Update (Sat 1st Aug, 2020 13:05 BST): The $70,000 goal has been reached, stretch goals have now been unlocked.
We did it! Thanks to all of you and your support, our KS campaign got fully funded in 22 hours! We couldn't have done this without all of you. This has been an incredible journey so far and this is just the beginning because... WE ADDED MORE STRETCH GOALS!
Original article (Fri 31st Jul, 2020 06:30 BST): Are you in need of a new arcade stick that supports all sorts of games including Super Smash Bros? Then why not show your support for the Smash Stick. It's an analog arcade stick that reads subtle inputs that are not possible on digital sticks.
We covered it here on Nintendo Life earlier this year, and now the official Kickstarter page has gone live. It's not even been 24 hours yet, and it's already on track to reach its $70,000 funding goal. If this goal is achieved in less than 48 hours, Smash Stick backers will receive a free clear acrylic panel and Kickstarter exclusive artwork. More stretch goals will be revealed soon.
The standard retail bundle is priced at $249 USD and includes the following items: 1 Retail Smash Stick, 1 Detachable Nintendo 64 Cable, 1 Detachable GameCube Cable, 1 Detachable USB Cable, Smash Stick Stretch Goals (Earned During Campaign). This is expected to ship in May next year. Or, for $495 USD, there's the Beta Bundle. It includes a limited edition beta build Smash Stick 6 months before release and ships in November 2020.
This new product from Alt Lab Controllers has been in development for six years and is compatible with the following systems: Nintendo 64, GameCube, Wii, Wii U, Switch, PC, PlayStation 3 and PlayStation 4. It also features remappable controls and there's remap software that keeps the controller up-to-date, too.
Will you be backing this? Leave a comment down below.
[source kickstarter.com]
Comments 14
I mean, I recently discovered my wife LOVES fighting games...so I might pick it up, but not as a backer. I'd rather pay moderately more for a product in hand.
6 years?!?! Seriously? There have been Brooks boards out for at least 6 years that can already interface with all systems mentioned excluding GC/N64 which would simply require additional adapters, and Sanwa has been around for decades now..... Do yourself a favor save some money and build your own custom fight stick, far more rewarding.
Jeez $250?
Oh well this is more worth then the stupid dumb stupid Atari VCS
Why do they do this, they put up a kickstarter thin take it down when they get there money I have seen it before.
@PBandSmelly So true this in not how this game should be played they keep trying to make it so called better learn how to play the game.
Personally, I don't see it useful for everyone. Button layout is whatever since it's meant to be remapped to what the player will be comfortable with. But there are people out there that are quicker with thumbstick input than they are with a joystick. I'm the opposite, so this might benefit me. I don't play Smash regularly, but this could be an alternative for racing and flying controls. This could also be perfect for SEGA AGES Space Harrier.
@Abstract3000 The point is that the joystick is supposed to be analog, like a thumbstick. Regular fight sticks can only go in 8 directions and can't perform Smash's tilt moves.
Cant imagine myself ever using a stick for smash it was designed for a controller was never an arcade machine or complex input system
@doctorhino That’s why this is different, this particular stick is analog.
@commentlife my bad, I guess I wasn't getting the point. I see, well that makes sense why it's so expensive.
@doctorhino eh, all good, still not sure I even get the point either haha. Part of the beauty of Smash is the accessibility of it.
@commentlife I'm not sure this stick would be usable on anything else. Considering the whole point is to hear the clicks and be able to be super precise. Games that require combination stick moves that is
GameCube or N64 controller is the only way to play smash.
@PBandSmelly I get the feeling that you formed that opinion without even checking out demonstrations of the benefits of this controller. It's also a bit of an appeal to tradition argument. For your consideration:
1. People have messed up their hands playing Melee with a regular GC controller, so one of the goals of this stick is to introduce a more ergonomic way of play.
2. Some people found certain techniques such as wavedashing and waveshining easier to do consistently with this new controller.
3. Just personal preference/comfort. Some people use pad for traditional fighting games, so why shouldn't Smash players have the choice to try a fightstick?
4. You know how the GC controller layout looks weird but is actually very comfortable? Think about that.
Came here expecting ignorance from Ninten-year-olds, and I was not disappointed.
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