@Brett Hi Brett - we have a version in Lotcheck ATM that will fix your progression issue. We have also improved load times. Should be with you early next week. Thanks for your support.
Great to hear. It’s definitely a game where you get out what you put in. Can be quite different at first (with some unorthodox systems/ideas), but once you hit a groove, it sinks its claws!
@acNewUpdates That’s our bad. It’s definitely not intended as a selling point. I think we were worried people would read about purchasing new cards and assume there were shady F2P mechanics involved.
@ULTRA-64 Appreciate it. We'd love to bring it to Wii U: got some great ideas for the controller (Ako-Light's functions via the screen). Make it happen people!
@JaxonH Hey Jaxon, glad we have a Siesta Fiesta fan in the house
@Tops Manitoba is where the asteroid struck 8 years ago, but perhaps the game isn't set there. Why Manitoba? Well, it felt like as good a place as any. Plus. It's a cool name
As always, thanks for your Impact Winter support. Still a long way to go but there's time. Even if you don't back it yourself - if it's something you'd like to see get made - please help spread the word.
Hi everyone. As always, thanks for the kind words and support. US patch should be with you soon. We're also working on getting the soundtrack online as an apology for the launch issues. Stay tuned.
@dkxcalibur - that's great news. Some impressive games we've bumped off your 3DS list there It's always amazing when we see people liking our work. Never ceases to amaze us.
@DandyDermont - Thanks!
@Spoony_Tech - Miiverse is a really good way for us to keep in touch with players, and from a dev POV, it's a really unique feature/tool. We'll be looking to set some scores on Miiverse as soon as the patch goes live in the US.
@zool - We're sorry to hear you didn't like Siesta Fiesta. Agreed, the controls can take some getting used to. We've helped some players on Miiverse that were having trouble, and the general consensus seems to be that if you stick with it, things start to fall in place. Thankfully, most players seems to be enjoying it.
@Henmii - just to clarify: this isn't a smartphone game ported to 3DS. The original concept was something we quickly prototyped on an iPad (before it was even called Siesta Fiesta) for convenience and to test the mechanic. The game has been designed and developed for 3DS.
@polarbear & stargazer - thanks for the feedback, we'll look into it. Also, completely valid point re: the boss. For now, hopefully it's quite a rare occurrence and doesn't disrupt things too much.
@NoEasyBuckets - Quick update: we can see what the problem is and it's linked to a bug in how the save code is handled. There's a quick, temporary workaround...
Once you have your new scores, go back to the profile select and start/delete one of the other unused profiles. This action forces the game to save all current game data - keeping any scores you've acquired in your other (true) profile.
We have been working hard today and have submitted a patch tonight, and hopefully it will be with you soon. Apologies again and thanks for your patience. Still hope you're liking the game
@sinalefa - why do you think Siesta Fiesta was delayed
On a serious note: it's very dependent on the type of game you're making, so I wouldn't be too harsh on those other devs. I'm sure they'd love to have all versions launching at once, but sometimes that's just not possible. It's one of the down sides to having smaller indie devs/teams: you get interesting, unique games, but sometimes that comes at the cost of a slight delay (because of team size and resources).
Having said all that... WHERE'S OUR EU SHOVEL KNIGHT!!
@Gen0neD - we'll stick to our promise. If we get around to making a sequel 'Finito Burrito' will have to be used. Although, thinking about it, perhaps that name would work better as the last part of a 'trilogy'.
@TruenoGT - Wow, we'd completely forgotten about that amazing controller. Who knows, if Siesta Fiesta gets popular enough, perhaps we can bring it back into action
@HK-47 - Hi and thanks for your comment. Unfortunately, we don't have plans to release a demo for Siesta Fiesta.
Worth mentioning - for anyone who has doubts about the controls - that the game was designed from the ground-up for the 3DS touch screen. We only mention this because sometimes it's hard to know if controls have been retro fitted to work with a particular device. This is definitely not the case with Siesta Fiesta. In our humble opinion, the stylus/touch screen combination is the perfect fit for a brick breaker.
Hi guys: Mojo Bones team here. Just checking in to say thanks for the comments and support. If you have any questions feel free to throw them across, either here in the comments section or via [email protected]
We're really looking forward to everyone getting hands-on with Siesta Fiesta!
@B3ND3R Sounds like your well on your way! Side-on platforming has been well-served lately (Guacamelee, Rayman Legends, Mark of the Ninja). Loving the stealth element too.
Definitely is a labor of love, but it's a privilege to be creative for a living!
Re: game dev: Siesta Fiesta has been developed by a really small team, and there are more opportunities for indie devs than ever before. Exciting times! If you need any advice - or have any questions - then drop us a mail at [email protected]
Shout-out for all the kind comments... we're really looking forward to getting the game to you all. PrincessEevee9: we're massive Rayman fans so definitely an influence there.
Hey guys, it's the Mojo Bones team here. Just wanted to say thanks for your comments and support. If you've got any questions re: Siesta Fiesta then let us know and we'll try to answer them.
Comments 39
Re: Review: City Wars: Tokyo Reign - A Deep Deckbuilder That Stands Out In The Crowd
@Brett Hi Brett - we have a version in Lotcheck ATM that will fix your progression issue. We have also improved load times. Should be with you early next week. Thanks for your support.
Re: Review: City Wars: Tokyo Reign - A Deep Deckbuilder That Stands Out In The Crowd
@FIS-PODCAST
Great to hear. It’s definitely a game where you get out what you put in. Can be quite different at first (with some unorthodox systems/ideas), but once you hit a groove, it sinks its claws!
Re: Review: City Wars: Tokyo Reign - A Deep Deckbuilder That Stands Out In The Crowd
@Kiz3000
Great that we finally got to deliver the game to you. Hope it lives up to expectations. Appreciate your support.
Re: Review: City Wars: Tokyo Reign - A Deep Deckbuilder That Stands Out In The Crowd
@FIS-PODCAST
We hate the icon too - we’ll be changing this in a future update. Thanks for checking out the game and leaving your feedback.
Re: Feature: Introducing Chrono Faction, A Premium Collectible Card Game Coming To Switch
@acNewUpdates That’s our bad. It’s definitely not intended as a selling point. I think we were worried people would read about purchasing new cards and assume there were shady F2P mechanics involved.
Re: Nintendo Download: 6th November (Europe)
@megamanlego Hey guys, Just dropped in to confirm that the Siesta Fiesta sale is in fact Worldwide. So yeah, you're covered in the U.S. too! Enjoy.
Re: Feature: Kickstarter's Wii U and 3DS Campaigns - 10th October
@ULTRA-64 Appreciate it. We'd love to bring it to Wii U: got some great ideas for the controller (Ako-Light's functions via the screen). Make it happen people!
Re: Feature: Kickstarter's Wii U and 3DS Campaigns - 10th October
@OorWullie That's great to hear! Hopefully you get to play it in the future
Re: Feature: Kickstarter's Wii U and 3DS Campaigns - 10th October
@JaxonH Hey Jaxon, glad we have a Siesta Fiesta fan in the house
@Tops Manitoba is where the asteroid struck 8 years ago, but perhaps the game isn't set there. Why Manitoba? Well, it felt like as good a place as any. Plus. It's a cool name
Re: Feature: Kickstarter's Wii U and 3DS Campaigns - 10th October
@HandheldGuru97 Some strong praise there haha! I'm sure we'll find a way to sneak some Fiestas in there too
Thanks for the support guys.
Re: Feature: Kickstarter's Wii U and 3DS Campaigns - 10th October
@midnafanboy Thanks!
Re: Feature: Kickstarter's Wii U and 3DS Campaigns - 10th October
Hi guys, Mojo Bones crew here.
As always, thanks for your Impact Winter support. Still a long way to go but there's time. Even if you don't back it yourself - if it's something you'd like to see get made - please help spread the word.
The more people that know, the better
Re: Siesta Fiesta Patch Goes Live in Europe
Hi everyone. As always, thanks for the kind words and support. US patch should be with you soon. We're also working on getting the soundtrack online as an apology for the launch issues. Stay tuned.
@dkxcalibur - that's great news. Some impressive games we've bumped off your 3DS list there It's always amazing when we see people liking our work. Never ceases to amaze us.
@DandyDermont - Thanks!
@Spoony_Tech - Miiverse is a really good way for us to keep in touch with players, and from a dev POV, it's a really unique feature/tool. We'll be looking to set some scores on Miiverse as soon as the patch goes live in the US.
@zool - We're sorry to hear you didn't like Siesta Fiesta. Agreed, the controls can take some getting used to. We've helped some players on Miiverse that were having trouble, and the general consensus seems to be that if you stick with it, things start to fall in place. Thankfully, most players seems to be enjoying it.
Re: Review: Siesta Fiesta (3DS eShop)
@Henmii - just to clarify: this isn't a smartphone game ported to 3DS. The original concept was something we quickly prototyped on an iPad (before it was even called Siesta Fiesta) for convenience and to test the mechanic. The game has been designed and developed for 3DS.
Re: Review: Siesta Fiesta (3DS eShop)
@polarbear & stargazer - thanks for the feedback, we'll look into it. Also, completely valid point re: the boss. For now, hopefully it's quite a rare occurrence and doesn't disrupt things too much.
Re: Review: Siesta Fiesta (3DS eShop)
@NoEasyBuckets - Quick update: we can see what the problem is and it's linked to a bug in how the save code is handled. There's a quick, temporary workaround...
Once you have your new scores, go back to the profile select and start/delete one of the other unused profiles. This action forces the game to save all current game data - keeping any scores you've acquired in your other (true) profile.
We have been working hard today and have submitted a patch tonight, and hopefully it will be with you soon. Apologies again and thanks for your patience. Still hope you're liking the game
Re: Review: Siesta Fiesta (3DS eShop)
@DadOfFour1972 - Odd... we haven't seen that issue before, but we're looking into it now for you. Thanks for posting.
Re: Review: Siesta Fiesta (3DS eShop)
@JaxonH - big fans of Alleyway over here at Mojo HQ. That box art always brings back so many memories.
@AshFoxX - we have no idea what 'pleasure sensors' are, but we want some. Have fun with the game and thanks for the support!
Re: Review: Siesta Fiesta (3DS eShop)
@sinalefa - why do you think Siesta Fiesta was delayed
On a serious note: it's very dependent on the type of game you're making, so I wouldn't be too harsh on those other devs. I'm sure they'd love to have all versions launching at once, but sometimes that's just not possible. It's one of the down sides to having smaller indie devs/teams: you get interesting, unique games, but sometimes that comes at the cost of a slight delay (because of team size and resources).
Having said all that... WHERE'S OUR EU SHOVEL KNIGHT!!
Re: Review: Siesta Fiesta (3DS eShop)
@Canaroo - We have no idea what you're talking about
Re: Review: Siesta Fiesta (3DS eShop)
@Gen0neD - we'll stick to our promise. If we get around to making a sequel 'Finito Burrito' will have to be used. Although, thinking about it, perhaps that name would work better as the last part of a 'trilogy'.
Re: Review: Siesta Fiesta (3DS eShop)
@Froggievilleus - Thank you!
@TruenoGT - Wow, we'd completely forgotten about that amazing controller. Who knows, if Siesta Fiesta gets popular enough, perhaps we can bring it back into action
Re: Review: Siesta Fiesta (3DS eShop)
Oh, and Siesta Fiesta is 1058 blocks.
Re: Review: Siesta Fiesta (3DS eShop)
@shigulicious - Hey there... Like magic, Siesta Fiesta will be hitting the EU, US and AUS regions tomorrow.
BTW, we're looking forward to catching up with some of you guys on our Miiverse channel. Can't wait to see those super high-scores
We hope you all enjoy the game and thanks for supporting us.
The Mojo Bones team
Re: First Impressions: Breaking Out With Siesta Fiesta on 3DS
@Froggievilleus - Gold medals are all about bragging rights... "Old school" style
@flowerchild - Great news and thanks for the the support. We hope you enjoy the game.
Re: First Impressions: Breaking Out With Siesta Fiesta on 3DS
@Gen0neD - Genius! We're nicking that for the sequel
Re: First Impressions: Breaking Out With Siesta Fiesta on 3DS
@HK-47 - Hi and thanks for your comment. Unfortunately, we don't have plans to release a demo for Siesta Fiesta.
Worth mentioning - for anyone who has doubts about the controls - that the game was designed from the ground-up for the 3DS touch screen. We only mention this because sometimes it's hard to know if controls have been retro fitted to work with a particular device. This is definitely not the case with Siesta Fiesta. In our humble opinion, the stylus/touch screen combination is the perfect fit for a brick breaker.
Obviously we're a bit biased though
Re: First Impressions: Breaking Out With Siesta Fiesta on 3DS
@arkady77 - Thanks! Hope you enjoy the game and thanks for spreading the word.
Re: First Impressions: Breaking Out With Siesta Fiesta on 3DS
@TheRealThanos - Thanks! The 3D and FPS were really important to us (alongside gameplay and visuals of course). All games should run at 60
Re: First Impressions: Breaking Out With Siesta Fiesta on 3DS
Hi guys: Mojo Bones team here. Just checking in to say thanks for the comments and support. If you have any questions feel free to throw them across, either here in the comments section or via [email protected]
We're really looking forward to everyone getting hands-on with Siesta Fiesta!
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
@B3ND3R Sounds like your well on your way! Side-on platforming has been well-served lately (Guacamelee, Rayman Legends, Mark of the Ninja). Loving the stealth element too.
Definitely is a labor of love, but it's a privilege to be creative for a living!
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
@B3ND3R Thanks for your support!
Re: game dev: Siesta Fiesta has been developed by a really small team, and there are more opportunities for indie devs than ever before. Exciting times! If you need any advice - or have any questions - then drop us a mail at [email protected]
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
@Zaphod_Beeblebrox Arkanoid is a classic. Loved Arkanoid II on the Amiga.
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
@KnightRider666 No price set-in-stone yet but we should have some news soon.
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
@Zach no plans currently, but if the 3DS version does well then we'd love to.
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
@Frapp we do all the music ourselves, in-house. Including the Fiesta vocals
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
@Stargazer Hey Stargazer... Tongue Tied was our debut game, glad you enjoyed it. Hopefully you'll find Siesta Fiesta as much fun.
Re: Video: New Siesta Fiesta Gameplay Lights Up The Night On 3DS eShop
Hey guys, the Mojo Bones team here.
Shout-out for all the kind comments... we're really looking forward to getting the game to you all. PrincessEevee9: we're massive Rayman fans so definitely an influence there.
Re: Interview: Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones
Hey guys, it's the Mojo Bones team here. Just wanted to say thanks for your comments and support. If you've got any questions re: Siesta Fiesta then let us know and we'll try to answer them.