2019's Void Bastards certainly fulfilled its developer's goal of "unusual, original games that always have a strategic twist." In fact, it fulfilled it so well, and with such style and confidence, we just assumed that Blue Manchu's follow-up was going to be more of the very satisfying same, if not even better.
However, what we got with Wild Bastards is a game that attempts to outdo its predecessor by going bigger, rather than hammering down on the delightfully playful Bioshock versus Viz comic vibes which made Void Bastards so memorable. Seriously, if you haven't played Void Bastards, get that sorted.
In Wild Bastards, we assume the role of a bunch of kooky space outlaws who, rather than board ships to steal and murder everything in tense shootouts, simply beam down to various planets to engage very bland enemies in big empty spaces. If the shooting aspect of this game reminds us of anything, it's a rather average VR game like Firewall Ultra, where everything is very simplified and almost excruciatingly repetitive, but that's okay because you're playing it in VR so it's still kinda good. Here there's no VR factor for the added novelty.
Setting out on a run, you're presented with a map full of nodes that provide shops, health pickups, new outlaws to play as (the most exciting bit) and a bunch of other pickups that enable you to improve specific characters with gear and upgrade chips. The action revolves around taking your chances with your ragtag crew and risking death in first-person shootouts as you hit just one more node for extra treasure or crewmates, before escaping to the safety of your ship.
As you play, a timer counts down to the arrival of some Big Bads™ and their Wild West-style posses, which brought a little tension and initially got us a bit sweaty. This is good, we thought! But if you actually hang around and fight these boss battles, you'll find they are disappointingly easy - you need to put the game on hard mode just so they can soak up some more bullets. It's not great.
What's more, the shooting is just way too basic. Void Bastards was the same, but it excelled because it was clever with the tricks you could use and the level layouts. Here it's just very tedious, unrewarding shots of combat intermixed with a very average, seen-it-all-before upgrade and skill tree setup to keep you pushing onward.
It's a real shame because we can see the potential, but there's just not enough to the game, and it never becomes the sort of clever experience we expected as it progresses. As a result, we've come away unexpectedly disappointed with this one. Performance-wise on Switch, there's also a little stiffness and slowdown to movement here and there too, which doesn't help things.
Blue Manchu delivered the goods with Void Bastards, but this follow-up is a disappointing effort that can't match its predecessor's atmosphere, charm, originality or strategic smarts. Instead, Wild Bastards is a strangely bland affair, melding boring top-down decision-making and dull first-person sections. The game never really picks up the pace or gives you anything surprising to work with. In a genre packed full of bangers, this one is pretty difficult to recommend on any level.
Comments 17
Didn’t know this game had a tiny bit of Shogun Showdown in it.
Yeah, mediocre was the vibe I got from early gameplay trailers.
That’s a real shame. I really loved Void Bastards. The PC version of the game currently has a 75 average on Metacritic from 12 reviews, so I might shop around for more takes to get a fleshed out perspective. Bummer that PJ didn’t like it, though. Possible I won’t either.
@Takoda Hahaha. My bad 🫠 Fixed! Thbaks for the heads up
Such a bummer to hear Wild Ba$tards fell so flat with PJ!
I'm scheduled to pick up my preorder tonight and imagined this might be a game I'd have to tear myself away from in order to play Zelda in a couple weeks. Ah well, I'll give it some time and see how it feels. I play so few 1st-person shooters that I may not even mind the blandness.
Thanks for the review, unfortunate to hear this is not good for those interested (not including me as it didn't particularly interest me and even if it did I should play Void Bastards first anyway, but still)!
This is such a letdown. I loved Void Bastards too and rogue-adjacent fps games like that and Immortal Redneck and City of Brass have such an intriguing and addictive style to me.
@Teksetter Well, I do hope you get on better with it than I did. It has got some decent scores elsewhere!
@cosmograph Yeah, see these are all good games! This one is a very good idea, it just needs lots of refinement in shooting to keep it interesting, and something more than rote powers and stuff to upgrade. It's very bland.
@PJOReilly Might I suggest a dash of paprika? It will make anything bland magnificent!
@PJOReilly
I’ve found over the years that my taste in games seems to align pretty well with your reviews, but I don’t take review scores as gospel! If a game catches my eye, even if the review scores are naff (even if it’s a PJ O’Reilly review!), I’d always rather try it out for myself and see.
That said, if Wild Ba$tards is a complete sh1tshow and I hate it, I’m blaming you for not dissuading me! 😉
@PJOReilly I’ll probably use my money for the Marvel collection and play some of those games I haven’t beaten yet anyway (I’ve only finished Immortal Redneck out of those three). Thank you for the review! I’ll pick this up down the road after some patches on sale. 👍
I lost interest when I heard that it's hero based...so basically playing with one weapon. In what is basically an arena shooter. Just not my thing.
Could not disagree more. This game is fantastic. Deeply confusing in the face of significantly more reputable reviewers giving it 9/10s.
@KioriKiwi
Steam is fulled to the top with positive comments i stopped to read review on this site they are not trustable i only visit to read news , they did the same for kingdom deliverance port gave him an extreme harsh review and totally wrong
@LikelySatan
That is incorrect you play with 13 heroes each with own skillset and unique weapon you can go down on planet with 2 and swap between them on the fly in battle changing weapon/skill according to the situation(on some planets even three heroes)there is strategic planning on both overlapping maps about planet to chose, and on the planet about the route going for different loot/risk reward factors, and stay too much on a planet and a nemesis will landed to hunt you down in a boss battle, i heard form a review there is resource management to take care as well on battle and between is a lot more fun than it is look
@aresius I'm sure I'll try it at some point. Thanks.
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