Hi @Scoopz, thanks for your thoughts. I try to take each game on a case by case basis. While some games might beguile me with their gameplay, South of Midnight's didn't really (gameplay is fun enough if a bit repetitive). Its biggest appeal to me was its presentation and story, which I liked a lot. I'm happy for a game to do that, but I felt genuinely distracted sometimes because I kept noticing the downgrades. I had more notes that I managed to fit into the review – the frame drops, the impact on the textures of the characters (especially the significant fish character), the textures generally. They just pulled me out of the experience in a way the screenshots just can't show properly. It's still very playable but I felt personally as if I'd have wanted that reflected in the score. It felt important enough to contribute to the 7 score (and 7 is still 'good'). I did like it.
@BeefCatStudios Thanks! I'm a bit overdramatic when I get going, really. But I'm genuinely interested to see how other people get on with the final boss here in Pac-Man
@Pod In a longer version of this article I would have got to the Guess the Doodle game! It's also great. Not quite up there for Kablasta for me, but I had some fun nights with it.
It's been interesting reading these comments! 6/10 doesn't reflect a bad game by our scoring policy. I can't lie that I went into this game wanting to love it, but found my enjoyment suffered often. I had to reflect that in the review, and wanted to be objective. Not everyone is going to love this game, but sure plenty of people will. I also tend to agree that it might have been better to have released Yakuza 0 first. Hopefully what I wrote reflects a little of my genuinely conflicted feelings when playing through the game!
Comments 4
Re: Review: South Of Midnight (Switch 2) - A Port That Compromises What This Enjoyable Game Did Best
Hi @Scoopz, thanks for your thoughts. I try to take each game on a case by case basis. While some games might beguile me with their gameplay, South of Midnight's didn't really (gameplay is fun enough if a bit repetitive). Its biggest appeal to me was its presentation and story, which I liked a lot. I'm happy for a game to do that, but I felt genuinely distracted sometimes because I kept noticing the downgrades. I had more notes that I managed to fit into the review – the frame drops, the impact on the textures of the characters (especially the significant fish character), the textures generally. They just pulled me out of the experience in a way the screenshots just can't show properly. It's still very playable but I felt personally as if I'd have wanted that reflected in the score. It felt important enough to contribute to the 7 score (and 7 is still 'good'). I did like it.
Re: Review: Pac-Man World 2 Re-Pac (Switch 2) - Short, Sweet, Prettified, And Not For Everyone
@BeefCatStudios Thanks! I'm a bit overdramatic when I get going, really. But I'm genuinely interested to see how other people get on with the final boss here in Pac-Man
Re: Opinion: Switch's Secret Best Couch Multiplayer Game Won't Be Playable On Switch 2
@Pod In a longer version of this article I would have got to the Guess the Doodle game! It's also great. Not quite up there for Kablasta for me, but I had some fun nights with it.
Re: Review: Yakuza Kiwami (Switch) - A Decent Port Of An Ambitious, Frustrating Game
It's been interesting reading these comments! 6/10 doesn't reflect a bad game by our scoring policy. I can't lie that I went into this game wanting to love it, but found my enjoyment suffered often. I had to reflect that in the review, and wanted to be objective. Not everyone is going to love this game, but sure plenty of people will.
I also tend to agree that it might have been better to have released Yakuza 0 first. Hopefully what I wrote reflects a little of my genuinely conflicted feelings when playing through the game!