Licensed games have a history of being largely a bit pants. There are notable exceptions of course, but for every Goldeneye 007 or SpongeBob Squarepants: Battle for Bikini Bottom there’s fistloads of the likes of M&Ms Kart Racing, Superman 64, and the Wii version of Iron Man. Nickelodeon All-Star Brawl tries to buck that trend by getting the developers of Slap City to make it, a game held as one of the few contenders to Super Smash Bros., and we promise that’s the last time we’ll mention that series. Big names from Nickelodeon, a competent developer, it all looks promising on the face of it - but is it worthwhile in practice?
If you didn’t know, Nickelodeon All-Star Brawl is classified as a ‘platform fighter’, a genre that has you dealing damage to your opponents in order to make them easier to knock into death planes on all four sides of the screen, popularised by the Super Smash Bros. series (damn it). Each of the 20 fighters have roughly 18 moves they can perform as well as a rudimentary grab, block, and jumping mechanics. 18 moves may sound like a lot at first, but a lot of these are often semi-duplicates that change slightly because they’re performed in the air instead of on the ground, and if 18 seems like a lot then don’t look into a certain Hero in a certain Super Smash Bros. Ultimate (damn it again).
All the moves are easy to perform, and each character’s moveset is unique to them. The movesets on offer aren't as varied or original as we’d like, however. For example Aang from the excellent Avatar: The Last Airbender features moves only suitable for close-quarters, which feels distinctly odd given his favoured fighting techniques in his own media. There’s definitely been some serious consideration to have characters represent their source media, a personal highlight of ours being Ren & Stimpy throwing Log from Blammo!, but many other moves of each fighter feel like they were developed simply because they had slots to fill.
Many of the moves on show are rather simple attacks but some have deeper mechanics at play, all of which are well executed and satisfying to master. What isn’t so satisfying, however, is the explanations of these moves in-game, or more specifically the lack of them. Most moves are self-explanatory, others have a brief explanation that is serviceable, others don’t do a good enough job of explaining things, but worst of all some aren’t listed at all. Toph for example has a down-special that is a front flip with a heavy iron boot, but when in the air she creates a floating platform of earth; the latter is not listed in her moveset list at all.
Presentation is also a mixed bag. For the most part the game looks fine on Switch and runs at a decently stable 60fps on most stages. On a few, however, the framerate seems to really suffer, and it’s not entirely clear as to why. Aside from that a lot of the characters have had to make the transition from 2D to 3D, which can be a difficult ask, but the artists have done a very good job of making that leap, especially for the likes of Nigel Thornberry who looks just as terrifying as you’d want him to.
Other areas are less well-realised, especially in regards to the soundtrack. Some tunes are perfectly fine, but others such as the theme for the Western Air Temple stage are just downright unpleasant, and most have an obvious cut when attempting to loop. Artwork rewards for completing the single-player Arcade mode don’t fill the screen properly and there’s no voice-acting whatsoever; the entire package feels like it’s missing a lot of polish in several areas.
But you’ll notice we’ve not yet talked about the actual gameplay beyond the nitty gritty of movesets, and that’s mostly because we wanted to some grievances out of the way first. In short, when you’re actually fighting the game is excellent; the mechanics are tight, the potential for combos is vast, and each character has distinct strengths and weaknesses. We aren’t going to comment too much on balance as this is something that evolves throughout such a game’s lifetime, but we will say that although some characters do indeed feel ‘higher tier’ than others, this is just as likely due to our personal playing styles.
The game shines its brightest in classic one-on-one bouts against another player, and most pleasingly this is just as much fun online as offline. The target audience is likely to be mostly interested in playing as SpongeBob and beating up Patrick, but there is clearly a drive towards appealing to a completely different set of players. You know, the sort who knows what DACUS stands for. Consideration has been taken to make sure this subset of fighting fans is properly catered to, but without overwhelming the more casual audience. Things can get a bit hectic at times, but that’s part of the fun, and the intentional inclusion of fan-favourite bugs-come-features like wavedashing helps to really give the combat its own unique and slick feel.
Naturally you can also play with four total players, but it has to be said that the frenetic nature of a good fight in this game makes it a bit difficult to properly parse everything that's going on. You can also select between stock and timed battles as well as a few Sports game modes that have you unsurprisingly performing sports-like objectives, such as attacking a ball to land in your opponent's goal hole.
Online boasts custom lobbies, Quick Play to slap you right into the fray with someone else, and Competitive Play that restricts the stages that can be chosen as well as employing a simple ranking system. All except the custom lobbies appear to be restricted to one-on-one bouts, but as we feel we've made abundantly clear this is easily where the game is best; it allows for more stable connections, and we can't imagine many instances where we'd want to play four player with anyone except friends, so we're not complaining. Online matches are also pleasingly smooth with very little in the way of latency. We did experience a single match which seemed to run at about 15 frames a second and removed practically all the particle effects, but that was absolutely the exception to an otherwise joyous online experience.
Conclusion
Nickelodeon All-Star Brawl is a solid platform fighter with an awful lot of hidden depth, and also an unfortunate lack of polish outside the fighting. If hardcore gameplay is the number one concern you’ll have a wealth to sink your teeth into here, but expect to be underwhelmed by various elements that surround it. There's a grand old time to be had, but it's no Super Smash Bros. (damn it yet again).
Comments 75
I applaud them having Ren and Stimpy as a single character. And Catdog too. Love it
Hopefully some of the issues can be patched out. As a plus though, I have seen quite a few people across the internet that have been enjoying this title, as well as reliving some of that 90's nostalgia, so the game is definitely doing its job.
@GrailUK But CatDog is just one entity. Ren & Stimpy are two entities.
⚠️WHAT have the Polish🇵🇱 got to do with this?
@ValZ Oh, I'm just glad Catdog is in the game lol
Finally, a game to compete with Kirby Fighters 2.
Paweł and friends causing problems again, huh.
The Smash Bros killer we've all been waiting for!
Jokes aside, this looks fun and I'm sure would be a blast with my kids.
I’m sure every Smash fighter has at least around 18 moves anyway, comparisons to Hero aside. 5 aerials, 4 special moves, 3 Smash attacks, 3 tilts, 1 neutral jab, and that’s not even including any grabs, pummels, throws, get-up attacks or ledge attacks. 18 doesn’t sound like a lot at all lol
Plagiarism is … blah blah blah seems fun enough 👍
Look I love this thing for memes, and it’s been fun sticking it to Nintendo during the ramp up to this game, but I do not see myself ever actually playing it much less buying it
It would be peachy keen if the devs tried to inject more originality, rather than mechanics built on cheap Melee nostalgia.
I got it. Already said what i thought. Its fun.
Thank you for that article headline. :chef's kiss:
I don't think it's worth it for me with rivals of aether workshop.
@LeighDapa Apparently it almost got banned in Poland because "Reptar" is an obscene word in Polish.
Looks like a game that would be found as a free give away buried inside a box of cereal.
@Dr_Corndog Nice try, such a word doesn't exist in Polish language.
If a popular comic series with a character whose name in Polish sounds like "cunnilingus" (but more vulgar) wasn't banned, I doubt anything you can find in a game on Nintendo systems could qualify for a ban in Poland.
We do have laws protecting people from "damage to religious feelings", though.
The game looks unfortunately really bland considering the source material. However, it seems to have turned out better than I thought. Maybe one for deep discount
I kind of want this just to play as the ATLA/LOK crew, but then I remember I don't even like Smash that much.
Just play Smash.
In regards to jokes like promising not to mention Smash Bros. in a Smash Bros.-like game and then mentioning it anyway, can you not?
@LeighDapa lol that is how I read it too!
“Just play Smash”. As good as Smash is it’s virtually unplayable online.
Personally I value fun factor more than any other factor in a game and NickBrawl seems to succeed there so I’m almost ready to pull the trigger and pick this up.
Seeing three radically different platform fighters on the Switch (SSBU, Brawlhalla, and NickBrawl) really leads me to believe that the idea of Smash 64 possibly coming to NSO might not be a good one. The increase in that divide makes it all the more less exciting to see one game's presentation. This will especially come true if Nintendo decides to bring GC to NSO with Melee being added in.
It still looks like a “bargin-bin” game though. I’d be more inclined to wait for a sequel.
Though an inclusion of XJ-9, Jimmy Neutron, Jorgen Von Strangle or The Crimson Chin would entice me to have a closer look.
I can't agree with 7 rating yes it has nostalgia characters and stages but there's only limited content, no voices and items/weapons. It feels really soulless and price tag isn't worth it.
I want them to at least add mr krabs, Jimmy and timmy also squidward.
This game sold me when they added my boy Leo. Plus a better online than Smash, and I'm in.
Eh. I’ll wait until physical copies start popping up, for some unknown reason it’s been a real pain to find one here in the States.
@Gamergirl94 People have been datamining the game since release and they’ve discovered code that supports voice acting (or at least archival footage usage, I know some characters are going to have to resort to it for various reasons) and items, the current theory is that they’ll come later in a patch.
This game is going to be great one day, the devs said the game will be very different from a year.
Voice acting and licensed theme songs would have bumped this to an 8
“It’s Log, Log, it’s big, it’s heavy it’s wood…”
Bravo that tagline
Doesn’t seem like a bad game at all. Could pick up later, but Smash will do just fine for now.
@CovidBarbie a box of sugar frosted milk perhaps?? It’s actually featured in the powdered toastman stage I noticed.
Something has gone wrong in the happy go lucky world of Nickelodeon.
If you guys do really miss voice acting, if you can, you should get it on pc, there are mods already for voices.
I'm buying this and looking forward to updates
I am loving the online play! Very smooth experience I wasn’t expecting to main Toph but the mix of light kicks and heavy rock moves are just straight up fun to pull off. Wish Aang was better though lol
No other company can make a Smash-like game because no other company makes games like Nintendo. That being said, I'm glad this game is at least good.
Why no Really Really Big Man
Okay... Big pass from me. 😰😱
@ValZ Same with Ice Climbers but they simply work well that way.
I like Smash Bros and it has a special place in my heart. But when I heard that this game has a better netcode, it got my attention. I tried it, it's a lot of fun and I have no regret buying it.
Not nearly enough single player content for me to consider getting it.
Now that I think about it, has there ever been a good Avatar game? My kid had LOK on DS, but it wasn't that great. Seems like that universe would make an amazing fighting game, adventure or even a tactics RPG.
Needs
I'd consider getting this if the characters were voiced. The few clips I've seen are simply bizzare without any sounds coming from the fighters.
The animations for moves and taunts arent very visible or clear is my biggest criticism compared to super smash bros
I really can't believe they didn't get voices. If it's for budget reasons then it makes it look like the studio didn't have faith in their own product and would only foot the bill for the bare minimum. I just can't get excited over mute puppets making silly fighting whooshes and bonks at each other, as much as they look like characters I grew up watching, they are hollow imitations.
@HotGoomba both have pink characters who like eating as playable characters, the war is on
Hard pass on this then. Thanks for the honest review
Will make a great discount game down the road!
Was pretty fun watching Jhonen V play as his own creation, Zim, and he even tried to get his buddy who voiced Zim to join in the stream to give the much needed voice acting.
Overall though it looks very bland and feels just empty compared to Smash. Worth 20 bucks maybe, but definitely not 50.
It just needs three more points and it'll be better than Super Smash Bros. Brawl and PlayStation All-Stars Battle Royale.
I heard there’s no story mode or weapons.
@SpaceboyScreams
The people who develop the game aren't always the same as the people who fund it...
@Toy_Link I'm sorry if I somehow implied that I believe otherwise.
@Entrr_username
I appreciated the joke.
Bought this game on steam... it wasn't for me. I refunded it after 2 hours. I simply didn't like the controls and some of the move priorities were a bit odd to me. Also, it seems pretty bare for the current price tag so I didn't see myself playing it for a long time.
@JasmineDragon
I really liked the first two avatar games on DS: The Last Airbender, which is kind of a side story to book 1, and ''The Burning Earth'' (a retelling of book 2)
Those are the only two I played from start to finish... It's definitely a serie with the potential to be an amazing RPG or fighting game.
@ValZ Nah they are an entity too.
The lack of voice acting is not at all surprising. These characters span a 30 year period and many are voiced by fairly big names in the field. Performers that may be a bit above grunting and hollering for a mid-level game production. Poor imitations would probably be worse than nothing at all so they really made the better choice by skipping the issue. It’s a pity, because this would have been a lot more lively with the full personalities intact, but I can see how nearly impossible that would have been.
The music is a different issue though. I’d guess that’s the usual problem of rights and just would have pushed the budget through the roof. Much easier to get recordings or even record new versions that would have been fine, but over a dozen different rights holders looking for hefty payment rules that out.
With all that to consider, it seems this is the only option they really had to get this project made, leaving the mechanics as a focal point of the design. Going by the reviews I’ve been seeing, it seems they did well there. Still not so sure I want to lay down money on it myself though. Maybe if they had made a beefier single player experience it would be more tempting.
$50 is a bit much. $30 sounds like a better number IMO. I like the fact that it has characters from the 90s (my time age).
@CharlieGirl
1. The fascination with Melee isn't just nostalgia.
2. Strafing, the strong attack RPS system, air dashing, and universal air throw are all things that Melee doesn't have.
@RodSD64
Why not play both? People who are into fighting games usually appreciate more than one game.
@R-Type No, getting stuck on a dated game when there's a current entry with online servers and vastly improved gameplay, is definitely nostalgia.
Played this at the weekend and it's not worth it's current price at all, feels rushed, bare bones and just plain unfinished
Music is terrible, the no voices or even grunts off characters is werid , no items and some levels kill you more than the other players do.
Needed more development or it needs a cheaper price
@CharlieGirl The current Smash Bros game plays fundamentally differently from Melee. The reason Melee still has a large fanbase is because Ultimate doesn't provide what Melee offers.
It's not nostalgia. It's the desire to play a game that plays a specific way.
@CharlieGirl The online play for Ultimate sucks, and Melee got a fan-made rollback netcode mod. Ultimate's gameplay is different, not vastly improved. Ultimate and Melee are good in different ways, just like SF3/4/5 are good in different ways. It's kind of insulting to say people like Melee just for nostalgia. Sakurai himself said that he knows that Melee is the "sharpest" of the Smash series. There's a wealth of gameplay videos on YouTube that show stuff you could do in Melee but not in Ultimate. Project M is another Melee-inspired game that's excellent and very different from Ultimate.
Among the non-character-specific things I'd say Ultimate has better than Melee would be the ledge invincibility reduction, the ability to cancel run into just about any ground attack, aerial attacks that already are as fast as they would be in Melee with L-canceling, and grab blocking (much better than port priority), but nothing big enough that would justify saying its players are just nostalgic.
@Roibeard64 You're mostly not wrong, but some levels are just for fun, and items would be a fun bonus but aren't necessary.
@EarthboundBenjy @R-Type
You both seem to have me confused for someone who will have her mind changed on the subject of Melee being outmoded and outdone.
@CharlieGirl Well if you prefer Ultimate, that's perfectly fine, but it's completely ignorant and insulting to accuse Melee players/appreciators of preferring Melee for nostalgia and for no other reason. The ideas NASB borrowed from Melee are wavedashing, low-restriction movement, and combo-heavy gameplay, right? If you can explain to us how those (or anything I'm forgetting) are outdated concepts, then I'm willing to listen.
Also, you're coming across as needlessly passive aggressive.
@CharlieGirl
I'm not interested in your preferences.
I was explaining the FACTUAL reason why Melee still has a large community of players.
Your opinions of Melee are not relevant.
My kids (13 & 10), seasoned Smash players on 3DS/Wii U/Switch, enjoy it. I just wanted to play Invader Zim. $40 (digital eshop) was an easy preorder. We'll see if it has legs; will probably depend if any of their friends buy it.
My dream is an Avatar fighting game that plays like the Naruto Storm games
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