@UmbrageHill Thanks so much for picking it up! We're super happy you're enjoying it, and we hope you enjoy the free updates coming in the next few months!
@Sourcecode We don't remember that feature on the N64 either - but we wanted to give WRITHE's control-feel a more modern edge, plus we'd had a lot of requests for Gyro and we want to be on top of what the players are hungry for!
@tangeraniumm Thanks so much! Our favourite review is by "KirkCollects" - we picked him out specifically for a review-code because he'd done a video essay on DOOM Eternal and seemed like the kind of guy who'd enjoy a challenge. We've been hard at work on responding to feedback, both in comments and applying criticism to our upcoming patches. We're very excited to keep improving our little game, and super grateful that you've decided to come for the ride! We hope you enjoy playing!
@UmbrageHill We're glad you were interested, even if it was only for a brief moment! We definitely understand that WRITHE is a little overwhelming for some players, but we're working hard to make it more accessible and hopefully you'll check us out again someday!
@readyletsgo Hey there - thanks for checking WRITHE out! We always tell our reviewers in our opening e-mails this (but I think sometimes it gets a little lost):
-Gyro is already implemented and coming out imminently (Nintendo just need to do standard approval and its out)
-Free DLC is coming in the form of 2 new maps, each with their own leaderboards.
-A Split-Screen co-op mode will also hopefully be added, although theres no ETA on that at the moment. Our initial tests have been very fun, though!
-We're going to continue balancing the game to make it more accessible to the less 'masochistic' players, whilst maintaining the extreme difficulty that a lot of players have really enjoyed.
Hopefully as these updates roll out, you'll check us out again!
@Dpullam Thanks for checking out our game! A small development team is never an excuse for not hitting a mark - we believe you should always set out to achieve your goal. We'll be constantly updating WRITHE as it continues to find its footing, and our first port of call is making the game a little more accessible without alienating the players who've really enjoyed its devil-daggers-esque brutality! Hopefully after these changes, players who felt overwhelmed in the early stages might have a better chance of getting into the swing of things.
Hi NintendoLife, thanks so much for the review! It's a shame you didn't feel WRITHE hit the right groove for you (our harshest review!), but we're hoping that upcoming patches might make it a little easier for certain players to have a fighting chance in the early stages of the game. Gyro is already implemented and waiting on Nintendo to push the patch imminently - and new maps should be coming around Easter (all free, of course), along with the aforementioned rejigging to make things a little less harsh on players who felt overwhelmed. Thanks again for the constructive review!
Comments 7
Re: Review: WRITHE - A Nintendo 64-Style Budget Blaster That Needs More Work
@UmbrageHill Thanks so much for picking it up! We're super happy you're enjoying it, and we hope you enjoy the free updates coming in the next few months!
Re: Review: WRITHE - A Nintendo 64-Style Budget Blaster That Needs More Work
@Sourcecode We don't remember that feature on the N64 either - but we wanted to give WRITHE's control-feel a more modern edge, plus we'd had a lot of requests for Gyro and we want to be on top of what the players are hungry for!
Re: Review: WRITHE - A Nintendo 64-Style Budget Blaster That Needs More Work
@tangeraniumm Thanks so much! Our favourite review is by "KirkCollects" - we picked him out specifically for a review-code because he'd done a video essay on DOOM Eternal and seemed like the kind of guy who'd enjoy a challenge. We've been hard at work on responding to feedback, both in comments and applying criticism to our upcoming patches. We're very excited to keep improving our little game, and super grateful that you've decided to come for the ride! We hope you enjoy playing!
Re: Review: WRITHE - A Nintendo 64-Style Budget Blaster That Needs More Work
@UmbrageHill We're glad you were interested, even if it was only for a brief moment! We definitely understand that WRITHE is a little overwhelming for some players, but we're working hard to make it more accessible and hopefully you'll check us out again someday!
Re: Review: WRITHE - A Nintendo 64-Style Budget Blaster That Needs More Work
@readyletsgo Hey there - thanks for checking WRITHE out! We always tell our reviewers in our opening e-mails this (but I think sometimes it gets a little lost):
-Gyro is already implemented and coming out imminently (Nintendo just need to do standard approval and its out)
-Free DLC is coming in the form of 2 new maps, each with their own leaderboards.
-A Split-Screen co-op mode will also hopefully be added, although theres no ETA on that at the moment. Our initial tests have been very fun, though!
-We're going to continue balancing the game to make it more accessible to the less 'masochistic' players, whilst maintaining the extreme difficulty that a lot of players have really enjoyed.
Hopefully as these updates roll out, you'll check us out again!
Re: Review: WRITHE - A Nintendo 64-Style Budget Blaster That Needs More Work
@Dpullam Thanks for checking out our game! A small development team is never an excuse for not hitting a mark - we believe you should always set out to achieve your goal. We'll be constantly updating WRITHE as it continues to find its footing, and our first port of call is making the game a little more accessible without alienating the players who've really enjoyed its devil-daggers-esque brutality! Hopefully after these changes, players who felt overwhelmed in the early stages might have a better chance of getting into the swing of things.
Re: Review: WRITHE - A Nintendo 64-Style Budget Blaster That Needs More Work
Hi NintendoLife, thanks so much for the review! It's a shame you didn't feel WRITHE hit the right groove for you (our harshest review!), but we're hoping that upcoming patches might make it a little easier for certain players to have a fighting chance in the early stages of the game. Gyro is already implemented and waiting on Nintendo to push the patch imminently - and new maps should be coming around Easter (all free, of course), along with the aforementioned rejigging to make things a little less harsh on players who felt overwhelmed. Thanks again for the constructive review!