
Tiny Thor from Asylum Square has been a long time coming. After one of its lead developers came up with a rough cut of its concept in a 48-hour game jam in 2012, its development proceeded in fits and starts for a little over a decade before it finally saw release this past June. Games that spend that long in development hell can be notoriously uneven, but we’re happy to report that Tiny Thor has proven to be worth the wait. This is a tough, gorgeous, and altogether great retro platformer that you ought to consider picking up.
The 16-bit-inspired game follows the adventures of the titular Asgardian warrior during a time long before he was the buff, long-haired hero you all know—the story here opens on his eighth birthday. As a present, Odin gifts him the legendary Mjolnir hammer, which Thor immediately takes to. While he’s out fooling around with his new toy, the boy is approached by a certain mischievous individual, who tricks him into destroying the anchor of the Bifrost, cutting off all of Asgard from Midgard. Joined by his father’s ravens, Tiny Thor thus sets out to repair the damage and prevent Ragnarök from causing the end of the world.

Gameplay follows a straightforward 2D action-platforming template, wherein you travel between tough levels, collect a whole lot of goodies, and wreck house with your new magic hammer. Each level takes about 10 to 15 minutes to clear, featuring an assortment of platforming gauntlets and puzzles that you usually have to solve by somehow using Mjolnir. Holding down the right trigger will cause Thor to spin it up and, once thrown, the hammer will bounce off walls, ceilings, and the sides of the screen indefinitely until you either call it back or it makes its way back to you. It’s a simple, but effective mechanic, and Tiny Thor gets a lot of mileage out of creative ways to use it in both combat and puzzle scenarios.
Level designs are typically linear, with a smattering of secret rooms and side routes you can take here or there to collect gems. There are a few hundred blue gems and three red gems in each stage, with the latter placed in especially tough-to-reach places. If you take any damage along the way—and boy will you—Thor will die in one hit unless you recently touched a heart box. If you did so, a heart will leap out of his chest and bounce away from him as a timer ticks down, a bit like the health system from Yoshi’s Island. Fail to pick it up, and you’re on your own, but it can often be equally risky to chase after it when it goes careening over spike pits or behind enemy lines.
Overall, level designs feel quite solid, but they tend to be a little inconsistent with the difficulty curve. Sometimes you’ll be progressing just fine until a nasty section suddenly stops you in your tracks for several attempts, only to be followed by more easily passed areas. Or on the puzzling side of things, you’ll sometimes be faced with an environmental puzzle that expects you to apply a solution using a mechanic that you weren’t taught yet. Luckily, Tiny Thor gets enough right with its level design that it’s still a thoroughly enjoyable experience, just be prepared for it to be a little ‘stop and go’ in some places.
Difficulty spikes aside, Tiny Thor still isn't for the faint of heart. It’s not quite at Super Meat Boy levels of pain, but this is definitely not a platformer that you can sleep through and find some challenge in the endgame. Even the earlier levels can put up more of a fight than you may expect, and things only get tougher as you beat bosses and unlock more movement abilities like a wall jump or a double jump. Sometimes you’ll get ganked by a horde of enemies and not be able to retrieve your heart before the rather short i-frame window ends. Sometimes you’ll be racing to outrun a rising flood and jump just a second too late, drowning Thor. In most cases, it feels like such deaths are the consequence of silly mistakes and slow reflexes, but there are nonetheless many times when it feels like the physics are at fault.

For example, one common early-level gimmick is a vine that quickly swings back and forth, which Thor should grab onto automatically once you’re within range. Yet in our experience, there were many times where we made a leap of faith only to watch him happily sail right through the vine and to his early death. A wall jump has to be initiated by first holding the stick away from the wall you’re clinging to and then quickly pressing the jump button. Even after getting the feel for it, there were still many instances where Thor would just fall off the wall and die. We’ll concede that many of the mistakes we experienced could feasibly be chalked up to a ‘skill issue’, but Tiny Thor nonetheless feels like its controls sometimes fail you, which can be damning given how much precision the level designs demand.
Though there aren’t any difficulty mode options, you can take the edge off by spending blue gems in an upgrade shop, netting you boons like a faster recall for Mjolnir or a slower countdown when your heart leaps out. None of these are a replacement for simple skill, but they certainly do help tone down the difficulty, especially if you’re a completionist. Going for 100% completion on each level is no joke, and this goes double for the side levels you unlock with red gems, which offer devastating, no-checkpoint gauntlets demanding nothing short of perfection.

As for its visuals, Tiny Thor features some of the finest 16-bit spritework available on the Switch, courtesy of Henk Nieborg. Animations are smooth and colour palettes are widely varied, making every minute of this experience a visual treat. Whether you're sliding down the grassy slope of a mountain, slaying a mighty kraken, or exploring the chilly halls of a frost giant fortress, each locale is realized in impressive detail and all of it runs at an unbroken frame rate. It’s the little things like tiny mice scurrying around the floors of caves that really sell Tiny Thor as such a visual marvel, and while it may be that an actual 16-bit console could’ve never hoped to hit this level of fidelity, it’s satisfying to see what pixel artists can do when they’re let loose on hardware that can comfortably deliver their full vision.
These visuals are then matched by an equally excellent soundtrack by Fabian Del Priore and Chris Hülsbeck, delivering catchy chiptunes that perfectly match the generally lighthearted tone. We would have appreciated a little more variety—it feels like some tracks get recycled a little too much—but it’s nearly impossible to complain about the quality of the music here.
Conclusion
Tiny Thor is a well-crafted retro platforming adventure that no fan of 16-bit gaming will want to miss. Though its controls can be a tad frustrating and its difficulty can be occasionally inconsistent, there’s no denying that this a thoroughly enjoyable experience from stem to stern, especially for those who enjoy a fittingly old-school challenge. We’d give this a strong recommendation to anyone looking for another solidly built neo-retro platformer to add to their collection, though we’ll caution anyone with slower reflexes to brace yourselves for a rough time. In all the best of ways, Tiny Thor feels like a lost Sega Genesis game, easily worth your time and money.
Comments 37
I can stomach difficulty spikes if the experience is good enough. Iffy controls though and jumping through swinging vines...? Hmmm. One for the wishlist for now, it seems.
I didnt personally see platformers like this until the "32 bit era."
I was interested, but "frustrating controls" is a fairly shocking blow for a game like this in 2023. of theres a demo ill try it but at this rate ill be waiting for a deep sale to minimize the risk. thanks for the review!
Meh looks ok, still won't ever match the quality it's trying to emulate. 16bit forever!! When it comes to the new release of Earthion on Megadrive next year that's going to have incredible pixel art fidelity.
"Though there aren’t any difficulty mode options, you can take the edge off by spending blue gems in an upgrade shop, netting you boons like a faster recall for Mjolnir or a slower countdown when your heart leaps out."
Pardon my cynicism, but this is an ingame shop, not a currency microtransaction system, right?
I don't mean to sound like a critic, purist, or anything...but this game certainly looks like it could fit being a 32X, GBA, Saturn, PSX, Atari Jaguar, ect. That said, I still consider this as a 32-bit.
But then, when you consider the 32x is an attachment/extension of the Genesis, I guess it does have the excuse to try emulating the feel of a Mega Drive game.
P.S. I'm getting tired of saying "Genesis" even though that's the name the system went by in the US...
I was interested in this but having loose control is problem for me. 2D platformers need to have good, precise controls. That to me is an requirement.
The health system in particular, but also other aspects of this game remind me more of Bomberman 64 than Yoshi's Island.
Anyway, great review and happy to hear that this game is overall pretty good if difficult, will eventually get it for sure!
Love the look and will definitely get it IF a physical appears
Update: Weirdly just got an email from Strictly Limited saying Physical is coming 6 August with extra game Hammer Kid included on Cartridge
Had an eye on this for a month now, and it looks great. Will certainly be picking it up soon.
Difficulty spikes are great for learning how to play a game. The satisfaction from overcoming trials with your newfound strat is out of the world.
@DanijoEX
i agree, this is a 32 bit style game. i lived through the 16 bit era, and this game wouldve set our collective hair on fire LOL.
OTOH, just a few years later, in the actual 32 bit era, it almost certainly would have been completely ignored 😆
ps - I think we can all safely just say one or the other, whatever's comfortable, at this point. 👍 "Mega Drive" sounds almost as natural as Genesis to me now, as does "famicom," "PC engine," etc.
@Bunkerneath It's showing pre-orders begin on August 20 for me. Maybe different regions have different dates? I'm in the US.
Update: There's a banner across the top of the Strictly Limited page that says The Tiny Thor Pre-Orders in a little over two days, but if you click through it takes you to the Parasol Stars pre-order page. I think that's where the confusion is coming from.
I've had my eye on this one for a while.
@hel105 Yeah, that is weird, sent them a Tweet/X message (whatever you want to call it nowadays) asking about it.
The front page does have the 20th but the count down at the top is for the 6th, and the actual order page just has Q1 2024 HERE
This looks fun. I'll add this to my want list.
@Bunkerneath Gotcha, hopefully they'll have this little mix-up sorted soon. Thanks for your initial comment though, I was about to start checking to see if a physical version was planned when I saw you mention Strictly Limited.
Been on my wishlist for months. The issues with the controls are concerning. Fortunately it'll be a while before my backlog is empty and I buy it, so perhaps there'll be an update to improve things. Looking forward to it.
Interestingly I watched a review that didn't mention any problems with controls. Instead, it said they were good
I'm interested. Looks a but like Owlboy in style? I sometimes wish they would say 'if you like X game, then you'll like this'.
Definitely a quick buy for me
Yes, because Genesis could get close to these visuals, that's the most obvious retro system to immediately go to as a comparison, rather than the SNES with its way more colours, more background layers and proper transparency. So, yeah, it feels like a lost Genesis game. That's what came to your mind first--on a Nintendo fan site--and not a lost SNES game. Nothing seems click-baity or Genesis fanboyish about that at all. Yeah, riiight.
Nice tagline/subheading, picturing Anthony Hopkins saying that made me chuckle
@RetroGames It looks like a Saturn game like Astal or Keio Flying Squadron...so no idea what any of you are on about, lol.
Love the look and will probably get it on sale
@LikelySatan Well, exactly. It certainly does not come close to looking like a Genesis game though, which was my main point. But, out of the two, it's definitely closer to what some theoretical SNES game could get close to aesthetically. So it just felt a bit random of the reviewer to bring the Genesis into it and give it some free praise for whatever reason, especially on a frkin' Nintendo fan site.
Its predecessor, Hammer Kid, is self-described as 16-bit influenced on Steam. So that might be how the association was made. And on a Nintendo site, it's easy to forget there was a 32-bit alternate universe where 2D hadn't died yet. So it does look more 32-bit, but I can see where the16-bit comes from.
Looks more SNES than Genesis to me.
@RetroGames I'll give the Genesis praise all day, mang.
@LikelySatan Hey, me too--in the right context.
@Thomystic Still, on a Nintendo site you'd think it would be more appropriate to say it looks like some lost SNES game, which is probably closer to the truth anyway.
@Ryu_Niiyama Exactly.
@RetroGames your enthusiasm for the SNES knows no bounds I read your comments on time extension and they are great 👍🏻
I thought this was a UK site pls stop with Genesis it’s a great name but it’s a Mega Drive
Has a major Flink/Lomax vibe.
Looks like a job for Yuzu, will be a good one for my phone.
@Gs69 True--Mega Drive.
@AllieKitsune Funny you'd say that, one of the devs of Lomax was a lead on this!
@-wc-
I feel like that 32-bit sega-saturn era of 2d games often gets overlooked but i remember loving what they were able to do with 2d on 32-bit systems especially the saturn.
though nowadays we do still see games which harken back to that style like freedom planet and sonic Mania.
I am kind of on the fence about the art style chosen. There are so many great games like this out there so it really has to stick out for me. It doesn't look bad at all though.
It's good but a bit insane, they really throw the Bees at you.... It looks like it would be a chilled experience. It.Is.Not.
Had to leave it for a few days. Made me want to throw my switch out the window.... If you like platforming and enjoy a challenge it's worth your time. If easily frustrated maybe not for you!
Plays really well handheld and graphics are fun, controls are great too.
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