Tag: Sakurai
Video Sakurai Doesn't Make Kirby Games Anymore, Y'know
And neither does Nintendo!
Here at Nintendo Life, we know our audience is a smart bunch of cookies, so we know that you're all confident in the knowledge that Masahiro Sakurai - known most recently for his work on Super Smash Bros. Ultimate - hasn't worked on a Kirby game in quite some time. Nor, indeed, has Nintendo itself! That doesn't mean,...
Random Get A First Proper Look Inside The Former Nintendo HQ Hotel
Looks like Masahiro Sakurai stayed recently, too
A week ago, 'Marufukuro', the former Nintendo HQ that has been turned into a hotel, opened to the public. Based in Kyoto, the building is hugely iconic for Nintendo fans, with many of them posing outside in front of the old sign. It's actually where the company was making playing cards and began...
Gallery Sakurai's Best Super Smash Bros. Ultimate Screenshots
Our favourite dev shots from the Smash Bros. creator
For a long time now Kirby creator and master of the Smash Bros. series Masahiro Sakurai has posted near-daily Super Smash Bros. Ultimate screenshots on Twitter using his special debug build of the game. This developer-only mode lets him line up angles and create special in-game shots that regular...
News Sakurai Is Back To Work, But It Might Have "Nothing To Do With Game Production"
Smash Bros. creator gives a cryptic update
The creator of Super Smash Bros. Ultimate arguably deserves some much needed time off, but it sounds like Masahiro Sakurai is back at it again. This time, however, his work might not be game-related. As reported by our friends at GoNintendo, the industry legend shared some comments with Famitsu that...
News A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai
"I’ve been doing too much of the work myself"
Super Smash Bros. Ultimate, with its 'everyone is here' approach, concluded with an enormous roster and amount of content. It was already a huge game on release, but a DLC program that rolled out over the course of three years expanded it further, in addition to the various free updates and mode...
News Leaked Famitsu Column Suggests Sakurai Considered Rollback Netcode For Smash Bros. Ultimate
It didn't work out
Leaked excerpts of Masahiro Sakurai's weekly Famistu column have apparently revealed that during development of Smash Bros. Ultimate, the series creator and the team considered using a popular coding solution used in other fighting games to improve the online experience. According to PushDustin on Twitter, the column will discuss...
News Sakurai Discusses "Drawing Light, Not Objects" In Final Famitsu Column of 2019
In-depth thoughts on graphic development
Masahiro Sakurai's latest Famitsu column has been released, and it happens to be his last for 2019. In the article, titled "Draw light, not objects." Sakurai discusses various graphical development techniques and thoughts. We've gone ahead and translated the article for you. Please note, this is a general...
News Sakurai Praises Death Stranding In Latest Famitsu Column
A summary of his thoughts on Kojima's latest hit
Update: The full translation is now available in the Twitter thread below: The next issue of Famitsu releases tonight, but we've already received a general summary of Masahiro Sakurai's latest column. While the Smash Bros. director's writing often focuses on Super Smash Bros. Ultimate, sometimes...
News Masahiro Sakurai's 500th Famitsu Column is Coming Up
Livestream to follow where he'll answer fan questions
It's a fairly well known fact that Masahiro Sakurai – the creator of the Super Smash Bros. series - is a regular contributor to the Japanese magazine, Famitsu. His columns typically detail his opinions on topics relevant to the broader industry, specific games, or some aspect of the Smash...
Feature A Celebration of HAL Laboratory - Forever Focused on Fun
Kirby, Pokemon, Smash Bros., and Box Boy...
From now until the start of the new year we're going to be republishing some of what we feel are our best features of 2015. Hopefully this will offer the chance for newer readers to catch up on content they might have missed and allow long-time fans to reacquaint themselves with features they enjoyed the...
Video Catch Up With All The Super Smash Bros. Final Presentation Footage
Including new challenger introductions
Well, that was something. Masahiro Sakurai pulled out a few surprises in his final Super Smash Bros. video presentation, while also going into typically exhaustive detail on movesets for new characters. The big reveals were Corrin - from Fire Emblem Fates - and Bayonetta, with the PlatinumGames icon being a...
News Nintendo Confirms Details for the Super Smash Bros. Direct
It's the 'Final Video Presentation', featuring Cloud and more
We know it's been coming, but we doubt that makes it any less exciting. Nintendo has now confirmed details for the Super Smash Bros. Nintendo Direct - branded as the Final Video Presentation - which should bring huge hype for fans of the Wii U and 3DS entries. For starters it's all going...
News Masahiro Sakurai Tackles Criticisms of Bonus Features in Games
"If it bothers you so much, then don’t use that feature"
Masahiro Sakurai shares regular articles in Famitsu magazine - on some occasions he discusses Smash Bros. features and updates or his personal plans, but occasionally he's happy to simply give his views on a topic that's clearly on his mind. This week he considers criticisms some level at...
News Masahiro Sakurai Celebrates His 45th Birthday
And doesn't look a day over 25
We want to know more about Masahiro Sakurai's diet and grooming habits, as he continues to defy the passing of time - the rigours of developing Super Smash Bros. have been tough on the game designer, yet he retains an admirably youthful look. Masahiro Sakurai turned 45 on 3rd August - at the time of publication it's...
"Several more characters" due before development stops
It may seem like ancient history now in internet land, but Masahiro Sakurai defied early leaks to deliver a rather entertaining Super Smash Bros. video presentation prior to E3. A whole lot of DLC content was released right away, too, including three characters, new stages and a batch of Mii...
"It’s all about making players happy"
It wasn't so long ago that Masahiro Sakurai was musing on his future with Super Smash Bros. and prompting fans to worry, sounding rather worn down and contemplating stepping away from the franchise. It seems that the last few months and a switch up in development - to focusing on DLC - has lightened...
News Masahiro Sakurai Praises the Achievements of Steam, Isn't Content With Other Download Services
Not quite Smash ready
In his most recent column in Famitsu Weekly, Super Smash Bros. creator Masahiro Sakurai shared his views on digital services in gaming; his comments suggest that he feels console stores - by extension including the eShop platforms - could learn a lot from PC gaming. Sakurai-san said the following. It's become mandatory that...
News Masahiro Sakurai Discusses his Thoughts on Virtual Reality
"It is very enjoyable"
As you may or may not be aware, Masahiro Sakurai - the director of the Super Smash Bros. series - writes a regular column in the popular video game magazine, Famitsu. Over the past few months, Sakurai-san's articles have been all about Smash in the wake of the highly acclaimed game's launch. In the most recent issue, however,...
News Masahiro Sakurai Once Again Highlights The Possibility He'll Step Away From Game Development
"I doubt I'll be able to go on making games if it continues like this"
Throughout the course of development for Super Smash Bros. for Wii U and Nintendo 3DS series creator Masahiro Sakurai highlighted the demands of producing the titles. With ever-increasing modes and a growing roster, Sakurai-san often used his Famitsu Weekly article to emphasize...
News Masahiro Sakurai Admits That Super Smash Bros. for Wii U May Be His Last in the Series
Expects the franchise to continue
Super Smash Bros. for Wii U is one of the biggest releases of the year, while the 3DS version has also proven to be a critical and commercial success following its October release. Masahiro Sakurai, the driving-force of the series that oversees the projects down to the finest details, has often spoken of the great...
News Sakurai Explains Why Ridley Is Not A Playable Fighter In Super Smash Bros.
Wanted to provide an accurate portrayal of the space pirate
The recent reveal of Ridley in the Super Smash Bros. for Wii U 50-fact extravaganza had Smash fans fooled for a brief moment thinking the well-known archenemy of Samus Aran was a playable character. As we now know though, this is not the case. In a re
News Sounds Like Super Smash Bros. Director Masahiro Sakurai Sure Could Use A Break
Somebody give this man a medal
Fans of Super Smash Bros. will already know just how much effort series head Masahiro Sakurai puts into developing Nintendo’s all-star franchise, but that hasn't stopped the passionate game maker from talking about how he balances his private life with the full-force development cycle of the Smash series. In his...
News Sakurai Explains Reasoning Behind Removal Of Ice Climbers From Super Smash Bros.
The 3DS couldn’t handle the pressure
Whilst the soon to be released Super Smash Bros. for Wii U and Nintendo 3DS features one of the greatest character rosters in the history of videogames, veteran fans of the series will no doubt have noticed that a previously regular pair in the cast line-up are now missing from the latest entry. In this week's...
News Masahiro Sakurai Outlines His Heavy Smash Bros. Workload
"It's faster and more accurate to do it myself"
It's been highlighted in the past that not only is Masahiro Sakurai keen to implement his own vision and high standards, but that he's a particularly hard working individual. In fact early this year he highlighted how an arm injury was impacting his work, but that he was nevertheless persevering. One...