@KryptoniteKrunch virtual are both more iconic to Nintendo fandom, and far cheaper to the consumer and company than these ports. There’s also two home consoles’ and three handhelds worth of precedence for backwards compatibility, and virtual console. Perhaps mildly hypocritical but it’s hardly comparable.
Moreover this is unless I’m mistaken the 3rd article in a week begging for ports. The reason people don’t like ports is because they’re not worth the fuss or the full MSRP of that of a new game. Also bold claim, 95% of people who consistently browse this website have the means to play these games. Just because you’re playing it handheld doesn’t mean it’s new.
@MrMetroid I’m so excited, it was a disappointing launch game but I Love it cus it’s on the switch now. The fact that that game is being spoken about with even a modicum of enthusiasm makes feel like I’m taking crazy pills.
@electrolite77 the quantity might be typical the quality is subpar. Regardless of how my opinion mislaligns or aligns with others, truth is not a matter of agreement.
This article is mistaken; and I believe time will vindicate my “interpretations”.
Also your right, it is very difficult for me to consider any year as great: I have standards as you probably do too.
@electrolite77 I’ve beaten world of light in smash as of yesterday hour 1 is equivalent to hour 30, as seen in the tenuous connections the fights have to the spirits they represent. Not a lot of development went in that, even if one thinks requesting archived promo art is strenuous. Outside of 6 characters and 4 stages, it’s all legacy content, and even in that department it’s lacking when you consider all the missing modes. It was put together in 2 years while the others were put together in at least 3 or more. Like I care about 92 on metacritic.
As for ports, they’re fine, but million sellers while profitable are not big deals and they don’t excuse the absence of new games; by new I mean developed from the start for the particular system they’re sold on. There are far too many teams that have been dormant for too long,
It was a bad year like 2013. The only difference is that the Wii u was a failure commercially while the switch is not. I judge things by effort and craft not sales figures. octopath evoked FF3; it by hearsay at least doesn’t touch it or come close( l haven’t played it myself). Mario aces evoked Mario advance, it wasn’t that at all.
I will not applaud lazy Nintendo products.
I’m not saying the Wii u was great, I’m saying the switch is hot garbage for this year, whilw last year was “good”.
@electrolite77 by November 2013 the end of Wii U’s first year on market, they had released Nintendo land super Mario U pikmin 3, nes remix, Windwaker HD(a worthy remaster) and Super Mario 3D world, in addition to the 3rd party exclusives Of LEGO city, Zombie U and Wonderful 101. Then there’s the 3ds which saw the release of Luigi’s mansion 2, Link between worlds, Pokemon X, and Y, Fire Emblem awakening and bunch of other games. I dont consider 2013 a super awesome year, neither did anyone else. 2018’s well and worthy Kirby, content light Mario tennis, disappointing octopath, shallow Labo, and cobbled together smash don’t sound superior to 2013 exclusive output.
As for the ports that are new to some people, outside of Mario kart deluxe and some indie success stories, sales figures would indicate their old news to most people. I prefer games that are new to everybody not just some people.
I think 2018 pales in comparison to the Wii u 2012-2015 outputs, not to mention the 3ds outputs. Additionally Nintendo and fan websites weren’t pretending that lazy ports of 5-10 year old games counted as actual new releases.
@Romeo-75 I’m not saying that the switch has reached but after about year 3 if I’m not mistaken, the bulk of creators have done their best work on the system. year 2 is wrapping up, and I’m not impressed, especially by content that is pulled from somewhere else or very reminiscent of past titles. As an owner of Wii U, you probably already played Mario kart 8: almost two years in and not even an announcement of Mario Kart 9. Another thing to keep in mind for the switch is that whether or not Nintendo will admit it, it is both a successor to the 3ds and the Wii u. I expect an output from the 1st party that represents that fact. Since you mentioned the Wii u functionality; Can you imagine how great breath of the Wild would’ve been if it had the functionality of WW HD or pikmin 3 implemented?
Schilling at its finest; time will vindicate me when I say that the Switch is Nintendo at its most creatively lacklustre. Additionally the hardware is a hot mess, months after sending the system in to fix my left joycon, I’ve now discovered that my right shoulder no longer reads as an input. Also the rails on the joycon continue to wear out against the brackets. The only real notable release by Nintendo was a game that would’ve been a better release on Wii u had they not gutted all its great functionality.
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Re: Feature: 30 Third-Party Nintendo Switch Ports We'd Love To See In 2019
@KryptoniteKrunch virtual are both more iconic to Nintendo fandom, and far cheaper to the consumer and company than these ports. There’s also two home consoles’ and three handhelds worth of precedence for backwards compatibility, and virtual console. Perhaps mildly hypocritical but it’s hardly comparable.
Moreover this is unless I’m mistaken the 3rd article in a week begging for ports. The reason people don’t like ports is because they’re not worth the fuss or the full MSRP of that of a new game. Also bold claim, 95% of people who consistently browse this website have the means to play these games. Just because you’re playing it handheld doesn’t mean it’s new.
Re: Feature: 30 Third-Party Nintendo Switch Ports We'd Love To See In 2019
Apparently the switch isn’t successful enough to spend resources on new games.
Re: Feature: 30 Third-Party Nintendo Switch Ports We'd Love To See In 2019
@Tasuki these articles are embarrassing
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
@MrMetroid I’m so excited, it was a disappointing launch game but I Love it cus it’s on the switch now. The fact that that game is being spoken about with even a modicum of enthusiasm makes feel like I’m taking crazy pills.
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
@Mrtoad I stand corrected, doesn’t make the game anymore impressive.
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
@electrolite77 the quantity might be typical the quality is subpar. Regardless of how my opinion mislaligns or aligns with others, truth is not a matter of agreement.
This article is mistaken; and I believe time will vindicate my “interpretations”.
Also your right, it is very difficult for me to consider any year as great: I have standards as you probably do too.
Happy new year.
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
@electrolite77 I’ve beaten world of light in smash as of yesterday hour 1 is equivalent to hour 30, as seen in the tenuous connections the fights have to the spirits they represent. Not a lot of development went in that, even if one thinks requesting archived promo art is strenuous. Outside of 6 characters and 4 stages, it’s all legacy content, and even in that department it’s lacking when you consider all the missing modes. It was put together in 2 years while the others were put together in at least 3 or more. Like I care about 92 on metacritic.
As for ports, they’re fine, but million sellers while profitable are not big deals and they don’t excuse the absence of new games; by new I mean developed from the start for the particular system they’re sold on. There are far too many teams that have been dormant for too long,
It was a bad year like 2013. The only difference is that the Wii u was a failure commercially while the switch is not. I judge things by effort and craft not sales figures. octopath evoked FF3; it by hearsay at least doesn’t touch it or come close( l haven’t played it myself). Mario aces evoked Mario advance, it wasn’t that at all.
I will not applaud lazy Nintendo products.
I’m not saying the Wii u was great, I’m saying the switch is hot garbage for this year, whilw last year was “good”.
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
@electrolite77 by November 2013 the end of Wii U’s first year on market, they had released Nintendo land super Mario U pikmin 3, nes remix, Windwaker HD(a worthy remaster) and Super Mario 3D world, in addition to the 3rd party exclusives Of LEGO city, Zombie U and Wonderful 101. Then there’s the 3ds which saw the release of Luigi’s mansion 2, Link between worlds, Pokemon X, and Y, Fire Emblem awakening and bunch of other games. I dont consider 2013 a super awesome year, neither did anyone else. 2018’s well and worthy Kirby, content light Mario tennis, disappointing octopath, shallow Labo, and cobbled together smash don’t sound superior to 2013 exclusive output.
As for the ports that are new to some people, outside of Mario kart deluxe and some indie success stories, sales figures would indicate their old news to most people. I prefer games that are new to everybody not just some people.
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
@MrMetroid dude we got so many games....that are lazy ports of 5-10 year old games I already owned. Your standards are to high.
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
@WOLF13 The ports wouldn’t be so bad if people stopped pretending they were major releases. As for the new games, not a lot of effort either.
Re: Feature: Nintendo's 2018: A Remarkable Year In Review
I think 2018 pales in comparison to the Wii u 2012-2015 outputs, not to mention the 3ds outputs. Additionally Nintendo and fan websites weren’t pretending that lazy ports of 5-10 year old games counted as actual new releases.
Re: Review: Super Smash Bros. Ultimate - The Absolute Pinnacle Of Nintendo's Fighting Series
I just beat world of light and it’s total trash, and that’s the only “new” thing in this game. 6.5/10
Re: Feature: 17 Remasters We'd Love To See On Switch In 2019
Link to past would look like garbage in the Link between worlds engine.
Re: Feature: 17 Remasters We'd Love To See On Switch In 2019
How about a list new games you want, or is the consensus that the switch only is good for repurposed content
Re: Soapbox: 8 Nintendo 3DS Games We'd Love To See On Switch
@MasterGraveheart I like new games, how about those?
Re: Guide: Every Nintendo Console Ranked From Worst To Best
@DarkCojiro it’s embarrassing
Re: Guide: Every Nintendo Console Ranked From Worst To Best
@Romeo-75 I’m not saying that the switch has reached but after about year 3 if I’m not mistaken, the bulk of creators have done their best work on the system. year 2 is wrapping up, and I’m not impressed, especially by content that is pulled from somewhere else or very reminiscent of past titles. As an owner of Wii U, you probably already played Mario kart 8: almost two years in and not even an announcement of Mario Kart 9. Another thing to keep in mind for the switch is that whether or not Nintendo will admit it, it is both a successor to the 3ds and the Wii u. I expect an output from the 1st party that represents that fact. Since you mentioned the Wii u functionality; Can you imagine how great breath of the Wild would’ve been if it had the functionality of WW HD or pikmin 3 implemented?
Re: Guide: Every Nintendo Console Ranked From Worst To Best
Schilling at its finest; time will vindicate me when I say that the Switch is Nintendo at its most creatively lacklustre. Additionally the hardware is a hot mess, months after sending the system in to fix my left joycon, I’ve now discovered that my right shoulder no longer reads as an input. Also the rails on the joycon continue to wear out against the brackets. The only real notable release by Nintendo was a game that would’ve been a better release on Wii u had they not gutted all its great functionality.