@GC-161 I never even implied that witcher and doom look bad or like a ps1 game. I said they're heavily downgraded, which they objectively are by every single metric. They look fine in portable mode, but docked its the worst way to play the games. I also never once compared to ultra high PC versions with massive FPS and mods - just comparing them to the stock ps4 from 2013 you'll see a gigantic difference in visual quality. nobody should deny this. some people CAN look passed the very blurry visuals and framerate drops, good for them . So Im not sure why you're laughing at calling them heavily downgraded when even the developers who poured their souls into a great port would agree with me. Like you said they're "solid" experiences if you can lower your standards, but they're not amazing experiences like you get on ps4 or xbone. That's the tradeoff for portability. Great games, but the worst way to play them unless you only want handheld.
Anyway, you're unsurprisingly missing my point entirely. What i'm saying is that developers aren't "lazy" for not spending massive amounts of money and dev time to create versions of these games that are known for their visual fidelity (like control) . It's simply not worth the cost or effort for them - that doesn't mean they're lazy, it means they're not stupid.
But i guess you think all devs have endless money and don't do cost benefit analysis. The cloud versions exist because they don't think these games would recoup their cost in a meaningful way. I also don't know who would bother with the cloud versions, but many people wouldn't bother with a native switch version of a game like control either, especially if they have a last gen console that will run them way better. Witcher and doom are called impossible ports for a reason - I'm glad they exist but i wouldn't be as entitled as you are to expect other devs to make this effort when in reality a lot of them wouldn't even sell near as good as they do on the 3 other platforms.
With the early kingdom hearts games I already said SE should have ported them natively and they'd sell well. So your last paragraph is agreeing with me? lol Maybe you should have read my comment in full before getting mad
@TKundNobody
Witcher and doom were heavily downgraded visually and required an absolute ton of work. I don't think it's lazy for developers not see see the cost benefit in doing all that work for a generally inferior way to play the game that might not even sell very well.
That being said, SE could have ported the early KH games natively at the least and they would have sold gangbusters
in the last year alone i've played 30+ games, including:
Majoras mask
super metroid
earthbound
mario odyssey
I'd say at least 2 of those crack my top 5 and all of them crack my top 10. There are a lots of classics we missed so im trying to focus on them rather than just new games
"the sky’s the limit" - and by "sky" they mean "maintaining development for CoD". It's sad to see such a creative team that seem to just get how to make a great platformer be relegated to something that so many other teams could be doing
Comments 4
Re: Nintendo Switch Cloud Games List
@GC-161 I never even implied that witcher and doom look bad or like a ps1 game. I said they're heavily downgraded, which they objectively are by every single metric. They look fine in portable mode, but docked its the worst way to play the games. I also never once compared to ultra high PC versions with massive FPS and mods - just comparing them to the stock ps4 from 2013 you'll see a gigantic difference in visual quality. nobody should deny this. some people CAN look passed the very blurry visuals and framerate drops, good for them . So Im not sure why you're laughing at calling them heavily downgraded when even the developers who poured their souls into a great port would agree with me. Like you said they're "solid" experiences if you can lower your standards, but they're not amazing experiences like you get on ps4 or xbone. That's the tradeoff for portability. Great games, but the worst way to play them unless you only want handheld.
Anyway, you're unsurprisingly missing my point entirely. What i'm saying is that developers aren't "lazy" for not spending massive amounts of money and dev time to create versions of these games that are known for their visual fidelity (like control) . It's simply not worth the cost or effort for them - that doesn't mean they're lazy, it means they're not stupid.
But i guess you think all devs have endless money and don't do cost benefit analysis. The cloud versions exist because they don't think these games would recoup their cost in a meaningful way. I also don't know who would bother with the cloud versions, but many people wouldn't bother with a native switch version of a game like control either, especially if they have a last gen console that will run them way better. Witcher and doom are called impossible ports for a reason - I'm glad they exist but i wouldn't be as entitled as you are to expect other devs to make this effort when in reality a lot of them wouldn't even sell near as good as they do on the 3 other platforms.
With the early kingdom hearts games I already said SE should have ported them natively and they'd sell well. So your last paragraph is agreeing with me? lol Maybe you should have read my comment in full before getting mad
Re: Nintendo Switch Cloud Games List
@TKundNobody
Witcher and doom were heavily downgraded visually and required an absolute ton of work. I don't think it's lazy for developers not see see the cost benefit in doing all that work for a generally inferior way to play the game that might not even sell very well.
That being said, SE could have ported the early KH games natively at the least and they would have sold gangbusters
Re: Talking Point: When Was The Last Time A Game Cracked Your Top Five?
in the last year alone i've played 30+ games, including:
Majoras mask
super metroid
earthbound
mario odyssey
I'd say at least 2 of those crack my top 5 and all of them crack my top 10. There are a lots of classics we missed so im trying to focus on them rather than just new games
Re: Feature: Toys For Bob On Crash 4 For Switch And The 'Dream' Of Smash Bros.
"the sky’s the limit" - and by "sky" they mean "maintaining development for CoD". It's sad to see such a creative team that seem to just get how to make a great platformer be relegated to something that so many other teams could be doing