I don’t understand why Nintendo insists on sticking with Microsd for a device this big. With a full size SD, manufacturers have less technical challenges with high capacity cards and they are slightly lower cost. Then the Microsd versions still work with the adapters they’re bundled with anyway for those who want them.
We’re not trying to maximize space in a tiny 3DS anymore
@jess_elizabeth_reed Thanks for the reply and the extra info! Hopefully Dungeon Dice Monsters comes back to me pretty quick.
We’ll have to see about the others I haven’t played. Maybe some folks will have some old ‘how to’ guides floating around on gamefaqs for some of these games haha
@jess_elizabeth_reed How was the quality of the included manuals? I remember a lot of these older games heavily relying on their manuals to explain the rules. But the amount of detail in those could be pretty hit or miss from game to game
I was really looking forward to trying out some of the non-card centered games in the pack but it might be difficult to hop into if the manuals are poorly written. I remember not being to play dungeon dice monsters well until I read through the GBA manual a few times back in the day
I see where your coming from with your argument but you’ve fallen into the trap you mention where if a released game is not amazing or bad “everything in-between gets resigned to the halls of "meh" and forgotten forever”
Nintendo had a decent number of new stuff come out over the past few years that got relegated to the meh pool for most people. The Stretchers(late 2019) was a Nintendo developed and published coop game a la Overcooked that I didn’t hear much about after release. Part time UFO(2020) was a great puzzler if a little short, and for the board game enthusiasts the Clubhouse Games: 51 Worldwide Classics (2020) was an amazing time. There was also Good Job! (2020) which was another great puzzler that I think a lot of people overlooked as well. Again not terrible games but not large scale either so people forgot or ignored them. These small games can easily take a year of dev time to polish & put out. Nintendo is constantly doing large and small projects it’s just most go unnoticed when the social media-verse doesn’t latch on to something.
Heck we got a freakin AR Mario Kart last year! Yes it has the Mario Kart branding but it’s still a fresh experience which is something most other IP holders shy away from. How often do the Call of Duty’s and other annual franchises make any meaningful experimentation to gameplay? Nintendo does this quite regularly (for better or for worse...)
Nintendo also funds things behind the scenes that they may not work on directly but sometimes otherwise allow for games we otherwise wouldn’t get (see Bayonetta 2 & 3)
It takes years to make anything larger scale along the lines of a Zelda or Mario and a company like Nintendo is not just going to turn everything they’re prototyping into a new IP. Looking at other large devs with unique IPs like Naughtydog, they don’t even release games once a year because of the scale of the games. The fact Nintendo often has multiple games to release per year is something Nintendo fans take for granted.
The ports and remakes are there to give us something to do with the short attention span everyone seems to have these days. Which is probably more than we deserve with the amount of vitriol constantly slung at the devs when we don’t get the experience WE wanted. If Nintendo DIDNT release the ports and remakes everyone would be crying about Nintendo not releasing anything at all (overlooking their smaller experiments that are quickly forgotten) because the truly new game changing stuff takes so much time time to make
@BensonUii Looking at patch notes Nintendo didn’t put the tourney mode in Arms until update v5.1 which released about 7 months after launch (Jan 31, 2018). Which happened to be after the final content update (read: last new fighter added) v5.0. I’m willing to bet their plans to add it to smash is set for soon after the final fighter dlc pack. Nothing TOs can do but wait, no reason they should’ve expected Nintendo to do this at launch. And griping isn’t gonna get it added any sooner if Nintendo has those plans locked down.
But smash players all around who are complaining really need to chill out, Sakurai is working himself to death for the fans and some people just can’t be happy with this awesome release we got. They’re acting like we’re stuck in the offline console days where games have no way to update once shipped. Nintendo has built a pretty good track record of long term support for the online games like splatoon, arms, and Mario kart.
Comments 5
Re: Struggling For Switch 2 Storage? TeamGroup Launches A Range Of Micro SD Express Cards For The Console
I don’t understand why Nintendo insists on sticking with Microsd for a device this big. With a full size SD, manufacturers have less technical challenges with high capacity cards and they are slightly lower cost. Then the Microsd versions still work with the adapters they’re bundled with anyway for those who want them.
We’re not trying to maximize space in a tiny 3DS anymore
Re: Review: Yu-Gi-Oh! Early Days Collection (Switch) - A Comprehensive Round-Up With A Few Real Winners
@jess_elizabeth_reed Thanks for the reply and the extra info! Hopefully Dungeon Dice Monsters comes back to me pretty quick.
We’ll have to see about the others I haven’t played. Maybe some folks will have some old ‘how to’ guides floating around on gamefaqs for some of these games haha
Re: Review: Yu-Gi-Oh! Early Days Collection (Switch) - A Comprehensive Round-Up With A Few Real Winners
@jess_elizabeth_reed How was the quality of the included manuals? I remember a lot of these older games heavily relying on their manuals to explain the rules. But the amount of detail in those could be pretty hit or miss from game to game
I was really looking forward to trying out some of the non-card centered games in the pack but it might be difficult to hop into if the manuals are poorly written. I remember not being to play dungeon dice monsters well until I read through the GBA manual a few times back in the day
Re: Soapbox: I'm Tired Of Ports And Remakes - Where Are All Nintendo's New Ideas?
I see where your coming from with your argument but you’ve fallen into the trap you mention where if a released game is not amazing or bad “everything in-between gets resigned to the halls of "meh" and forgotten forever”
Nintendo had a decent number of new stuff come out over the past few years that got relegated to the meh pool for most people. The Stretchers(late 2019) was a Nintendo developed and published coop game a la Overcooked that I didn’t hear much about after release. Part time UFO(2020) was a great puzzler if a little short, and for the board game enthusiasts the Clubhouse Games: 51 Worldwide Classics (2020) was an amazing time. There was also Good Job! (2020) which was another great puzzler that I think a lot of people overlooked as well. Again not terrible games but not large scale either so people forgot or ignored them. These small games can easily take a year of dev time to polish & put out. Nintendo is constantly doing large and small projects it’s just most go unnoticed when the social media-verse doesn’t latch on to something.
Heck we got a freakin AR Mario Kart last year! Yes it has the Mario Kart branding but it’s still a fresh experience which is something most other IP holders shy away from. How often do the Call of Duty’s and other annual franchises make any meaningful experimentation to gameplay? Nintendo does this quite regularly (for better or for worse...)
Nintendo also funds things behind the scenes that they may not work on directly but sometimes otherwise allow for games we otherwise wouldn’t get (see Bayonetta 2 & 3)
It takes years to make anything larger scale along the lines of a Zelda or Mario and a company like Nintendo is not just going to turn everything they’re prototyping into a new IP. Looking at other large devs with unique IPs like Naughtydog, they don’t even release games once a year because of the scale of the games. The fact Nintendo often has multiple games to release per year is something Nintendo fans take for granted.
The ports and remakes are there to give us something to do with the short attention span everyone seems to have these days. Which is probably more than we deserve with the amount of vitriol constantly slung at the devs when we don’t get the experience WE wanted. If Nintendo DIDNT release the ports and remakes everyone would be crying about Nintendo not releasing anything at all (overlooking their smaller experiments that are quickly forgotten) because the truly new game changing stuff takes so much time time to make
Re: Locked Character Roster In Smash Bros. Ultimate Raises Concerns About Tournament Play
@BensonUii Looking at patch notes Nintendo didn’t put the tourney mode in Arms until update v5.1 which released about 7 months after launch (Jan 31, 2018). Which happened to be after the final content update (read: last new fighter added) v5.0. I’m willing to bet their plans to add it to smash is set for soon after the final fighter dlc pack. Nothing TOs can do but wait, no reason they should’ve expected Nintendo to do this at launch. And griping isn’t gonna get it added any sooner if Nintendo has those plans locked down.
But smash players all around who are complaining really need to chill out, Sakurai is working himself to death for the fans and some people just can’t be happy with this awesome release we got. They’re acting like we’re stuck in the offline console days where games have no way to update once shipped. Nintendo has built a pretty good track record of long term support for the online games like splatoon, arms, and Mario kart.