Comments 14

Re: Review: Nickelodeon All-Star Brawl - A Strong Platform Fighter With Polish Problems

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@CharlieGirl Well if you prefer Ultimate, that's perfectly fine, but it's completely ignorant and insulting to accuse Melee players/appreciators of preferring Melee for nostalgia and for no other reason. The ideas NASB borrowed from Melee are wavedashing, low-restriction movement, and combo-heavy gameplay, right? If you can explain to us how those (or anything I'm forgetting) are outdated concepts, then I'm willing to listen.

Also, you're coming across as needlessly passive aggressive.

Re: Review: Nickelodeon All-Star Brawl - A Strong Platform Fighter With Polish Problems

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@CharlieGirl The online play for Ultimate sucks, and Melee got a fan-made rollback netcode mod. Ultimate's gameplay is different, not vastly improved. Ultimate and Melee are good in different ways, just like SF3/4/5 are good in different ways. It's kind of insulting to say people like Melee just for nostalgia. Sakurai himself said that he knows that Melee is the "sharpest" of the Smash series. There's a wealth of gameplay videos on YouTube that show stuff you could do in Melee but not in Ultimate. Project M is another Melee-inspired game that's excellent and very different from Ultimate.

Among the non-character-specific things I'd say Ultimate has better than Melee would be the ledge invincibility reduction, the ability to cancel run into just about any ground attack, aerial attacks that already are as fast as they would be in Melee with L-canceling, and grab blocking (much better than port priority), but nothing big enough that would justify saying its players are just nostalgic.

Re: Alt Lab's Smash Stick Kickstarter Campaign Is Now Live

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@PBandSmelly I get the feeling that you formed that opinion without even checking out demonstrations of the benefits of this controller. It's also a bit of an appeal to tradition argument. For your consideration:
1. People have messed up their hands playing Melee with a regular GC controller, so one of the goals of this stick is to introduce a more ergonomic way of play.
2. Some people found certain techniques such as wavedashing and waveshining easier to do consistently with this new controller.
3. Just personal preference/comfort. Some people use pad for traditional fighting games, so why shouldn't Smash players have the choice to try a fightstick?
4. You know how the GC controller layout looks weird but is actually very comfortable? Think about that.