@Zeldafan79 I finally got around to playing A Link Between Worlds and it also had that. But for some reason I was about to relate Sturgeon's final note from Wind Waker about "not staying up all night playing" as relevant, when this is about an intervening mechanic. Same principal though, I guess.
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Re: Random: Did You Know Wii's 'Why Not Take A Break' Screen Was Inspired By EarthBound?
@Zeldafan79 I finally got around to playing A Link Between Worlds and it also had that. But for some reason I was about to relate Sturgeon's final note from Wind Waker about "not staying up all night playing" as relevant, when this is about an intervening mechanic. Same principal though, I guess.