Please give us a "Director's Cut" of Double Dragon Advance that includes all of the content that they were not able to include in the version that released.
Tencent, please fix the bugs/glitches in Arena of Valor for Switch.
We need to be able to choose and pick our builds before a match and have it actually be reflected for that match instead of only taking effect after the match is over. As it stands, I have to pick my loadout from the item building page first before going into a match. I need to be able to pick my build while I'm selecting my character for a match so I can accommodate the team composition correctly.
@AshFoxX I would like to be able to play two player co-op with two Switch consoles, so each of us can have our own full screen. Even local wireless or LAN would be nice. I want the same for Hyrule Warriors as well.
This is one of my favorite games of all time. It is very difficult, but not impossible. to beat. Even the story has cool plot twists. The synchronized double cyclone spin kick is an actual thing that looks different from ones that aren't in sync, and another cool move is to reverse the direction of the Summer-Assault in midair in order to send your enemy flying off in to opposite direction.
Double Dragon II is one of my favorite games of all time. The only thing missing from the Virtual Console versions is the ability to share my save file between the Wii U and 3DS versions. Also, I wish I could use the NES Max on the Virtual Console.
I upgraded from the original 3DS to an XL. I want to download this onto my old 3DS. I have my NNID set up on my 3DS XL. Do I need to create a second NNID on my old 3DS in order to download 4 Swords onto it?
"would you consider a level editor to be an important feature in the Wii U version?"
I consider a level editor to be an important feature in the Wii U version. If it would delay the release of the game, then perhaps you can add it as DLC once the Wii U level editor is completed. Regardless, the Wii U version should have a level editor, one way or the other.
Development Policy Improvements from WiiWare through eShop to Wii U
I read about how upset Beamdog’s Trent Oster was with his experience on WiiWare, but I have also heard good things, from Renegade Kid’s Jools Watsham, about Nintendo’s eShop service in regards to how good the experience is for developers. It seems to me that Nintendo has changed their online service policies enough so that whatever faults Beamdog had with WiiWare will no longer apply to the 3DS and Wii U’s online services. However, Beamdog’s unwillingness to work with Nintendo anymore makes it seem as if nothing has changed.
Do you know if the sales performance thresholds before payments of royalties policy has been changed? If so, what is the new policy? Does Nintendo allow developers to set their own prices? What is Nintendo’s policy for promoting online titles? Has Nintendo’s certification process improved? If so, then what are the improvements? Can you describe Nintendo’s online development process in terms of how developers earn money? I have seen write ups of the WiiWare process, but I have not seen much about the eShop process, especially concerning payments and royalties. Basically, I’m trying to figure out if Beamdog is being stupid by neglecting to work with Nintendo in the future based on what happened in the past or if their concerns are still legitimate. If we know what all of the policies are, then we can decide for ourselves if they are reassuring, reasonable, or restrictive. Thank you.
There could be a Darkstalkers game that will only be out on the HD systems, and if we’re lucky, then it may come out for the 3DS too. I really like Darkstalkers, I wish Demitri had been in more games. However, it's about as difficult to get excited about it as it was to get excited about Marvel vs Capcom 3 because I only own Nintendo systems. It seems that the Nintendo 3DS is the only chance I have of playing mutiplatform titles. They don’t even have Super Street Fighter IV or Marvel vs Capcom 3, or even Super Street Fighter II HD Remix for PC or Onlive. I want all of these games, but the only one I could ever get was Super Street Fighter IV for the 3DS. I don’t think I’ll actually get to play whatever it is they are trying to hype up.
Back in the day, I played Rival Turf because Final Fight on SNES wasn't 2 players. So, yea I might get this. I already did get Final Fight 2 & 3 though. What I really need are Double Dragon 2, 3, & Super. for the Virtual Console.
Sad news: PictoChat is dead. Good news: it's been replaced with a true online chat forum. Messaging gives you the same doodling/writing capabilities as those in PictoChat, only this time you communicate with online friends. Now you'll be able to tell your mates exactly what you thought of that Mario Kart blue shell on the finish line."
User Code System with Game/User Access and Availability Controls Solution
There should be one User Code for each user, instead of using a separate Friend Code for each game. The Nintendo 3DS system should include a menu in its firmware that allows you to control, organize and choose which of your games will be accessible to particular users that you have User Codes for.
For example, Let’s say that I have the games Nintendogs + Cats, Super Street Fighter IV 3D Edition, and Animal Crossing 3DS. Let’s say that I would like to play online games with the users Brother, Friend, and Acquaintance.
I want to be able to play all three of my games online with Brother; I want to play Street Fighter and Nintendogs with Friend, but I do not trust him to be in my town in Animal Crossing; I want to play Nintendogs online with Acquaintance, but I don’t want to play with him in Street Fighter or Animal Crossing.
Using the old Wii and DS/DSi Friend Code System, I would give my Friend Codes from all three games to Brother, and I would receive all three of his Friend Codes. Then, I would give only two of my Friend Codes, the one for Street Fighter and the one for Nintendogs, to Friend, and I would receive those two Friend Codes from him. Finally, I would swap Friend Codes for only Nintendogs with Acquaintance.
Using the new 3DS User Code System, I would give my User Code to each of the other three users, Brother, Friend, and Acquaintance, and I would receive each of their User Codes (Just one User Code from each of them). Then, I would go to the menu in the Nintendo 3DS firmware and organize the settings so that Brother has access to all three games, Friend sees only Street Fighter and Nintendogs, and Acquaintance can only see that I have Nintendogs.
The User Code System also allows for more customization. As with Monster Hunter Tri, having a User Code allows me to use any User name that I want for my account (Even if it is in use by other users). Also, it has the added benefit of allowing me to change these settings as I see fit. Besides having the ability to change my username whenever I want, I would no longer be stuck with someone having a Friend Code for my game where I no longer want to play online with that person. For example, if I no longer wanted to play Nintendogs with Acquaintance, I could hide the game from his view. Or, if I don’t want to play Street Fighter with Friend anymore, I can hide that game from his view. It would also be convenient to add games to users as well. If I wanted to play Street Fighter with Acquaintance I can make it available for him to see that I have it. Or, if I wanted to play Animal Crossing with Friend I can make that game available to him, all without having to provide or retrieve more Friend Codes. The User Code System should even be able to allow multiple users to login to a single Nintendo 3DS system with each of their configurations saved for them (Think of single system households with multiple Nintendo 3DS users).
I hope that this has been explained clearly enough. I believe that this will work, and I hope that Nintendo uses a system like this. As inconvenient as it is to use Friend Codes in their current state, at least it functionally keeps Friend and Acquaintance out of my Animal Crossing town. I would not prefer a system that allowed anyone with my User Code to connect to any of my games or even show them which games I own. As long as there is a way for me to control, set up, and organize which of my games are available to which users, then I’m good. That is why have not been too upset with the current system. However, I believe that this can be done in the firmware instead of through the use of multiple Friend Codes. With the Nintendo 3DS, now is an opportunity to improve the efficiency and convenience of a functionally effective system.
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Re: Nintendo's Official Camera "Attach Rate" With Switch 2 Revealed For US
I bought three official Nintendo Switch 2 cameras, so it's not my fault that they didn't sell well.
Re: The Campaign To Get Double Dragon Neon On Switch Hots Up
Please give us a "Director's Cut" of Double Dragon Advance that includes all of the content that they were not able to include in the version that released.
Re: Chinese Video Game Giant Tencent Forms New "Nintendo Cooperation Department"
Tencent, please fix the bugs/glitches in Arena of Valor for Switch.
We need to be able to choose and pick our builds before a match and have it actually be reflected for that match instead of only taking effect after the match is over. As it stands, I have to pick my loadout from the item building page first before going into a match. I need to be able to pick my build while I'm selecting my character for a match so I can accommodate the team composition correctly.
Re: Review: Human: Fall Flat (Switch eShop)
@AshFoxX I would like to be able to play two player co-op with two Switch consoles, so each of us can have our own full screen. Even local wireless or LAN would be nice. I want the same for Hyrule Warriors as well.
Re: Random: EA Executive is as Non-Committal to NX as Possible, PR Assistant Approves
@Souldin I think the game you're talking about might be Scarface, not The Godfather.
Re: Review: Double Dragon III: The Sacred Stones (Wii U eShop / NES)
One of the best.
This is one of my favorite games of all time. It is very difficult, but not impossible. to beat. Even the story has cool plot twists. The synchronized double cyclone spin kick is an actual thing that looks different from ones that aren't in sync, and another cool move is to reverse the direction of the Summer-Assault in midair in order to send your enemy flying off in to opposite direction.
Re: Interview: IRONFALL Invasion's Developers on Bringing Third-Person Shooting to the 3DS Masses
@WinterWarm That I shall. Thank you.
Re: Interview: IRONFALL Invasion's Developers on Bringing Third-Person Shooting to the 3DS Masses
I would like to have co-op multiplayer through a campain in IronFall please.
Re: Review: Double Dragon II: The Revenge (Wii U eShop / NES)
Double Dragon II is one of my favorite games of all time. The only thing missing from the Virtual Console versions is the ability to share my save file between the Wii U and 3DS versions. Also, I wish I could use the NES Max on the Virtual Console.
Re: The Legend of Zelda: Four Swords Anniversary Edition Available For Free Right Now in North America
I upgraded from the original 3DS to an XL. I want to download this onto my old 3DS. I have my NNID set up on my 3DS XL. Do I need to create a second NNID on my old 3DS in order to download 4 Swords onto it?
Re: Talking Point: An Unplanned Flash Sale Looked Like Retail Download Genius from Nintendo
I'm still waiting for Nintendo Land and Wii Party U to become available for purchase on the US eShop.
Re: Interview: WayForward on Shantae's Past, Present and Future
"Like BIG surprises", like co-op!
Re: Turns Out Destiny Could Be Coming To The Wii U After All
What, no 3DS?
Re: Interview: Two Tribes - Toki Tori 2
"would you consider a level editor to be an important feature in the Wii U version?"
I consider a level editor to be an important feature in the Wii U version. If it would delay the release of the game, then perhaps you can add it as DLC once the Wii U level editor is completed. Regardless, the Wii U version should have a level editor, one way or the other.
Re: Review: Double Dragon II: The Revenge (Wii Virtual Console / NES)
This is probably still my favorite NES game.
Re: Interview: Trent Oster - WiiWare from a Developer's Perspective
"If the Wii U takes off and a number of independent developers do well on the platform we might take another look at it."
"I've looked through the 3DS eShop and it looks a hell of a lot better than the WiiWare store."
That's exactly what I needed to hear.
Also, "I'd like to see sales and developer features, show us the people who make the games."
We can see that Nintendo is already starting to do this by allowing Jools Watsham to get his own eShop corner.
Re: Talking Point: Lessons to be Learned from WiiWare and Beamdog
Development Policy Improvements from WiiWare through eShop to Wii U
I read about how upset Beamdog’s Trent Oster was with his experience on WiiWare, but I have also heard good things, from Renegade Kid’s Jools Watsham, about Nintendo’s eShop service in regards to how good the experience is for developers. It seems to me that Nintendo has changed their online service policies enough so that whatever faults Beamdog had with WiiWare will no longer apply to the 3DS and Wii U’s online services. However, Beamdog’s unwillingness to work with Nintendo anymore makes it seem as if nothing has changed.
Do you know if the sales performance thresholds before payments of royalties policy has been changed? If so, what is the new policy? Does Nintendo allow developers to set their own prices? What is Nintendo’s policy for promoting online titles? Has Nintendo’s certification process improved? If so, then what are the improvements? Can you describe Nintendo’s online development process in terms of how developers earn money? I have seen write ups of the WiiWare process, but I have not seen much about the eShop process, especially concerning payments and royalties. Basically, I’m trying to figure out if Beamdog is being stupid by neglecting to work with Nintendo in the future based on what happened in the past or if their concerns are still legitimate. If we know what all of the policies are, then we can decide for ourselves if they are reassuring, reasonable, or restrictive. Thank you.
Re: Review: Hearts Spades Euchre (DSiWare)
Can you use download play to play 2 players vs the CPU in Spades?
Re: The Hidden Finds Its Way to the 3DS This October
Is this the same game that had the trailer of the girl getting scared?
Re: Rumour: We May See Big Capcom Announcements Next Week
DarkStalkers Dimensions
There could be a Darkstalkers game that will only be out on the HD systems, and if we’re lucky, then it may come out for the 3DS too. I really like Darkstalkers, I wish Demitri had been in more games. However, it's about as difficult to get excited about it as it was to get excited about Marvel vs Capcom 3 because I only own Nintendo systems. It seems that the Nintendo 3DS is the only chance I have of playing mutiplatform titles. They don’t even have Super Street Fighter IV or Marvel vs Capcom 3, or even Super Street Fighter II HD Remix for PC or Onlive. I want all of these games, but the only one I could ever get was Super Street Fighter IV for the 3DS. I don’t think I’ll actually get to play whatever it is they are trying to hype up.
Re: Brawl Brothers
Back in the day, I played Rival Turf because Final Fight on SNES wasn't 2 players. So, yea I might get this. I already did get Final Fight 2 & 3 though. What I really need are Double Dragon 2, 3, & Super. for the Virtual Console.
Re: Talking Point: The 3DS Friends List is Severely Lacking
"And what is Wi-Fi messaging?
Sad news: PictoChat is dead. Good news: it's been replaced with a true online chat forum. Messaging gives you the same doodling/writing capabilities as those in PictoChat, only this time you communicate with online friends. Now you'll be able to tell your mates exactly what you thought of that Mario Kart blue shell on the finish line."
Re: Review: Super Monkey Ball 3D (3DS)
Does Super Monkey Ball 3D feature download play for multiplayer from one cartridge like Steel Diver does? Thank you.
Re: Super Street Fighter IV 3D Takes the Fight to the World
User Code System with Game/User Access and Availability Controls Solution
There should be one User Code for each user, instead of using a separate Friend Code for each game. The Nintendo 3DS system should include a menu in its firmware that allows you to control, organize and choose which of your games will be accessible to particular users that you have User Codes for.
For example, Let’s say that I have the games Nintendogs + Cats, Super Street Fighter IV 3D Edition, and Animal Crossing 3DS. Let’s say that I would like to play online games with the users Brother, Friend, and Acquaintance.
I want to be able to play all three of my games online with Brother; I want to play Street Fighter and Nintendogs with Friend, but I do not trust him to be in my town in Animal Crossing; I want to play Nintendogs online with Acquaintance, but I don’t want to play with him in Street Fighter or Animal Crossing.
Using the old Wii and DS/DSi Friend Code System, I would give my Friend Codes from all three games to Brother, and I would receive all three of his Friend Codes. Then, I would give only two of my Friend Codes, the one for Street Fighter and the one for Nintendogs, to Friend, and I would receive those two Friend Codes from him. Finally, I would swap Friend Codes for only Nintendogs with Acquaintance.
Using the new 3DS User Code System, I would give my User Code to each of the other three users, Brother, Friend, and Acquaintance, and I would receive each of their User Codes (Just one User Code from each of them). Then, I would go to the menu in the Nintendo 3DS firmware and organize the settings so that Brother has access to all three games, Friend sees only Street Fighter and Nintendogs, and Acquaintance can only see that I have Nintendogs.
The User Code System also allows for more customization. As with Monster Hunter Tri, having a User Code allows me to use any User name that I want for my account (Even if it is in use by other users). Also, it has the added benefit of allowing me to change these settings as I see fit. Besides having the ability to change my username whenever I want, I would no longer be stuck with someone having a Friend Code for my game where I no longer want to play online with that person. For example, if I no longer wanted to play Nintendogs with Acquaintance, I could hide the game from his view. Or, if I don’t want to play Street Fighter with Friend anymore, I can hide that game from his view. It would also be convenient to add games to users as well. If I wanted to play Street Fighter with Acquaintance I can make it available for him to see that I have it. Or, if I wanted to play Animal Crossing with Friend I can make that game available to him, all without having to provide or retrieve more Friend Codes. The User Code System should even be able to allow multiple users to login to a single Nintendo 3DS system with each of their configurations saved for them (Think of single system households with multiple Nintendo 3DS users).
I hope that this has been explained clearly enough. I believe that this will work, and I hope that Nintendo uses a system like this. As inconvenient as it is to use Friend Codes in their current state, at least it functionally keeps Friend and Acquaintance out of my Animal Crossing town. I would not prefer a system that allowed anyone with my User Code to connect to any of my games or even show them which games I own. As long as there is a way for me to control, set up, and organize which of my games are available to which users, then I’m good. That is why have not been too upset with the current system. However, I believe that this can be done in the firmware instead of through the use of multiple Friend Codes. With the Nintendo 3DS, now is an opportunity to improve the efficiency and convenience of a functionally effective system.