@cmbaum Yes we know, we cannot share because of NDA. We are making the necessary changes so that it finally sees the light of day in America. We think it might take too long (maybe this same year) but we are not really in control of this.
Thank you for the words and support. Doing our best so that everyone gets a chance to get this new version
For the Nintendo Switch and Steam release we did a lot of improvements (based on reviews like this ones) so I'll list them since the port won't get a proper review:
1) We added Easy, Normal and Hardcore mode. In easy mode, players can restore their health by finding and defeating critters (health pickups). Hardcore deletes your save when you die (and it's our personal way of playing it because of the rush). 2) We added the feature to see the map in game, and also you can mark a map whenever you want to track your findings. That map will always displays where you are. 3) The port removes all slowdowns (no more game chugs) so it could be played like a modern game. Remember that the original game was made for a console that is more than 35 years old. 4) We added a lot of quality of life improvements to polish the "rough edges" and added visual animations as well as SFX so that the game breath new life.
Now, since Nintendo delisted this game 5 days prior to it's launch in America, we were hoping that Nintendo Life could help us on giving new thoughts on this, but if you are interested in playing this new port of a new version of this game, please check out else where for reviews or gameplays, because the port is another different game based on the changes and improvements we've made.
Not that it is a perfect game, but this review is outdated with a game that launched for the Game Boy, not the Nintendo Switch. Cheers!
Hello, my name is Cesar Arminio. I am the developer behind Glory Hunters.
First of all, thank you @Banks and Nintendo Life for taking the time to review the game. It means the world to me, and I am honored to be mentioned here.
It is unfortunate that someone is trying to discredit my work with false allegations, hiding behind an anonymous account without any actual evidence to support their claims. Initially, I did not intend to respond to this user, who cowardly created an account on the same day Nintendo Life published an interview with me about the game. However, I have noticed that this poisonous seed may have started to influence people who do not take the time to look for the so-called “Twitter accusations” by the Mexican gaming community, which I found hilarious at first because there are NONE. This user has been reported directly to Nintendo Life to ban all accounts associated with him, as he has more than one.
I co-founded 2think Design Studio as a graphic design studio alongside someone who eventually became my wife. We worked together, just the two of us, for over 11 years. After that, I worked with Bromio (@BromioDev) for two and a half years to create PatoBox. While we did experience some disagreements over development towards the end, describing that as “seriously mistreating, disrespecting, and verbally abusive” would be stretching the truth to the breaking point. In fact, I maintain a good, peaceful, and healthy relationship with everyone involved from that time, and I even keep in touch with some of the team members (three of them joined me to celebrate the launch of Glory Hunters).
Afterward, the only person I worked with directly was Rodrigo Núñez (the musician behind Glory Hunters) for two years. We are neighbors and he is one of my best friends.
You don’t have to take my word for it. You can reach out to Bromio, my Kickstarter backers, BitmapSoft (whom I had the opportunity to work with for over two years), or Rodrigo. I have nothing to hide and am always open to clarifying or responding to any allegations made against me to resolve the issue (which, for the record, I have never received in my life lol).
You can find me on social media as @2think_ds, and 2think Design Studio on Instagram and Facebook. You can also join the official Glory Hunters Discord server (links on my itch.io page and my X account).
I hope that everyone who gives the game a chance, even with its rough edges (because yes, it has them ha ha ha), has lots of fun and enjoys a great experience full of nostalgia and adventure.
I want to share a phrase that my friends and family often tell me: “When they see that they can't match you and much less surpass you, they will try to smear you.”
Comments 3
Re: Review: Glory Hunters (Game Boy) - A Glorious 8-Bit Throwback With Some Rough Edges
@cmbaum Yes we know, we cannot share because of NDA. We are making the necessary changes so that it finally sees the light of day in America. We think it might take too long (maybe this same year) but we are not really in control of this.
Thank you for the words and support. Doing our best so that everyone gets a chance to get this new version
Re: Review: Glory Hunters (Game Boy) - A Glorious 8-Bit Throwback With Some Rough Edges
For the Nintendo Switch and Steam release we did a lot of improvements (based on reviews like this ones) so I'll list them since the port won't get a proper review:
1) We added Easy, Normal and Hardcore mode. In easy mode, players can restore their health by finding and defeating critters (health pickups). Hardcore deletes your save when you die (and it's our personal way of playing it because of the rush).
2) We added the feature to see the map in game, and also you can mark a map whenever you want to track your findings. That map will always displays where you are.
3) The port removes all slowdowns (no more game chugs) so it could be played like a modern game. Remember that the original game was made for a console that is more than 35 years old.
4) We added a lot of quality of life improvements to polish the "rough edges" and added visual animations as well as SFX so that the game breath new life.
Now, since Nintendo delisted this game 5 days prior to it's launch in America, we were hoping that Nintendo Life could help us on giving new thoughts on this, but if you are interested in playing this new port of a new version of this game, please check out else where for reviews or gameplays, because the port is another different game based on the changes and improvements we've made.
Not that it is a perfect game, but this review is outdated with a game that launched for the Game Boy, not the Nintendo Switch. Cheers!
Re: Review: Glory Hunters (Game Boy) - A Glorious 8-Bit Throwback With Some Rough Edges
Hello, my name is Cesar Arminio. I am the developer behind Glory Hunters.
First of all, thank you @Banks and Nintendo Life for taking the time to review the game. It means the world to me, and I am honored to be mentioned here.
It is unfortunate that someone is trying to discredit my work with false allegations, hiding behind an anonymous account without any actual evidence to support their claims. Initially, I did not intend to respond to this user, who cowardly created an account on the same day Nintendo Life published an interview with me about the game. However, I have noticed that this poisonous seed may have started to influence people who do not take the time to look for the so-called “Twitter accusations” by the Mexican gaming community, which I found hilarious at first because there are NONE. This user has been reported directly to Nintendo Life to ban all accounts associated with him, as he has more than one.
I co-founded 2think Design Studio as a graphic design studio alongside someone who eventually became my wife. We worked together, just the two of us, for over 11 years. After that, I worked with Bromio (@BromioDev) for two and a half years to create PatoBox. While we did experience some disagreements over development towards the end, describing that as “seriously mistreating, disrespecting, and verbally abusive” would be stretching the truth to the breaking point. In fact, I maintain a good, peaceful, and healthy relationship with everyone involved from that time, and I even keep in touch with some of the team members (three of them joined me to celebrate the launch of Glory Hunters).
Afterward, the only person I worked with directly was Rodrigo Núñez (the musician behind Glory Hunters) for two years. We are neighbors and he is one of my best friends.
You don’t have to take my word for it. You can reach out to Bromio, my Kickstarter backers, BitmapSoft (whom I had the opportunity to work with for over two years), or Rodrigo. I have nothing to hide and am always open to clarifying or responding to any allegations made against me to resolve the issue (which, for the record, I have never received in my life lol).
You can find me on social media as @2think_ds, and 2think Design Studio on Instagram and Facebook. You can also join the official Glory Hunters Discord server (links on my itch.io page and my X account).
I hope that everyone who gives the game a chance, even with its rough edges (because yes, it has them ha ha ha), has lots of fun and enjoys a great experience full of nostalgia and adventure.
I want to share a phrase that my friends and family often tell me: “When they see that they can't match you and much less surpass you, they will try to smear you.”