Mission Crtl Studio's WRITHE is a simplistic, straightforward old-school FPS that sees players take on hordes of giant Sago worms who have descended upon Bangkok in the wake of an evil food corporation's greed-fueled experiments. Strapping on your P.H.U.L.A. life-support armour and grabbing your plasma launcher and phosphorus shotgun, you'll drop into one of three tiny little arenas and shoot, run, jump and hide in order to survive for as long as possible – which won't be very long at all, judging by our experiences with the game's tough-as-nails and rather scrappy brand of combat.
WRITHE comes from an indie studio comprised of just two people – a husband and wife team here working on their very first game – and, in many ways, the small scale of the production shows through. This is a very basic horde survival shooter with just three small levels to charge around (there are two more incoming as DLC over the next few months, alongside much-needed gyro support) and featuring extremely simplistic gunplay in its single gameplay mode.
You've got two weapons welded to your hands, there are just three basic types of enemy worm to face off against, while things like environmental hazards, weapon unlocks and so on simply don't exist. You can, however, power-up your weapons by collecting gems dropped by dead enemies – we have to say we honestly didn't notice that doing this made any discernible difference to our gun's performance – and collect health goo by blasting open worm eggs before they hatch in order to top-up your tiny little life-bar and survive for a couple of seconds longer.
Honestly, the supremely straightforward nature of the shooting action here, combined with the game's appealingly chunky old-school art style, a decent soundtrack and fiendish difficulty could have been a fantastic mix; a riotously pure arcade experience with the potential to really sink its hooks into you as you try (and often fail) to better your survival times and move further up the online leaderboards. However, the extremely simplistic AI here manages to let the whole thing down quite badly. Worm enemies in WRITHE are programmed to swarm the player quickly and directly – which, let's face it, is probably what giant killer Sago worms would do in real life – but here it makes for a frustrating and scrappy experience that lacks any real balance and never finds that sweet addictive spot which genuinely good examples of the genre always have.
There are three different types of worm to deal with here, but in practice, the entire Sago horde swarms you so quickly and in such a messy, haphazard way that it's most often a struggle to find your bearings or concentrate on anything other than running the hell away. The game's exploding worms are extremely infuriating, often going off before you really even know they're there and taking most of your life-bar with them, while armoured bullhead enemies ram you brutally and repetitively (and often in pairs), locking you into a corner or attacking from behind, instantly ending your run.
The fact that you are so relentlessly hunted from all angles and completely swamped by Sago worms so quickly every time is one thing – it may even appeal to some properly hardcore shooter fans – but quite another is the fact the enemies here can seemingly move faster than you, always catching you when you turn to fire off a volley of shots, and have a really annoying tendency to just appear out of thin air behind your avatar, cutting off escape routes and leaving you zero chance to survive or opportunity to use skill to pull through.
It really does end up feeling as though the only option is to mostly forget about shooting and just leg it around the tiny levels for as long as you can before being overcome, and it leads to you feeling like a cowardly victim more than some killer space marine or actual protagonist. It's repetitive and it's frustrating because it feels like with just a few little tweaks here and there – slow the mass of enemies down slightly, give players a wider field of view in order to see where they're being attacked from and make things just feel less scrappy overall – this could have been a really fun and addictive little budget blast.
Away from the core gameplay itself, there's a quirky little Museum of Unnatural History where you can go wander around between sorties and learn about the enemies you face off against, check out the weapons and equipment at your disposal and have a handful of oddball conversations – this game definitely has a sense of humour – and background lore explaining more about the events that led to WRITHE's worm invasion can be unlocked as you continue to collect gems from dead foes, giving you something to work towards as you die, die and die again.
There are also a handful of different filters to switch between as you play in order to change the aesthetic up a little and the game can be played in both performance and quality modes, giving you the option to downgrade the visuals slightly in order to run and gun at 60fps or minimize blur and play at 30fps.
Even with just three maps and one simple mode to get stuck into, WRITHE could have been an easy recommendation if there was more focus on making your face-offs with the game's worm enemies more balanced. It's so frustratingly close to being an addictive and fun experience and Mission Ctrl Studios have definitely got plenty right here with regards to the look and style of the thing. However, as things stand right now, this one feels like a missed opportunity that nails its art style, has a cool setting and refreshingly straightforward premise but screws the landing with combat that feels scrappy, unfairly punishing, repetitive and frustrating due to the simplistic nature of its enemy AI.
Conclusion
WRITHE is a tiny little budget blaster that nails its old-school aesthetic, is refreshingly straightforward in what it attempts to achieve and has a genuinely fun sci-fi setup. However, scrappy enemy AI that feels badly judged and, more often than not, just straight-up unfair holds the whole thing back, resulting in a shooter that lacks balance and never manages to find itself in the addictive groove it needs to in order to encourage players to stick with its fiendishly difficult combat.
Comments 21
Way to get me interested in a game ive never heard of before and then tell me why it’s not worth trying thanks NL! 👍
at least it's not a retro styled metroidvania
So, is the developer going to support this game with updates to get it right? Or should we all just ignore this game (and NL's little bit clickbaity article title?)?
I'm definitely interested if the Dev fixes all the problems with updates over the next month or two.
Very interesting idea. It is a shame it doesn't seem very fleshed out. There is alot they could do with this style of game if they wanted to. I do slightly sympathize due to such a small team as well, but we have had quite a few one man team success stories is recent memory so I don't know if those feelings are justifed even though this is a 3D game.
If they were going for the N64 shooter vibe...
The 30fps w/ better graphics could be called 'Expansion Pak' Mode.
Getting some Onslaught vibes from this one. i think this actually looks pretty cool. Hopefully they add some more content to the game.
Sort makes me think of the Metroid 64 we never got.
Oh bummer... it looked really cool and reminded me of a game I use to play on the 64. But that review makes it a pass for me.
Hi NintendoLife, thanks so much for the review! It's a shame you didn't feel WRITHE hit the right groove for you (our harshest review!), but we're hoping that upcoming patches might make it a little easier for certain players to have a fighting chance in the early stages of the game. Gyro is already implemented and waiting on Nintendo to push the patch imminently - and new maps should be coming around Easter (all free, of course), along with the aforementioned rejigging to make things a little less harsh on players who felt overwhelmed. Thanks again for the constructive review!
@Dpullam Thanks for checking out our game! A small development team is never an excuse for not hitting a mark - we believe you should always set out to achieve your goal. We'll be constantly updating WRITHE as it continues to find its footing, and our first port of call is making the game a little more accessible without alienating the players who've really enjoyed its devil-daggers-esque brutality! Hopefully after these changes, players who felt overwhelmed in the early stages might have a better chance of getting into the swing of things.
@readyletsgo Hey there - thanks for checking WRITHE out! We always tell our reviewers in our opening e-mails this (but I think sometimes it gets a little lost):
-Gyro is already implemented and coming out imminently (Nintendo just need to do standard approval and its out)
-Free DLC is coming in the form of 2 new maps, each with their own leaderboards.
-A Split-Screen co-op mode will also hopefully be added, although theres no ETA on that at the moment. Our initial tests have been very fun, though!
-We're going to continue balancing the game to make it more accessible to the less 'masochistic' players, whilst maintaining the extreme difficulty that a lot of players have really enjoyed.
Hopefully as these updates roll out, you'll check us out again!
@UmbrageHill We're glad you were interested, even if it was only for a brief moment! We definitely understand that WRITHE is a little overwhelming for some players, but we're working hard to make it more accessible and hopefully you'll check us out again someday!
@MissionCtrlStudios It's really cool that you guys are responding to criticism and stuff. I watched another review on YouTube for a second opinion and it was awesome to see that you guys were in the comments of that video as well, addressing the future of the game and potential updates you were looking into. I took the plunge and bought the game, and I wish you guys the best of luck, because there's seriously a lot of potential here.
@tangeraniumm Thanks so much! Our favourite review is by "KirkCollects" - we picked him out specifically for a review-code because he'd done a video essay on DOOM Eternal and seemed like the kind of guy who'd enjoy a challenge. We've been hard at work on responding to feedback, both in comments and applying criticism to our upcoming patches. We're very excited to keep improving our little game, and super grateful that you've decided to come for the ride! We hope you enjoy playing!
@MissionCtrlStudios thank you for personally responding! I am thinking about picking up the game after looking up some other reviews it looks like fun, and I’m glad to hear you’re patching it and adding levels and gyro support!
I've had my eye on this. It looks interesting. After it's patched a bit (NEED that gyro aiming), I might pick it up.
Because the N64 graphics is what we miss about the console. I'm only able to dust off the console every now and then because I knew the games 20+ years ago and it would feel like rubbing my eyes on a cheese grater otherwise.
@SonOfVon Or another pixelated 8/16 bit rogue like/lite.
@SonOfVon it’s kind of sad when that alone can get me interested in an indie game at this point
@MissionCtrlStudios I decided to dive in and I bought it and it’s very fun and I think I get it, I think this review lead me to believe it was too hard but it’s the right kind of hard. I like it a lot and I don’t think I wouldn’ve tried it if you hadn’t personally responded so kudos.
@Sourcecode We don't remember that feature on the N64 either - but we wanted to give WRITHE's control-feel a more modern edge, plus we'd had a lot of requests for Gyro and we want to be on top of what the players are hungry for!
@UmbrageHill Thanks so much for picking it up! We're super happy you're enjoying it, and we hope you enjoy the free updates coming in the next few months!
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