Super Street Fighter IV: 3D Edition is undoubtedly one of the most anticipated 3DS titles, making use of many of the machine's new features, including its Internet capabilities. Capcom is promising a lag-free and fully-developed online experience for the title, as detailed at AndriaSang.
Taking the Arcade Request feature from its big console brethren, even if you're playing solo you'll be able to receive challenges from online players all over the world. If you don't want to take the fight online, you can play local multiplayer in a range of modes including Download Play, letting you share a little Super Street Fighter IV wherever you go. Apparently those who have downloaded the demo from another player can pass it on as well, paving the way for a future filled with street fighting action.
The original Famitsu report also mentions Friend Codes and Friends Lists, though no further details were mentioned, and it seems these will not be compulsory in order to play against others online. We should have all the information you need next week after Nintendo's dual events in Amsterdam and New York.
[source andriasang.com]
Comments 32
Friend Codes.....I hope this means something other then what i think it does....
Everything about this sounds really great.
I'm especially excited about the download play and the worldwide online.
lag free ey? ... I seem to remember the same thing being said about Brawl......
I'm a big SSFIV fan so I'm most looking forward to getting to grips with this next week, especially as I've heard the game's producer Yoshinori Ono will be there. I'd better wear my Guile t-shirt!
Just a universal code please.
I dont remember them saying Brawl would be lag free, but I'm not worried, they seemed to have gotten it right in Monster Hunter at the very least, I'm really looking forward to this.
And yes, please, just one Friend Code for the 3DS itself, that would be fine.
Friend Codes again!?
I really can't wait for the 3DS, even though I am... lol
Maybe I'll just do what Cartman did and freeze myself...
If they do a console only friend code then that's fine
one FC for all games would be OK with me...
@BlueBandanaJake
"Still, we're very happy to report that our two-on-two experience perfectly mimicked Nintendo's own – in other words, one-hundred percent lag free and two-hundred percent awesome"
http://au.wii.ign.com/articles/849/849570p1.html
ok, so that was IGN and Nintendo at the time were doing their usual getting everyone prepared for disappointed. Still, it was strongly suggested at the time that online play would be significantly better than what we ended up with when it was taken out of the dev sandbox.
If Capcom does the same wonderful job it did with Tatsunoko vs Capcom, it's really gonna be great. /sarcasm
Right here, right now, I'm calling bull, but I guess we'll have to find out when everyone gets their 3DS's and plays their copies of Super Street Fighter IV 3D...over WiFi 802.11 b/g, over their individual broadband carriers of varying transmission speeds, over the vast expanses of the internet.
I don't believe. Should still be plenty enjoyable though, but Lag-Free = Bull.
Awesome, I love that feature!
@skywake: Of course, it's not Nintendo saying anything about lag-free online, it's Capcom this time, so comparing them is slightly different.
Anyway, this should be good! Of course, I'll probably have to get used to the more complicated combo system after playing TvC...
I can't help but also laugh at the lag free part. Everyme has different internet connection so if I'm playing someone with a bad connection am I expected to just see them drop or the lag monster!
I just got SSF4 for PS3 yesterday and I'm loving it. I wonder how this portable version will hold up?
There's no reason a game can't have virtually lag free online. I've never had an issue with Mario Kart or Goldeneye.
There's nothing inherently wrong with friendcodes IF
1) Only one friendcode per system.
2) You can exchange codes in game. Since it seems the OS will be running behind any game (you can get messages for online matches while playing offline), I don't see why you couldn't add to your friendslist online.
If ninty doesn't implement those features, everything they said about improving their online system is lies and deceit. The Wii has opened up with pressure from third parties, but a unified friend list for all games on the console would be ideal. Hopefully they get it right.
I wonder how much battery power is used when playing 3DS games online?
thats a big promise to make
I hope the 3DS friend codes are our usernames instead of numbers.
Shooooooo-Ryu-Kennn!!!!!
Friend codes are not too bad as people make it out to be. It's good to be able to have games with separate friendlists from another. Then again, I think it's hard to think that someone will fill up them 1000 or so slots accross 10 games or something.
Maybe a 3DS code similar to the Wii's, however, I REALLY hope that ALL games will be able to have people send requests through their friend list on the 3DS address book and in-game shows who has the game on their address book (such as The Conduit, and to a lesser degree, Metroid Prime 3/Trilogy).
Because there are a handful of games that seem to lack this feature on Wii and I just don't know why. Take advantage of such a simple feature :/
DAMN IT! friend codes!
That kinda seems like a bold statement...
Let's hope these friend codes are simpler then the last ones... or at least automatic.
I think I understand why people complain about friend codes. I was about to go off on a lot of people but I think a code for all games is a great idea. Time to email Nintendo.
Eh, I don't see the apeal of Online. I'll never use it but a few times if any.
Good online or not, I'm still buying it!
Especially if that ninja hottie Ibuki is in it.
You know I don't understand why capcom didn't just port this game to the wii a long time ago.
User Code System with Game/User Access and Availability Controls Solution
There should be one User Code for each user, instead of using a separate Friend Code for each game. The Nintendo 3DS system should include a menu in its firmware that allows you to control, organize and choose which of your games will be accessible to particular users that you have User Codes for.
For example, Let’s say that I have the games Nintendogs + Cats, Super Street Fighter IV 3D Edition, and Animal Crossing 3DS. Let’s say that I would like to play online games with the users Brother, Friend, and Acquaintance.
I want to be able to play all three of my games online with Brother; I want to play Street Fighter and Nintendogs with Friend, but I do not trust him to be in my town in Animal Crossing; I want to play Nintendogs online with Acquaintance, but I don’t want to play with him in Street Fighter or Animal Crossing.
Using the old Wii and DS/DSi Friend Code System, I would give my Friend Codes from all three games to Brother, and I would receive all three of his Friend Codes. Then, I would give only two of my Friend Codes, the one for Street Fighter and the one for Nintendogs, to Friend, and I would receive those two Friend Codes from him. Finally, I would swap Friend Codes for only Nintendogs with Acquaintance.
Using the new 3DS User Code System, I would give my User Code to each of the other three users, Brother, Friend, and Acquaintance, and I would receive each of their User Codes (Just one User Code from each of them). Then, I would go to the menu in the Nintendo 3DS firmware and organize the settings so that Brother has access to all three games, Friend sees only Street Fighter and Nintendogs, and Acquaintance can only see that I have Nintendogs.
The User Code System also allows for more customization. As with Monster Hunter Tri, having a User Code allows me to use any User name that I want for my account (Even if it is in use by other users). Also, it has the added benefit of allowing me to change these settings as I see fit. Besides having the ability to change my username whenever I want, I would no longer be stuck with someone having a Friend Code for my game where I no longer want to play online with that person. For example, if I no longer wanted to play Nintendogs with Acquaintance, I could hide the game from his view. Or, if I don’t want to play Street Fighter with Friend anymore, I can hide that game from his view. It would also be convenient to add games to users as well. If I wanted to play Street Fighter with Acquaintance I can make it available for him to see that I have it. Or, if I wanted to play Animal Crossing with Friend I can make that game available to him, all without having to provide or retrieve more Friend Codes. The User Code System should even be able to allow multiple users to login to a single Nintendo 3DS system with each of their configurations saved for them (Think of single system households with multiple Nintendo 3DS users).
I hope that this has been explained clearly enough. I believe that this will work, and I hope that Nintendo uses a system like this. As inconvenient as it is to use Friend Codes in their current state, at least it functionally keeps Friend and Acquaintance out of my Animal Crossing town. I would not prefer a system that allowed anyone with my User Code to connect to any of my games or even show them which games I own. As long as there is a way for me to control, set up, and organize which of my games are available to which users, then I’m good. That is why have not been too upset with the current system. However, I believe that this can be done in the firmware instead of through the use of multiple Friend Codes. With the Nintendo 3DS, now is an opportunity to improve the efficiency and convenience of a functionally effective system.
they said the same thing with brawl... "lag-free" HA. what that translates to is, "when you have a decent internet connection, you wont lag". I GUARANTEE you, if your connected w/ some cheap red/1 bar connection, you will LAG!! MUAHAHAHA
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