@gundam00 "no real purpose to grid" actually, since this game is a rogue like, it is purpose full. I'm not even sure how you could play the game without it. It's turn based, and the best way to do a turn based game is through grides. It's like expecting a fire emblem game to not have a grid. You ok? Are you high? Also, how in the hell can you judge a game based on a demo? You barely touched the surface of the game. It's just not intelligent. I played the game all the way through, and I can say that it's deserving of this score: no less no higher.
@Hoerig I don't agree that the storyline was bland. I cried at the end. So I personally think the storyline was great. Although I do agree its not as good as the others for other reasons, one you stated, and I believe the after story should've been much longer.
Comments 2
Re: Review: Pokémon Mystery Dungeon: Gates to Infinity (3DS)
@gundam00 "no real purpose to grid" actually, since this game is a rogue like, it is purpose full. I'm not even sure how you could play the game without it. It's turn based, and the best way to do a turn based game is through grides. It's like expecting a fire emblem game to not have a grid. You ok? Are you high? Also, how in the hell can you judge a game based on a demo? You barely touched the surface of the game. It's just not intelligent. I played the game all the way through, and I can say that it's deserving of this score: no less no higher.
Re: Review: Pokémon Mystery Dungeon: Gates to Infinity (3DS)
@Hoerig I don't agree that the storyline was bland. I cried at the end. So I personally think the storyline was great. Although I do agree its not as good as the others for other reasons, one you stated, and I believe the after story should've been much longer.