U game and it doesn't get the attention it deserves from the review staff. Don't complain when you get more of the same - if when something unique comes out and you just sh*t on it.
Do you guys seriously just watch videos of the game and make a judgement there?
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
@rjejr I think it's fair to say this site is nothing but trash. Ive lost any and all respect for them. If you have a gap in news coverage you shouldnt use your time to tarnish the reputation of what little 3rd party support Nintendo has left. There are plenty of positive things you could have written about.
And it doesn't seem like they even had a lack of other content, cause in the days since the weekend they have published more reviews and features that I have ever seen in a single few days. Yet they left the article about me up - alone at the top - throughout the entire holiday weekend.
Class acts, NLife.
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
@buildz It should take you to an album where you can see the pictures, no?
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
@Anon9284 @buildz @faint https://www.dropbox.com/sh/a62p2hmnqr2p1tv/AABQOBwUf9bqllPrNDStL-3aa?dl=0
I think I did this right...
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
Is there a way to post screenshots to posts? I received an email at 4:42, responded at 5:01 asking them to kindly reconsider posting the article since it would bring nothing but negativity. Then Tom responded at 8:55 basically saying " Ultimately, we consider it a topic of interest to our readers, and something they may not be aware of; our responsibility is to those readers.". Article then went LIVE 5 minutes later.
-Mike
EDIT BY MIKE: All times are ET.
Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop
I really had no intention of making a statement, which is why I declined to comment on the article. That hasn't changed - but I am making one last, final message here on Nintendo Life before separating myself from this site for good. If you haven't noticed, I changed my username, removed every message I ever posted (over 500), and removed my company logos & links. You can click on any mention of @RCMADIAX to verify this.
I hardly know where to begin.... I was contacted my Thomas (CC'd Damian) a mere 3-4 hours prior to this article going LIVE. In the last 3 years I have had numerous interactions with the team at NLife. Always provided them with advance, FREE review codes of my games, and participating in discussion on the articles and forums. It didn't bother me one bit what score they gave me - and never held any judgement against them for the below average scores I would frequently get.
I am utterly appalled that they had intention of blowing my business practices into something, they were fully aware would become, a negative response against me and my company.
The feeling I have had over the last 24 hours is one of having a friend or family member, "stab you in the back" as they say.
I certainly don't hide the fact that many of my recent releases have been "Published under license" - I also don't feel I need to stand on top of the tallest building in my city of Pittsburgh and scream it out loud for everyone to hear. I am also not doing anything illegal, and if I was - its frankly not Nintendo Life's business to get into the middle of legal matters between two parties that don't concern them.
This topic has been beaten to death in the comment sections of my games for over a year. Did it really need its own article? Absolutely not.
I certainly have my "opinion" on why they did this. It must be frustrating to cover news for Nintendo, at a time when there isn't as much as there once was during the days of Wii / DS and the early days of 3DS / Wii U. I can only assume they have done this because they knew it was a "hot topic" among their readers and would provide a high volume of clicks and attention. Oh! Look at that - nearly 200 comments. Hmm.
I think that's all I need to say. For those with kind comments - I say thank you. For those holding up pitch forks - go outside, take a long hard look at your life. If me publishing micro-games really upsets you that much, there is clearly something missing in your life - or perhaps your jealous you didn't think of it first. Either way - I will pray for you.
This is the end of my time working with Nintendo Life in any capacity. They will not receive any responses to future contact with me, nor will I grant them any review codes if they request.
And to my fellow indie developers, I say watch out. The media will turn on you if they see a chance to make a buck at the expense of someones reputation.
BTW - In case someone at NLife thinks they are going to edit parts of this post out - I'm taking a screen grab right after I hit post.
Good bye friends,
Michael Aschenbrenner
RCMADIAX LLC