Comments 1,093

Re: Miyamoto: Mobile Competition Actually Helps Wii U

Bankai

@Ernest_The_Crab tablets aren't "required" either. There's the real mobile competitor to the Wii U, and the iPad is dramatically outselling the Wii U right now.

I don't think anyone who has used a tablet could legitimately claim the Wii U has a hope in competing in terms of general entertainment.

Re: Platinum Games: Ask Capcom if You Want Okami 2

Bankai

Kamiya isn't teasing anyone. It's not going to happen because virtually no one buys these games and Capcom isn't in the business to deliberately lose money.

He's telling people to pester Capcom because Capcom's the one that pays for it. Not Platinum.

Re: Talking Point: The Positive Power of Gaming

Bankai

@Chrono_Cross I don't claim that games aren't an issue in some violent incidents. Not the underlying cause, but quite clearly a symptom.

I know this because I know games also have positive impacts on people. Can't have one without the other.

Re: Talking Point: The Positive Power of Gaming

Bankai

So is the argument here that games can only have positive impacts on people, or that the positive impact outweighs the bad?

Either way, if games can have a positive impact on people's lives, then it stands to reason that games can also have a negative impact on people.

This is a dangerous argument for anyone who believes that games don't influence violent behaviour.

I happen to agree with this article, but if you agree with this then you've really got no grounds to claim that games can't also create negative impacts on people's lives.

Re: Crytek CEO: "The Notion Of A Single Player Experience Has To Go Away"

Bankai

@kkslider5552000 @EveryoneElseThatRespondedToMe - Crytek's games could all benefit from this kind of online single player experience I was referring to when I mentioned the Souls games/ ZombiU (also Journey and Real Racing 3).

A CEO can only comment from the perspective of his company. Crysis Singleplayer with online features? Sign me up.

Re: Talking Point: The Slippery Slope of Micro-Transactions

Bankai

@Burning_Spear at $60 they're not going to make enough money back even if they hit obscene attach rates with game releases.

I really don't think gamers appreciate how low-margin game development is. Just making enough to survive is considered a success. It's not going to be a healthy industry as long as gamers continue to assume that $60 is a fair price for games.

Re: Talking Point: The Slippery Slope of Micro-Transactions

Bankai

But what you're describing is simple. It's a bad game.

That's like pointing to the cynical mess of most shovel ware on the Wii and suggesting it means the end of the games industry. When games like Ninjabread Man sucker people into spending $40 on them then clearly every game is going to do that?

Of course no. Microtransactions are not the problem. Bad use of microtransactions is. Just like the industry has survived with bad games forever.

EA isn't the one doing the bad microtransactions. And that includes Real Racing 3. I'm 20 hours in, still making regular progress, and only spend $5.

Re: Talking Point: The Slippery Slope of Micro-Transactions

Bankai

@Neram

No. It's more like buying a board game that is complete and playable, and then having the option of buying more pieces that look a little different;

Have people even played EA's microtransaction-enabled games? They are all complete games. Every one of them. And then if you want some extras, or want to speed up certain elements of the game, you can hand EA a little extra money.

It's not a problem.

Re: Talking Point: The Slippery Slope of Micro-Transactions

Bankai

Thomas, just a quick question here: did you actually play Real Racing 3? Because I haven't spent much real money on it at all ($5 or something for one car when I started playing) and I'm progressing and a perfectly acceptable rate.

The microtransactions are somewhat irritating, but not even close enough to deserve the review that Eurogamer gave it. If this is a "talking point" article, why didn't you balance that review out with someone who didn't mind the microtransaction model as much. Like, for instance, mine (3.5/5)?

Of course most consumers don't like microtransactions. Most consumers don't like spending money on anything in the games industry. But I long ago decided that I like to have interesting games to play. And the only way that's going to happen is if the people that make the games make some money.

I have less sympathy for consumers who complain about being asked to optionally pay $5 for a game that they can download and play for free.

Re: EA Plans For a Future With Micro-Transactions in All Games

Bankai

@Zombie_Barioth unfortunately, this is a textbook case of escalation. While, logically speaking, it would be smart for the likes of EA or Activision to budget $50 million for the next FIFA or Call of Duty rather than $100 million, the problem is that the mass consumers really don't care about the budgets. They want each year's game to be bigger and better than the last.

So for established franchises budging less is not a good idea. Especially when your competition is spending more.

And because this escalation is meaning that these companies are not making adequate, safe margins, these companies are becoming increasingly risk-adverse, making them unwilling to spend money on new IP development.

It's a nasty cycle that is not doing anyone any favours, but all EA and Activision can do is try and find ways of making more money from these games. That one or two per cent of people who spend money on microtransactions still results in millions of vital dollars for these companies.

Re: EA Plans For a Future With Micro-Transactions in All Games

Bankai

@AlexSora89 The point is that there are only three options here: the price of the actual box on the shelves goes up, the game supports microtransactions to keep the retail price down, or the publisher goes out of business.

The cost to make games is escalating, so publishers need to find ways to make that money back.

So which of those three would you prefer? If it's number 3) then perhaps gaming is no longer for you, and you need to find yourself a cheaper hobby?

Re: EA Plans For a Future With Micro-Transactions in All Games

Bankai

@LDXD there is, actually. No one has done mandatory microtransactions in a commercially-successful manner yet.

There's surely been attempts on the iPhone and iPad and the like, but none have worked. That indicates that the bigger businesses are not even going to try.

Re: EA Plans For a Future With Micro-Transactions in All Games

Bankai

The basic reality that a lot of people are losing sight of here is that $50 is not enough for a retail game. Consumers don't want to pay more than that up front though, so publishers are looking for other ways to earn a decent margin from their investments.

So everyone should be glad of microtransactions and DLC. Because they exist, you're still only paying $50 upfront for a game, even as budgets get bigger and margins get squeezed. Without microtransactions and DLC games would cost $70 or thereabouts.

Re: EA Plans For a Future With Micro-Transactions in All Games

Bankai

There has been some big releases this year already: Ni No Kuni, Crysis 3.

Quality has nothing to do with this discussion. EA put microtransactions in Dead Space 3 and sales were not adversely affected. Therefore it's not the kiss of death to sales volume that you suggested earlier.

Re: EA Plans For a Future With Micro-Transactions in All Games

Bankai

@LDXD For corporations to remain liquid and be able to invest in projects, they need money, yes. The more money a company makes, the more it can invest into innovation, creativity, making its staff happy and so on.

These things benefit the consumer who gets more products and more interesting products to spend money on.

Re: Bioware: "No Plans" To Bring New Mass Effect 3 DLC To Wii U

Bankai

@rayword45 Based purely on MiiVerse numbers, Mass Effect 3 isn't doing so bad as a port. Not massive numbers, but it's up there.

EA, I am sure, did not expect it to light the charts up, but I am sure that if sales had gone over a certain number the DLC would be Wii U-bound as well.

So let's say 0.5% of Wii U owners bought Mass Effect 3. That's just a hypothetical number, but for the sake of the discussion, it's easy to visualise. 0.5% of 3 million is 15,000.

0.5% of 4 million is 20,000. The extra five thousand may just have put the game over the threshold for DLC support.

Then again it might not have. It's hardly worth developing DLC (which is about 3-4% attach rate for game sales) when that would mean 800 or so sales in a best-case scenario. 800 sales x $10 for the DLC = $8,000. Barely worth a single day's work at a development studio.

So I'm changing my opinion now that I've played with the numbers. Even if Nintendo had have sold as many consoles as it had expected, there would still not be enough customers of an port of an old game to justify porting DLC to it.

This isn't a problem with Nintendo, it's a simple problem with a console launch. Still not EA's fault though. They can't go wasting resources on 800 customers.

Re: Cliff Bleszinski Sees A Future Where Nintendo Is Out Of The Hardware Business

Bankai

@DePapier I'm not making it out to be fact. It's not fact. As I said in my first comment it's an expert opinion.

But it's an expert opinion. The vast majority of reader comments are merely opinion, and typically backed by absolutely nothing. My point is that perhaps people who don't work in the games industry should have a touch more respect for expert opinions, because whether you like it or not, they know more about this stuff than you.

Re: Cliff Bleszinski Sees A Future Where Nintendo Is Out Of The Hardware Business

Bankai

@DePapier Stay optimistic all you like. Just don't pretend that you know more about the games industry than Cliff Bleszinski.

I get tired of the incredibly rude and insulting comments that Nintendo fans hurl at every single company or individual that so much as utters a single word that they don't like.

No. Cliff Bleszinski is not an idiot. Yes, his insights into the games industry are legitimate and should be taken seriously. Same goes for Nolan Bushnell, Michael Pachter and the guys at EA and Ubisoft.

The only time that you get to be a game developer/ publisher/ analyst and not have your intelligence insulted on this website is if you're praising the ground Iwata walks on. And that is wrong.

Re: Cliff Bleszinski Sees A Future Where Nintendo Is Out Of The Hardware Business

Bankai

@Zellybeanie I don't think you quite understand what a "young company" means. It's not a comparison. It's a literal time and scale frame. Once a company has been around for 20 years and is worth a couple of hundred million, it's not a young company.

If we were to use comparisons, then Nintendo's existed as a media entertainment company for a shorter time than Disney. So clearly Nintendo's a young upstart and should learn its place.

Re: Cliff Bleszinski Sees A Future Where Nintendo Is Out Of The Hardware Business

Bankai

@DePapier Go an learn the difference between marketing and advertising, and do a spot of research on the side regarding the psychological theories behind both, and come back to me.

Here's some light reading for you: http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=Marketing+theory

http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=Marketing+Psychology&rh=i%3Aaps%2Ck%3AMarketing+Psychology

Then you'll be ready to understand my comment.

Re: Cliff Bleszinski Sees A Future Where Nintendo Is Out Of The Hardware Business

Bankai

@DePapier Vote with your wallet.... to do what, exactly? Boycott a guy who isn't actually making games right now? That's going to keep him awake at night, I'm sure.

And no. The consumers are the sheep that buy the shiny stuff that companies like Nintendo condition them to have an emotional reaction to. Being a consumer doesn't make you an expert in the business of making games.

Building a hundred-million dollar development studio, on the other hand, does. It's not luck that gets you to that point. It's having a deep insight into the industry and consumer behaviour.

Re: Cliff Bleszinski Sees A Future Where Nintendo Is Out Of The Hardware Business

Bankai

@Pixelroy No but compare a man who has set up one of the world's most successful development studios to a bunch of guys whose greatest achievement in gaming is speed running a Mario game.

Who, really, truly, understands the business side of the games industry, and who really, truly, has lived and worked in the games industry to have enough experience to have some insight into how it works?

Hint - it's not the guy who likes Mario.