"Cult"? I'm pretty sure that this game sold over one million copies at original release, and that's back in the day when that number was a more significant milestone. I think when cults get that big we just call them religions.
I picked this up, and after having played a bit of it I can confirm that game progress is still relegated to the single player mode, but with a concession. When starting a co-op room, you can select whether the host exclusively chooses missions or open it for the party to select. You can participate in missions that the host has already completed in single player even if you have not completed it. If the group successfully finishes the mission then you will receive a ticket that can redeemed in single player for completion credit. It’s not true multiplayer progression, but it is something.
@GameOtaku Yeah, I can’t recall how it affected the other online aspects, but you could not host a level you had not completed previously. Because my friends and I go through stuff co-op together and not generally with others, this meant that at least one of us would have to play through the whole game and always host if the rest of us wanted to progress together.
@Olliemar28 Hey, real question about Freedom Wars. In the Vita original, you had to finish single-player content in order to unlock it for multiplayer. It was lousy for people like me who get games like this to play with their friends and ultimately meant that I didn't play it much despite liking the game. Has this been changed? (hope hope hope)
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Re: Cult N64 Platformer 'Glover' Finally Gets Switch Release Date
"Cult"? I'm pretty sure that this game sold over one million copies at original release, and that's back in the day when that number was a more significant milestone. I think when cults get that big we just call them religions.
Re: Review: Freedom Wars Remastered (Switch) - A Fair Reprieve For One Of PS Vita's Best
I picked this up, and after having played a bit of it I can confirm that game progress is still relegated to the single player mode, but with a concession. When starting a co-op room, you can select whether the host exclusively chooses missions or open it for the party to select. You can participate in missions that the host has already completed in single player even if you have not completed it. If the group successfully finishes the mission then you will receive a ticket that can redeemed in single player for completion credit. It’s not true multiplayer progression, but it is something.
Re: Review: Freedom Wars Remastered (Switch) - A Fair Reprieve For One Of PS Vita's Best
@GameOtaku Yeah, I can’t recall how it affected the other online aspects, but you could not host a level you had not completed previously. Because my friends and I go through stuff co-op together and not generally with others, this meant that at least one of us would have to play through the whole game and always host if the rest of us wanted to progress together.
Re: Review: Freedom Wars Remastered (Switch) - A Fair Reprieve For One Of PS Vita's Best
@Olliemar28 Hey, real question about Freedom Wars. In the Vita original, you had to finish single-player content in order to unlock it for multiplayer. It was lousy for people like me who get games like this to play with their friends and ultimately meant that I didn't play it much despite liking the game. Has this been changed? (hope hope hope)