Comments 4

Re: Top Hat Studios Issues Statement Regarding Demands To Censor Sense - A Cyberpunk Ghost Story

LunchLoser

@mazz From what I can tell, the people being 'triggered' are a few Chinese trolls who are jumping on this game for portraying China as a capitalist surveillance state nightmare, and they're using the style and the main character's design as an excuse to try and get the game banned. The game is Chinese and takes place in a futuristic, depressing Hong Kong. This isn't a case of anyone going "Think of the children!", it's an attack on a developer for giving a grim portrayal of a very controlling nation.

Re: Final Fantasy: Crystal Chronicles Remaster Pulled From Australia's Switch eShop

LunchLoser

@Wak_mbpt The first two days I didn't seem to get the invites properly, but now they've been working. And either way, once you get invited by a friend, the lobby will appear at the top of your 'join lobby' list, so it's really a non-issue. When people were complaining about the rotating codes at the start start, I expected way worse than this, but it seems like that complaint is just pointless. The progression is annoying, so we've mostly been doing one "full clear" of a dungeon, then three quicker runs to farm for artifacts. It's really baffling how they made the decision to only do story progress one at a time.

Honestly, what makes me more upset than the online is the fact that they didn't make any changes the game desperately needed. They could've improved the chalice-carrying system, put Defend on a dedicated button, and made attack combination take a bit less time, but the game is still just as mediocre as I rember it. I loved CC for its atmosphere, with the voice introducing each stage, and the shiver-inducing music; it's really a feeling that even the later Chronicles games didn't capture. I just wish they made a good game to go along with it.

Re: Final Fantasy: Crystal Chronicles Remaster Pulled From Australia's Switch eShop

LunchLoser

@Wak_mbpt What are you talking about with rotating invite codes? Those are only to play with randoms. I'm playing with three friends and we haven't touched a code since River Belle. If you're playing with anyone for more than one dungeon, you send a one-time six-digit friend code to each other, then you can always join each other's party code-free.

I love the original FFCC and this port has a lot of problems (and does nothing to improve the fact that CC is a not-great game to begin with) but please don't straight-up lie to make the game look worse. It doesn't need that.