@Zeraki Actually the reason for the music is an interesting history, as explored by Stop Skeletons From Fighting on YouTube. Live orchestral versions were recorded, but the composer holds all legal copyrights for it. So, the game itself had to use MIDIs. WHICH wouldn't be all that bad, I mean we could hear some really impressive tracks as far back as Rare's work on the SNES and Nintendo 64, but the MIDI work in Dragon Quest XI is sadly just not very good.
@DockEllisD What do you mean? When released in the west, features added included voice acting and the ability to run - things absent in the original Japanese release. So chances are all we have to wait on is the translation of the new scenarios.
Through all this, I could actually see several possibilities for Nintendo's stock; but I'd like to focus on one in particular. [And for the record, I am a lifelong Nintendo fan, and I like many others went to stores early on launch day, only to leave empty-handed after looking forward to the launch date, since it was first announced in July.]
Now let's think about it. Nintendo is wealthy indeed, but surely loss in profit can still spell doom for a company, it brings doubts to stockholders, which, once your company goes public, you now have a leash to people only interested in what your company is worth.
The 3DS has had excellent sales. Excellent. But even still, the Wii U has failed, attaining 3 million more purchases than the Dreamcast, which spelled doom to Sega's future hardware endeavors. Things got so bad, they needed to lay off workers ~ if not for Satoru Iwata (may he, the genius he was, rest in peace) halving his yearly income, they would have had to follow through with those layoffs. But Iwata knew lay offs would also decrease morale. So not all is well.
Let's start with one craze from Nintendo which also had stock issues, that is now seemingly dying down; amiibo.
Amiibo are compatible with the New 3DS. . but also the Wii U. Mainly, arguably, as a reader/writer needs to be purchased separately for the original model. They needed to ensure they weren't producing too much, as it is, look at the Wii U's sales themselves. They needed to see what the market was. Better to release small batches and get them sold, than large ones that collect dust and turn into yet another failed product. That does not look good. Not by a long shot. That looks like a dying company. Stocks go down ~ it's just about game over.
Surely, even though Nintendo has seen the hype, they have to crunch the numbers and see where this demand lies. They can't take risks.
What about the Wii? It was the same exact situation a decade ago. The sales of the GameCube left Nintendo in 3rd place for sales (not surprising honestly, what with what other consoles were offering that the GameCube was not). They only sold some 22 million units, which was following the pattern since the NES, that according to sales numbers, people were generally losing interest in Nintendo. Even with the phenomenal sales of the GameBoy Advance and the Nintendo DS, they needed to make sure there was a foothold for their Wii. And there was. Over 100 million units, the same tier of the PS2, the Wii demolished the 7th generation in sales numbers. But that was because it was a console that attracted everyone of all demographics ~ even senior citizens in nursing homes, for example, people who normally wouldn't have a console to begin with.
But if we cut out the Wii? The Wii U continues this pattern we've seen since the NES. Nintendo simply needs to ensure they're playing their cards right. And creating this controlled variable of limited supply? It helps ensure just that.
So that's just one of many takes on this situation, but it's one I think is quite plausible, where it also shows the vivid motive Nintendo could have for doing this. The way they think of their fans, there's something special in it, and I don't think they would want to manipulate them like this purposefully without necessary reason. Another possibility is their manufacturer they got to make these, simply couldn't make a ton in a given amount of time. Again, this take is simply one of many that are possible, such as the one I just mentioned above.
Comments 4
Re: Dragon Quest XI S Is Getting A Lovely Switch Hardware Bundle In Japan
@Braz_OS Maybe because, as you said, you're not a fan of Dragon Quest?
What you said is the equivalent of someone complaining that Mario is in Smash, and that they should have put in a Goomba instead.
Re: Dragon Quest XI S Will Include Scenarios Not Present In PS4 And PC Versions, New Footage Shared
@Zeraki Actually the reason for the music is an interesting history, as explored by Stop Skeletons From Fighting on YouTube. Live orchestral versions were recorded, but the composer holds all legal copyrights for it. So, the game itself had to use MIDIs. WHICH wouldn't be all that bad, I mean we could hear some really impressive tracks as far back as Rare's work on the SNES and Nintendo 64, but the MIDI work in Dragon Quest XI is sadly just not very good.
https://www.youtube.com/watch?v=xfdFU3O3nf8
Absolutely love the game, have it on PC and kinda want to double dip for a second play through.
Re: Dragon Quest XI S Will Include Scenarios Not Present In PS4 And PC Versions, New Footage Shared
@DockEllisD What do you mean? When released in the west, features added included voice acting and the ability to run - things absent in the original Japanese release. So chances are all we have to wait on is the translation of the new scenarios.
Re: Poll: Retro Delights and Stock Shortages - What Are Your Thoughts on the NES Mini Launch?
Through all this, I could actually see several possibilities for Nintendo's stock; but I'd like to focus on one in particular. [And for the record, I am a lifelong Nintendo fan, and I like many others went to stores early on launch day, only to leave empty-handed after looking forward to the launch date, since it was first announced in July.]
Now let's think about it. Nintendo is wealthy indeed, but surely loss in profit can still spell doom for a company, it brings doubts to stockholders, which, once your company goes public, you now have a leash to people only interested in what your company is worth.
The 3DS has had excellent sales. Excellent. But even still, the Wii U has failed, attaining 3 million more purchases than the Dreamcast, which spelled doom to Sega's future hardware endeavors. Things got so bad, they needed to lay off workers ~ if not for Satoru Iwata (may he, the genius he was, rest in peace) halving his yearly income, they would have had to follow through with those layoffs. But Iwata knew lay offs would also decrease morale. So not all is well.
Let's start with one craze from Nintendo which also had stock issues, that is now seemingly dying down; amiibo.
Amiibo are compatible with the New 3DS. . but also the Wii U. Mainly, arguably, as a reader/writer needs to be purchased separately for the original model. They needed to ensure they weren't producing too much, as it is, look at the Wii U's sales themselves. They needed to see what the market was. Better to release small batches and get them sold, than large ones that collect dust and turn into yet another failed product. That does not look good. Not by a long shot. That looks like a dying company. Stocks go down ~ it's just about game over.
Surely, even though Nintendo has seen the hype, they have to crunch the numbers and see where this demand lies. They can't take risks.
What about the Wii? It was the same exact situation a decade ago. The sales of the GameCube left Nintendo in 3rd place for sales (not surprising honestly, what with what other consoles were offering that the GameCube was not). They only sold some 22 million units, which was following the pattern since the NES, that according to sales numbers, people were generally losing interest in Nintendo. Even with the phenomenal sales of the GameBoy Advance and the Nintendo DS, they needed to make sure there was a foothold for their Wii. And there was. Over 100 million units, the same tier of the PS2, the Wii demolished the 7th generation in sales numbers. But that was because it was a console that attracted everyone of all demographics ~ even senior citizens in nursing homes, for example, people who normally wouldn't have a console to begin with.
But if we cut out the Wii? The Wii U continues this pattern we've seen since the NES. Nintendo simply needs to ensure they're playing their cards right. And creating this controlled variable of limited supply? It helps ensure just that.
So that's just one of many takes on this situation, but it's one I think is quite plausible, where it also shows the vivid motive Nintendo could have for doing this. The way they think of their fans, there's something special in it, and I don't think they would want to manipulate them like this purposefully without necessary reason. Another possibility is their manufacturer they got to make these, simply couldn't make a ton in a given amount of time. Again, this take is simply one of many that are possible, such as the one I just mentioned above.