Comments 1

Re: Backlog Club: EarthBound Part Two - Bees, Backtracking, And Biscuits

OminousOuterOort

I can only look at this game through the eyes of a kid born in the 80's. This was my absolute favorite game at the time with FF IV, Super Metroid and A Link To The Past in close tow.

What can be said about gamers born after the year 2000 playing Earthbound and being disappointed? The battle systems, item management and story archs that you have grown up using have probably conditioned you not to enjoy this game.

Grinding is party of old JRPGs like this. It takes a while to become incremental more powerful, you have to fill your inventory with hamburgers to get through that first boss battle in the back of the arcade, you have to wander around and talk to NPC to figure out what's going on and where to go best. And each NPC will have dialogue and things to interact with which was amazingly unique for it's time.

It the grinding in the beginning or lack of instant party deter you, don't play 90's JRPGs. They aren't going to hold you hand and they don't care if you get frustrated. That's part of playing the game. Maybe that sounds strange to some but getting stuck is a common feature in alot of old RPGs and it makes it even more rewarding when you figure it out.

Someone said something about how it reminds them of South Park when obviously they meant that South Park reminds them of this game, since it predates South Park.

I can understand why people who grew up on Minecraft and Undertale don't appreciate certain aspects of this game. It's daunting. It's not "just add player" instant fun like modern games that hold your hand or make you feel safe.

But for it's time this game was hands down the most unique and multi-faceted RPG I had played. It allowed your to name individuals and interests, pick "flavors", interact with almost anyone with unique dialogue, has unique fast travel...exc, and I believe still today has one of the best OST of all time.