Few systems have been blessed with the sheer number of RPGs of Nintendo’s plucky little 3DS, and perhaps no publisher has been as persistent in its contribution to that collection as KEMCO. It's brought more than a dozen titles — most of them mobile ports — to the 3DS’ eShop, alongside a smaller number to the Wii U, and now that legacy continues on the Switch with Revenant Saga. An old-school throwback that borrows from both the 16- and 32-bit eras of JRPGs, Revenant Saga offers a functional but ultimately unimpressive take on the genre, and is hard to recommend as a result.
When Revenant Saga’s curtain rises, our hero Albert is in a bit of a bad place. Demonic beings known as ‘Revenants’ have been terrorising humanity, and a deadly plague is sweeping through the kingdom like wildfire. Albert’s best friend and her parents become afflicted by the disease, and in an attempt to save them he makes a deal with an unscrupulous surgeon to try and scare up a cure. As you might imagine, this doesn’t exactly go as planned — the experiment ends up implanting a Revenant into Albert’s body, and while he makes it out alive, his friend isn’t so lucky. Now sharing his body with a demon and hell-bent on revenge, he sets off to uncover the truth behind the Revenants, picking up a party of scrappy comrades along the way.
After that initial ramp up, Revenant Saga’s story is fairly predictable, and it’s unfortunately not very well told. The writing is strictly serviceable and the translation seems to have a stake in reviving long-lost English idioms — combined, it gives the sense of a script that never knows what tone to take. Characters feel flat and generic, and are also surprisingly verbose — the lengthy, frequent, and slow-moving dialogue sequences drag on well past their welcome.
Of course, JRPGs can certainly rise above their stories, and Revenant Saga hinges its hopes on a classic gameplay template: you’ll move your party across an overhead, Dragon Quest-style world map, heading from town to town in your quest for revenge, fighting random battles in dungeons and the overworld as you go. If you’ve played any other KEMCO RPGs (or really, any RPG) you’ll know what to expect here, and the basic hooks of the genre — levelling up, following NPC clues, sidequests and equipment upgrades — are all present and accounted for.
Revenant Saga does add a neat wrinkle to the proceedings by calling back to not one but two golden eras of JRPGs, juxtaposing its 16-bit-inspired overworld with 32-bit battles. As you walk the world map, explore towns and dungeons, and interact with NPCs, everything’s overhead and sprite-based, with SNES-style sprites and tiled backgrounds. When you enter a random encounter, however, the transition to battle triggers a perspective shift to 3D, with your heroes and enemies alike rendered in the chunky polygons of the PSOne days. It’s a cool effect, and helps give Revenant Saga a distinctive visual identity.
The combat itself is turn-based and straightforward — perhaps a bit too straightforward for its own good. You can choose to attack, defend, use items, or cast skills which consume SP, and while it’s certainly functional — it’s the standard setup for a reason — there’s a distinct lack of the nuance that more memorable examples of the genre offer with similar systems. Big damage from attacks and offensive spells is pretty much always the way to go, and enemy AI and attack patterns don’t offer any clever tricks to offset that issue. The result is that battles feel largely ceremonial, and in fact they can be; auto-battle can carry you through the majority of encounters with little trouble.
There is one standout feature of combat, however, which injects a bit of personality into the system: Transformations. Each party member can choose to ‘Transform’ during battle, which changes their appearance — Sailor Moon or Super Saiyan style — and sends them into an altered state, where they’ll deal more damage, receive less in return, and have access to special, more powerful skills. The catch is that they’ll be unable to heal (or be revived) while they’re going wild, so you’ll need to keep an eye on HP, and spend a turn ‘untransforming’ if anyone needs a top up. It’s a great concept, but in execution it feels under-baked. The ability to cancel the transformation whenever you like effectively kills much of the risk-reward dynamic, for one, and while we enjoyed using transformations for the visual variety and fun of it, they never really felt necessary; most normal battles could be won just as easily — not to mention quicker and with less SP spent — without transforming at all.
Unfortunately, that sentiment sums up Revenant Saga as a whole: there are some nice ideas here, but they’re let down in the details, and especially in the presentation. The graphics have bright spots, for instance — large, crisp character portraits, cute sprites, and weather effects on the world map — but the 2D backgrounds are heavily tiled and achingly bland. The 3D battles have the opposite problem, with interesting, varied backdrops but stiff character models and animations that could generously be described as ‘sparse’; most attack animations boil down to a party member moving towards, through, and then away from an enemy as if on wheels. The soundtrack is similarly uneven; the rocking overworld theme is an excellent, electric guitar-fronted call to arms, but much of the music you’ll hear elsewhere is generic fantasy fare, noticeably compressed and very MIDI.
There are also some significant issues with the interface and controls. The most noticeable of these is the movement, which feels oddly out of sync. Albert tears across towns, dungeons and the overworld at a way-too-quick clip, and the controls can’t quite keep up, making for an unwieldy journey. Text delivery, meanwhile, sits on the opposite side of the speedometer, and there aren’t any text speed options — it’s either agonizingly slow, typewritering out letters one-by-one, or fast-forwarded by holding down the ‘X’ button, and then much too fast to read. Finally, there’s a chat log feature, which lets you look back at any dialogue or narration, and while we found this quite handy — using it to fast-forward through the slow-paced cutscenes and then read them at our own pace after — it’s mapped to the same button (‘L’) as ‘Party Heal’, which means you can only access it if you’re already talking to another NPC. To be fair, that wouldn’t normally be much of an issue, but the ticker-tape speed of text delivery meant we found ourselves using the log more often than we otherwise might, and so this limitation stuck out.
To give credit where it’s due, however, we absolutely have to call out a very welcome feature in Revenant Saga: single-hand control options. A toggle in the menu lets you use a single Joy-Con held vertically to control the whole game, by mirror-mapping the face buttons to the left Joy-Con’s D-pad, and enabling the right Joy-Con’s analogue stick for movement. Being able to control the whole game one-handed is peripheral bliss, and a perfect fit for kicking back with an RPG — a fact borne out by the brief golden era one-handed controllers meant just for JRPGs enjoyed in the PSOne days. It’s also a significant boon for accessibility, and that’s well worth celebrating; we’d love to see one-handed Joy-Con control in more Switch RPGs going forward.
Conclusion
Revenant Saga sets out to offer a simple, throwback JRPG on Switch, and while it certainly ticks those boxes it doesn’t actually end up being very fun to play. An unremarkable story, uneven presentation and interface issues hold this already unambitious effort back, and while it brings some excellent ideas to the table — like battle Transformations and single-handed control — they’re not enough to recommend the experience. If you’re starved for an old-school RPG on the Switch, I Am Setsuna is still your best bet at the moment — otherwise, the 3DS’ treasure trove of turn-based adventures awaits.
Comments 35
It looks like a very early Gamecube era game. I'd almost forgotten it's on Wii U as well, where it's €10. I watched the eShop trailer again just now and it looks very plain, like they had the foundations but then stopped and threw it out the door.
Looks at thumbnail - Oh, a jrpg, how‘d I miss that?
Looks at screenshots - Eh ...
Reads review - Eh ... no, no thanks.
Unrelated buy does Chris Scullion not do reviews anymore?
This is right up my alley, I just might try it anyway. $9.99?
This is 3.99 on mobile, and makes more sense to just play on a phone and not need to carry a switch around for this. 100% agree with the review - it gets boring after a bit.
Eh, not surprised. It looked interesting on paper, but nothing about it remotely grabbed me. Guess I'll boot up Brave Dungeon + Dark Witch's Story: COMBAT if I need my RPG fix, and I'm enjoying it.
Unrelated question: Has anybody played Asdivine Cross?
Oh Kemco when will you ever learn that you just can't make an epic RPG. Go back to making these kind of games please, these were the best.
Wow a kemco rpg that's average at best? What a shock!? In other news water is wet
I just hope they don't start flooding the Switch eshop like they have with the 3ds eshop
i'll save my money on xenoblade 2 first, thanks.
I like Kemco's latest Wii U and Switch JRPG releases.
Alphadia Genesis, Asdivine Hearts, Revenant Saga, and soon Antiquia Lost all feel like lost RPG gems from the SNES/PS1-era, 50 hour bargain RPGs with original (imo good) stories and classic roundbased battles.
Considering the price and that I'm a huge JRPG fan they're all a 8/10 for me, with Asdivine Hearts being a 8.5/10.
Back in the 16-bit era we would have begged Kemco to release all of them in the west. We would have sucked up all those RPGs for 70$ a piece!
No, they're not on the same level as the old Final Fantasy, Dragon Quest, and Lufia games in terms of art, presentation, and production costs, but they feel similarly nostalgic, they're fun and quick to play and have good modern features.
I appreciate Kemco's polished JRPGs over any Western developed RPG in the same price range. From my experience most Western storylines and characters leave something to be desired. Also, Western games are usually full of bugs. Kemco's offerings stand strong against those issues. I found nothing wrong - besides some basic "RPG Maker"-look in the 2D-parts that didn't bother me.
Appreciate the specific referral to a better game.
Ya'll review this but you've been missing some of the retail releases, which I think should be prioritized. What do I know?
@McGruber, what is missing?
Earlier than PS One era JRPGs, I recall The 7th Saga on the SNES having single-handed controls. There may have been another, but that calls out to me the most. Maybe SquareEnix can bring the 7th Saga back in a compilation? It was the Enix half that made it, after all.
It's games like this that remind us 5/10 is mediocre, not average. "Average" should be held to a higher standard than this.
@SKTTR Funny thing about that, RPG's like Lagoon (which was pretty much an Y's clone) that Kemco made back in the SNES days were just as mediocre for their time as this latest outing. (Granted, the SNES version was the poor man's version of it's original X86000 incarnation, which had significantly better presentation and sound, along with the classic Y's style "jousting" combat.)
https://www.youtube.com/watch?v=8B3ne4I25Ug
"The more things change, the more they stay the same."
@yeayeanaynay While Earth spins towards Nibiru. BEWARE PLANET X!
I got this one day one and I've actually really enjoyed it. I feel like the player character walks a little too fast, and sure battles can be a little simple sometimes. But! I have very much enjoyed the story and I've actually recommended this game to friends before this review.
If you likeJRPG's you should give this one a go.
Given what Kemco does on mobile, they probably just gave up realizing they'd do better with their efforts on that side of things to make a buck. Given the mediocrity I'm probably not far off the mark which is a shame. Had this bagged a 7-8 range score I'd be tempted.
Screenshots made this game look just terrible. I'd love to see some nice crisp high rez 2d artwork jrpgs
Perfectly agreed, unsurprisingly.
The maps look like a rushed RPG Maker game and I have seen Dreamcast RPGs with better looking battles.
Only bought it out of JRPG desperation. Thankfully it's less than $9 if you buy it from the Japanese eshop.
I guess I got some enjoyment out of it, but it was pretty boring too.
Did anyone expect anything actually good from Kemco? Every rpg thy make looks like it was thrown together with an rpg maker.
As soon as I see kemco now I dont even bother watching trailers or looking at screenshots.
I was half-expecting a 'The Revenant' pun but eh.
When I saw the thumbnail I was interested, when I saw the screenshots I hung my head in sadness and after reading that review I'd rather pass this game. I'll just plan on getting I Am Setsuna then.
It's nice to see that you've started reviewing Kemco's RPGs again, but where are the reviews for the ones they released a long time ago?! For that matter, are you ever going to review those Breakout games that were released back then, either?
EDIT: Okay, so it turns out that the Wii U version of "Revenant Saga" is one of the Kemco RPGs you refused to review (although somewhat more recent of a release), but we're still waiting for a review for "Journey to Kreisia," which was released over a year ago, as well as those aforementioned Breakout games released on the 3DS eShop by nuGAME.
EDIT 2: It turns out that there were 32 other eShop games that you guys failed to review last year, and I probably missed at least a few more. What happened to you guys back then?!
@PlywoodStick How so? The review makes it sound perfectly average to me. It's got decent graphics, a decent story, and decent gameplay, but none of it stands out in any way. Therefore, it's a average JRPG. It's just that most people (myself included) only want to spend their limited funds on games that are above average.
I’m surprised that more JRPG’s haven’t been ported to the switch
My standard is that anything below 7 inclusive, I won't touch.
Were the graphics made on a B&W monitor? I love when a game is colorful, but you need to know a thing or two about color to make it work.
@SLIGEACH_EIRE "It looks like a very early Gamecube era game"
You better not be talking about Baten Kaitos. Because the production values are not even on the same league here.
@Qwertyqwerty
About 30-40 hours for the story (depends on how much you want to explore),
and around 80 if you want to collect everything and beat every quest.
Probably 150+ hours if you wanna beat it on the highest difficulty and max out all character stats.
Would be nice if Nintendo could persuade Falcom to start bringing their games across to switch. So many good JRPGs that are mostly being overlooked elsewhere and perfect for a portable system. A Trails in the Sky trilogy release on one cart would be great...
@retro_player_22 The other thing Kemco did a lot of was releasing license games with licenses changed between regions.
(though at least their licensed games were also usually decent.
Though come to think of it, maybe even in the NES era Kemco made a few RPGs that were average but not great. Legend of the Ghost Lion and The Light of Indra, and one other Famicom RPG that needs to be fan-translated before it can be judged, Ten Braves, or I think the proper title is something like Sanada Juyuushi.)
@BulbasaurusRex I had contacted the staff the other day in this subject and from their reply it seems like they are pretty much through with reviewing each and every eshop game due to the massive Switch release lists as of recent combined with a lack of staff.
Too bad, as that is basically what made nlife stand out to me and apparently to others as well.
Still waiting on a review of that last Kunio-kun game for example...
Skies of Arcadia called, they want their game back.
I love the Kemco RPG'S . I have most of them for my 3ds and a couple on my phone. They are classic and easy to just pick up and play. I'm glad to have Kemco on board with Switch and as soon as I buy another Switch which may or may not happen depending on future Switch releases, I will be picking this one up too.
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