Comments 6

Re: Poll: What's The Worst Legend Of Zelda Game?

Callisto4081

@Venivik I actually loved TP when i was a teenager but oooof... replaying it recently, i had such a terrible experience. Among the only two interesting dungeons, on is a semi-ripoff from the Lakebed Temple from Majora. As for the other dungeons, they're just a copied and pasted "central room with 4 paths" structure over and over.

The only thing saving it for me was the caves to find in the overworld and the combat that was kinda fun.

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

Callisto4081

@screechums It's not absent, just not promoted as heavily as before. Ask Splatoon pro players to play without gyro, they'll laugh hard. Basically any shooter on the Switch becomes way more intuitive with this technology.

And again, it's factually true that SS can be played very efficiently without much effort. I did my last playthrough chilling in my chair without mooving any part of my arm above my elbows, going through several hours long sessions with ease, and i don't have that good of a physical condition.

You're in the majority because people with influence didn't know how to play the game properly, thus spread that the control scheme sucks, establishing the game's bad rep. The vast majority of the "majority" that you mention either didn't went more than 15-20% into the game or didn't play it at all (and don't want to because they assume the game's bad based on its rep). Two days ago, i found someone on YT who tried to argue about the game's level design being bad without having touched it even once, his opinion was just based on random criticisms that he heard here and there.

Given the game's sales, a vast majority of the fanbase didn't even play it, because of what i mentioned prior + the release context and mandatory Wii motion plus accessory that some people didn't have. I've seen so many people in YT comments about SS HD saying "Only Zelda i've never played, i can finally experience it."

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

Callisto4081

@screechums lmao

Did you even see speedrunners on that game ? You don't see any waggling. You exactly prooved my point by showing that you don't know what you're talking about. The Wiimotion plus uses gyro technology, thus can not identify the device's position in a 3D space, but only its orientations (i.e. only rotations matter). Therefore, quick and precise wristle strikes are much more accurate than wide waggling that makes you looke like an idiot, as you rightfully pointed out.

As a kid, i knew nothing about the techno involved in these controllers. I just tried for myself, and figured out on my own that this way of playing the game is way more efficient. Anyone can do it if they're open minded and are willing to try new ways of playing their games.

You can call this a gimmick if you want, meanwhile i never felt as much immersion and fluidity when switching between my different items and gear in BOTW that i did in SS.

For your knowledge, i have a great respect for gaming culture as a whole and its origins, and happen to play and appreciate retro games every once in while. I don't need to pretend that games or other medias that i don't like aren't worthy of being cultural objects because they just are, that's a fact.

I'm also not trying to do a generalization here, many older male gamers who are open minded and patient have proven my point wrong. It is just a social observation that i made : all people (or a very large majority) complaining about this control scheme (and really the Wii in general) are old male gamers, which doesn't mean that all of the old male gamers population tend to do that.

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

Callisto4081

@screechums

So basically you're making fun of younger people who don't have the same culture as you, while at the same complaining about a gameplay that you can't deal with because you're not able to adapt to a new gaming paradigm.

Some people didn't manage to use this control scheme properly because they just waggled trying to replicate the awkward E3 moment from Miyamoto, and thus gave up not even halfway through, blaming the controls instead of actually trying to understand and master them without having a preconceived opinion about them.

Literally all the people that i've seen complaining about this control scheme are men who are 25 y.o. or more, usually in their 30s or 40s, that tells something.

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

Callisto4081

@Controller-Drift

"Unless this was your first Zelda as a child and nostalgia strikes hard for you, this is the worst 3d Zelda miles away. Not bad, just the least good. The same happens with the oracle games for me. Maybe not that good for everyone, but as my firsts, I have them highly ranked."

Nostalgia aside, it's still my favorite Zelda besides BOTW. Questioning people's tastes is ok, but assuming right away that they are nostalgia biased is not honest. As long as i have actual arguments to defend my tastes, you can't assume that i'm biased without even hearing about them.

There's a part of context in my affection for the game, because yes i was young when i first played it, so the all "Zelda for dummies" idea did speak to me specifically. Outside of that, i do have a ton of points that are still valid to this day, because i kept wondering for years why i had so much fun replaying this game again and again without getting tired of it when so many people seemed to dislike it.