Since this review was published, an update has reportedly improved one or more of the issues cited. Unfortunately, we cannot revisit games on an individual basis, but it should be noted that the patched game currently available may offer an improved experience over the one detailed below.
Fans of the farm sim genre have been eating well in recent times, thanks to a boom in enjoyable new releases and remakes. Heck, even Natsume's newest Harvest Moon is kind of good! Yet it was only a few years ago when Switch owners didn’t have anywhere near as many options, and it was in this period that My Time at Portia released. Offering up a jankier take on the Rune Factory approach of farm sims, it offered up a passable experience that nonetheless helped to fill an important gap in the broader library. Since that release, developer Pathea has been spending its time working on a sequel, My Time at Sandrock, which many were hoping would meaningfully improve on the flaws of the original. Unfortunately, it doesn’t really do so. My Time at Sandrock still offers up a reasonably enjoyable take on the farm sim formula, but its poor graphical presentation, litany of technical issues, and general lack of a distinct identity really drag it down.
Gameplay follows the expected trappings of a farm sim, wherein you slowly build up an impressive property via tending to crops and livestock, all while building relationships with various locals and participating in the occasional festival or gathering. Even in the desert, seasons change and you have to plan out how you time your planting and take care of your animals, even as new seasonal alternatives become available. It’s well-worn gameplay by this point, but it’s still fun to engage in. There’s something remarkably satisfying about diligently tending to your tasks every day and watching your equipment quality increase as your property gradually expands.
My Time at Sandrock introduces some more RPG-esque qualities to the mix, too, borrowing from Rune Factory. There are enemies to fight and dungeons to plunder, while you can also hit the mines to find precious metals and discover more about the history of the dead civilization that preceded yours. Regardless of what you’re doing, you’ll almost always be gaining experience that boosts your character’s levels and stats over time, while there are a few small skill trees that grant passive benefits to activities like gathering or socializing. The RPG elements admittedly feel a bit undercooked here, but they introduce just enough of a twist on the farming side of the gameplay to feel like they’re worthwhile.
This is all well and good, but My Time at Sandrock feels a little too ‘safe’ in most respects. The farm sim genre has utterly exploded over the last few years with plenty of new and interesting titles, and while My Time at Sandrock may have its fundamentals down, this is certainly a game that you’ve played before—possibly even multiple times. My Time at Sandrock does a decent job of offering the expected mixture of socializing, farming, and crafting, but it fails to answer the question of why you need to experience all that here instead of in another game such as Story of Seasons or Rune Factory. Innovation is not mandatory, but these days a game needs to do more than offer up yet another cozy village and farm to tend if it wants to meaningfully set itself apart from the pack.
Compounding this issue of the relative mediocrity of the game design is the fact that My Time at Sandrock runs terribly on the Switch. It’s not quite the load-time disaster that My Time at Portia was at launch, but no serious person could claim it runs ‘well’ here at launch. The frame rate is a total rollercoaster ride, jumping from its target 30 FPS down the mid-teens territory and then back again, all the time. Pop-in is egregious, too. Sometimes you’ll hit an invisible wall while running, only for a fence or an entire building to materialize after a few seconds pass.
Then there are all the annoying smaller quirks that add up quickly. The ‘Show/hide description’ button for items on shop and inventory screens just straight up doesn’t work, forcing you to squint at the grainy icons to try and guess which item or tool you’re about to buy. Or, in another example, there’s a memory leak issue present at the moment that limits playtime to about three hours at a time—if the game is open for much longer than that, even after being in sleep mode, there’s a good chance it’ll crash, and you’ll lose everything since your last save. Then there’s the matter that the multiplayer, which was one of the headlining new features of this new release, has been delayed to sometime next summer.
We’ve been assured that many of these issues are being addressed in patches due to come out throughout launch month and beyond, though it’s anyone’s guess whether these fixes will cover everything. Pathea has definitely got its work cut out, and let’s not forget the track record here — at the time of writing, a performance update for the original game is still aiming for release "as soon as possible." We’re hopeful that all of Sandrock's technical issues will be adequately fixed over time, but with so many other options available, we'd recommend caution at launch. And while we can’t currently speak to the performance of other versions, it’s hard to imagine it could be worse elsewhere—keeping an eye on versions for other platforms, if that’s an option for you, may be the way to go for the time being.
The visuals are also another notable negative. While the cutesy art style has brief flashes of brilliance here and there, the low texture quality, chunky models, and overall lifelessness really harm that ‘warm’ atmosphere that’s clearly being aimed for. The iffy graphics are especially noticeable in conversations with locals, where they usually blankly stare forward with dead, empty eyes and often speak without moving their mouths at all. Of course, farm sims are rarely noted for their graphical prowess, but it feels like more could’ve been done when you consider these rather sloppy results.
Conclusion
My Time at Sandrock is a decent new entry in the farm sim genre, though not one that we’d say you need to play. To its credit, its mixture of open-ended farming, crafting, socializing, and questing is compelling and could easily drive dozens of hours of gameplay if it gets its hooks in you. However, everything My Time at Sandrock does has been done elsewhere, and better. Couple this with the mess of technical problems at launch, and you’ve got a game that has its draws but does very little to demonstrate that it’s worthy of your attention. If you’ve already started and finished several farms across the likes of Stardew Valley, Harvestella, and Story of Seasons, and are looking for something new — and you're not too bothered by bland presentation and technical hiccups — then My Time at Sandrock could be a decent way to keep working the land. That said, we’d recommend you wait for a deep sale, ideally several months from now once time proves whether those patches ever come.
Comments 44
Interesting review and I never imagined this game would receive such a low score!
I bought My Time At Portia on PS4 a long time ago and had a lot of fun with it...think I put about 60 hours into it and despite not playing it for a long time due to bring busy with other games I was eagerly awaiting the follow up...So disappointed in the score.
Hmmm this review seems off. Performance aside , this game is excellent and has an addictive loop with some fresh ideas.
I had it in early access for steam deck and the performance wasn’t great. Loaded it up a few days ago and wow, it I lock it to 45 fps and can run it on high and it looks and runs amazing now on steamdeck. So impressed . Just put 6 hours in.
Can’t speak for the switch version but the steam deck version is running great now. If they can fix the performance on switch , this is a fun little gem if you enjoy the genre.
What a disaster.
This is hubris, plain and simple. Portia did well, so they figured that all of a sudden made them master game designers. When this game was announced, it was going to be bigger then Portia in every way, include full multiplayer, have multiple ways though the story, more customization ....
And then reality kicked in. They scaled back everything, stopped working on tons of content, removed features, and tried to manage expectations. I would be shocked if more then 50% of what they spent development time on actually got finished and included in the game, and it shows.
And in the perfect end to the story, rather then trust the port to a team with experience, they took it on themselves, talked up how that would let them ensure quality, and released one of the worst preforming games of the year.
Why on god's green earth would I buy a sequel when they couldn't even get the first game running half way decent??
Just a PSA: If you have any interest in this game or Life/Farm Sims in general, I welcome you to take this review with a large grain of salt, as other reviewers are not aligning with the harsh impressions here.
My Time at Portia (The first game of the franchise) also released with performance/graphical issues, but it was given a 7/10 by Nintendo Life, and those issues were patched pretty quickly after. Giving this new entry a 5/10 and stating performance issues are the main reason would indicate to me that this game is unplayable, but according to other reviewers, performance is being described as "minor stutters and pop in".
Compare that to favored franchise game Pokemon Scarlet/Violet got a 7/10 for launching with notoriously abysmal performance/graphics, and those issues are still present today because they didn't patch it properly. To clarify, Sca/Vio is still today dropping down to 16-20 frames in many areas. That sounds pretty unplayable to me, but it's a 7/10 game here.
The reviewer also made it a point to create a large list of cons, but they look padded to me.
-Dull graphics - They're the same as they were in Portia, and this wasn't a complaint when that game was reviewed.
-Terrible performance, at least at launch - Portia also had poor performance, but it was worse than this because it used to take 60 seconds or more to load an interior, again, this was not held against the game in the review too badly, even though Pathea games fixed all those issues with patches later.
-Doesn't do much you haven't seen before - This one really got me. It's a steampunk/post apocalyptic farming game where you don't just farm, but you mine parts and resources and build loads of vehicles, furniture, and all sorts of other things I've never seen in other farming games. If there are any other games just like this one, I'd love for someone to list them all.
-So many other, better options - This is just a repeat of "Doesn't do much you haven't already seen", which is why it looks padded to me.
I'm not writing all this out because I have a strong love for Pathea games or even this franchise. I'm doing it because it makes stop taking this outlet seriously and I thought you should know what your readers think when we see such inconsistencies.
@Azura Ah, so I'm not the only one who noticed.
I don't mind complaints of performance if they're valid (and they are), but exaggerating issues and additionally making cheap jabs by saying the game "looks dull" and is 100% ripped off from other games followed by a 5/10 is taking it too far and it's just not true since this franchise is super unique in both the steampunk/western setting and gameplay.
Harvest Moon and Story of Seasons will put out the same formulaic entry that plays exactly the same as every other farming sim previously, and it won't be held against it because they're an established company.
I noticed a lot of indie games (unless already popular) don't get as positive of reviews compared to larger companies like Natsume games or Gamefreak and I really wish it wasn't so obvious. It seems Indie games are either criticized for being too similar to other popular games or are criticized for doing things too differently from popular games that they're not used to.
@JackieCMarlow Exactly
I had such high hopes for Portia, but even after all of the patches they still couldn't get it running at a smooth 30fps.
I told myself I'd wait for reviews with the next game before I'd even think of getting Sandrock. Maybe I'll pick it up on a deep discount if it's fixed after several patches
@Astral-Grain 💯 my friend, well said .
I’m reading this to mean that Fae Farm is a better choice this year. A bit unfortunate as I Kickstarted Sandrock, but it is what it is - I didn’t know Portia was so poorly received on Switch. You live and learn.
Not the first one, not the last one to be released in a poor state. On the one hand, people say that games should be pre-ordered or bought day one because if it doesn't sell well around launch, chances are it'll not be very successful and the studio will be in dire straits. We, on the other hand, are tired of paying full price for half-baked games released in a poor state that will totally depend on patches (because one is never enough). Come one, guys! And the pressure to rise AAA prices is on (I know this isnt an AAA game, but the pressure to avoid delays, which results in a rushed release is kind of the same). First, a decent product, then the consumer's money. Just because we need to know what we're getting. But we should always remember games like Super Mario Wonder, Metroid Dread and others who ran perfectly since the first minute. But these are the exceptions, unfortunately
@Astral-Grain Thanks for sharing, I appreciate the perspective! I know it can be frustrating to read reviews that don’t align with your opinion and seem unfair—I honestly wish we could agree on this game’s quality, but I can’t in good conscience give this Switch version a very high recommendation to anyone right now. So, how many hours have you put into this game on Switch so far? What specific things have you experienced in it that makes you think it deserves a better score than it got?
I’m definitely going to take this review with a grain of salt. This is an indie sim that has actually carved out its own place in the genre with its use of machines. It reminds me of Astroneer, which I love. My Time at Portia isn’t a game I’d recommend to anyone, but I thoroughly enjoy playing it and I’m looking forward to visiting another area of this universe.
I didn’t expect a high review for this game, but a 5 seems almost like the reviewer was just upset they had to play the game in the first place, which I understand. There’s a lot of glut in the genre and if you’re being tasked with reviewing yet another one it can feel like tedium if it isn’t doing something new.
Still excited for the game and I’m hoping (and hopeful) that my experience at Sandrock won’t be an F grade experience.
The review sounds about right.
Portia wasn't a pinnacle of the farming sim genre, rather bland/lackluster in a number of ways. Sandrock feels like more of the same. Which if you like, cool beans. But the genre is getting flooded recently, and if there are better alternatives, it's fine to point out a middling sequel than to heap false praise on it.
Also: the joys/cons section should never be taken as the end all, be all as to why a score was dished out. It's a summary of notable points, nothing more. Stop looking at the number, and read what's written.
Will be skipping this one.
@SwitchVogel I appreciate you engaging with your critics rather than just delete all my comments. Opinions are expected, you're only human after all.
The issue I have is NL as a whole playing "favorites" and "not favorites". What I mean here is two games having the same issues/concerns on paper, but one being described as much worse than the other simply because the company/franchise is already popular, especially Nintendo exclusives. I'll give an example (I mentioned this one previously, but I'll be more specific).
Pokemon Scarlet/Violet: On release and today, frames drop down to 16-20 in multiple areas. This is described here as "Wildly inconsistent performance and visuals" and given a 7/10 with the main reason being performance. These issues were never patched fully.
My Time at Sandrock: Has minor stutters and pop in (not my words, from other reviewers). This is described here as "Terrible performance" and given a 5/10 with the main reason being performance.
Personally, I can ignore number scores, I realize those aren't great indicators of how good a game is, but you specifically called out this franchise multiple times for being exactly the same as other farm sims and, unless you specifically don't like farm sims, you would know this game is very different from the others.
It's no secret farm sims are a whole genre, and as such, entries in the genre will take bits and pieces from other games and use them as their own, so why did you need to call out this game for being unoriginal two times in a row in your cons list?
Why doesn't your review for Harvestella also include numerous criticisms that the game borrows too much from other farm/life sim games and isn't that unique?
I'm sure you like consistency in your morning coffee or whatever you enjoy, so I'm just voicing a need for consistency here in the things I normally enjoy. I enjoy Nintendo Life and I want to continue enjoying what you and other do.
This review doesn't surprise me at all. Runs like trash on the Steam Deck on medium settings. We've been crying out for better optimisation from day one but the Devs aren't interested. I think it's beyond their technical capabilities.
@Astral-Grain You make a good point here, but I’d encourage you to bear in mind that no publication or individual will be without bias. Every review is subjective, no matter how much someone tries to claim otherwise. So comparing one person’s review to another, even if they’re published by the same organization, is ultimately a fruitless exercise because so many factors go into each person arriving at the conclusion that they did. I personally would’ve been harsher on Pokemon for its issues because they stick out more to me, but I didn’t write our review for that one.
And regarding Harvestella, I think that game did bring unique ideas to the farm sim genre, so calling it overly derivative would misrepresent it. You’re free to disagree with that assessment—my opinion is no more valuable than yours—but I stand by my view of that game being a stronger recommendation than this one for someone looking for a new farm sim.
I could care less for a game that "plays it (too) safe", so as long as that game ends up being just as good or better than its predecessor, in my opinion. I mean, I still very well like the New Super Mario Bros series, Kirby (Return to Dream Land - Star Allies) series, and even the Bomberman series myself to this day.
That said, while a few footages I've seen made me somewhat interested in this game (particularly in the combat elements and QoL improvements), I'll probably buy it later down the line and even then, I wasn't impressed with its predecessor My Time at Portia.
@80sGamer I'm probably commenting too much here, but try it again on Steam Deck, especially if you already paid for it.
As mentioned by @Azura, performance was pretty bad in early access but after several patches, it performs much better on Steam Deck and you can increase settings higher than just medium now too.
@SwitchVogel Comparing two reviews is fruitless. I can appreciate why you would say this as a reviewer, but both this game and Harvestella were reviewed by the same person - yourself.
I'm going to attempt to press you further on this concern: why call out My Time at Sandrock multiple times for being unoriginal if you as a reviewer don't normally mention these concerns with other farm sims like Harvestella?
In your Harvestella review, you state the following:
"On the farm sim side of the gameplay loop, all the expected elements are here. Each season lasts for 30 calendar days and the clock is always ticking, which pushes you to prioritize chores and tasks you want to accomplish each day. You have to be diligent in hoeing, watering, and regularly reseeding your fields to get the most out of them, while the crops you can plant change by the season. Later on, you also unlock the ability to house livestock on your farm, netting you important animal goods like milk and eggs as long as you remember to feed and love your animals."
Your Harvestella review highlights these same tired farming tropes as a positive, as if to say "Of course all your favorite farming tropes are present, what else would you expect from a Farm Sim game?"
Meanwhile, here in your review of Sandrock, an indie game, you describe this game as relying on and borrowing farm mechanics as a negative. Not only negative, but harping on this singular negative point a bit longer than is appropriate, in my opinion.
I see the same descriptions of what is present in these two games, but where I get lost is at the very different conclusions.
I realize what I am saying may come off as confrontational, but I cannot understate my respect that you are speaking with me at all, one who would criticize your work. This is a powerful gesture.
I will be buying this game as I only play in hand hold
To me each Farm sims is different onto each themselves - they start the same but no one two are the same. Unless is like Harvest Moon Series as a example we know what this is about but these are from the same creators so they compare to each of themselves not others outside of their developments. Why people try to pigeon hole others as others is beyond delusion unless they belong to the same developer series that is different. So each Farm sims should be reviewed as individual and be as such since they use the concepts but do things differently and that is why they are called "Farm Sims" - the last word Simulator never means do the same thing here. Each should be judge on it's own merits excluding Series those build upon but not the same as no two are the same even if from the same developers.
“RPG mechanics help spice up the gameplay”
You got yourself a deal!
@Astral-Grain I'll try again but I tried about a month ago and there was no improvement. Wasn't even running at a stable 30fps.
@80sGamer I believe the latest patch was as recent as October 13, and the Steam Page seems to indicate a massive "full launch" update tomorrow on November 2nd.
Pathea is super busy right now. Just look at the changelog: https://mytimeatsandrock.fandom.com/wiki/Changelist
Another person here commented they get 45 FPS with Sandrock on Steam Deck, but to be fair, they didn't share what graphical settings they used, so that may not make a difference to you.
Proton DB lists the game as "Platinum" for Steam Deck, which is the highest ranking, but the comments don't say much other than "it works".
I wouldn't blame you if you didn't download it again, it's 50 GB of precious Steam Deck space after all. Just wanted to share they're making loads of changes and that may change your initially poor impressions. I had pretty poor impressions earlier this year also.
I can wait for patches. Portia was fun but was a mess at launch.
Sorry, I have to strongly disagree on this one. I play on PC and wouldn't opt for the Switch version due to performance. But Sandrock is my top pick in the entire farm sim genre, and I've been around playing them since the 90s.
I understand the performance issues on Switch, but to give this a 5 sounds like the reviewer doesn't like the genre in the first place. Just look at Steam, it sits at a Very Positive score with over 12,000 reviews.
The pleasing quality of certain gameplay elements are dependent on the rest of the game around it. It's not a flat spectrum as some people seem to think.
Been playing early access on PC and I think overall this game is a big step up then Portia but obviously there I run everything on ultra and get 140fps average. Based off reviews I will probably not get this on switch and will see if it runs better on steam deck. I did experience garbage performance when i tried on my deck in July. I agree with @Astral-Grain the review rating seems a tad bit low. They added better combat and so much more content with maybe too much tutorials than the past game. I guess it just another bad switch port unfortunately.
such an adundance of farming games.
I stick with robot cat and magic door.
@Astral-Grain
It's been Platinum on Proton DB and "Deck Verified" since day one early access launch (although now shows as "Playable", I'm not sure when that changed). Which I always thought was bizarre considering it didn't even run at a stable 30fps on medium settings.
I might give it another try just for experimental purposes to see if any of the most recent updates have improved performance. However every time i redownload it, I never see any performance improvements. Also a massive change log this far into early access isn't a good thing. This has been early access for over a year now and they are still trying to fix a load of stuff. I've been following the development and the fact they are constantly fixing this game shows how broken it is!
I called it day one that performance would be poor on Switch if they couldn't even get it running well on Steam Deck and I guess I was right.
@80sGamer have you tried it recently on steam deck?I locked it to 40-45 fps and high settings. Runs like a dream now.
I don’t know when it was optimized but when I played it months ago it ran poorly. I tried it yesterday and it’s running like a completely different game and I sunk 6 hours into it. It’s so fun.
@Azura so I've just reinstalled and you're right, it has improved on Steam Deck. On medium settings probably getting average between 50-60fps and on high probably around 40-45 like you mentioned. The odd stutter where it drops to like 27fps momentarily but it's a long way from where it was previously. I'd say the FPS has doubled now and the background pop in seems to almost be non existent. I'll give it another play I think as before I found it virtually unplayable.
I'm hoping this game would experience a No Man's Sky level of turnaround in terms of performance, as I have no problem with the rest of what I've seen of the game.
@80sGamer
Awesome . I’m definitely on the same page. I was disappointed by the performance and decided to wait till full launch to revisit. Tweaked the colors to emulate OLED which gives it a nice warmth, and I’m just really happy with performance now. 1.0 just came today as well, I’ll have to see if there are even further improvements. It just updated today. Enjoy !
Hmm so I updated to 1.0 on steamdeck and I’m getting less performance now , 35-40 fps. Hopefully another patch comes.
@Azura came here to say that as well. Since the update/patch it's worse. I'm getting the same as you, 35-40fps on medium settings running about the town. They just can't seem to get it right. A Dev replied to me on one of the community posts saying that they haven't optimised for Steam Deck yet.....
Farming has never been the main focus of these games, which are about rebuilding a workshop in a post apocalyptic setting. These games aren't for everyone but it's weird to me that this review doesn't mention these at all, not even once, since they are so important to the games and their setting. They have a lot of similarities with farmsims but aren't even really about farming.
It seems kind of important to point out that neither Portia nor this game are, in fact, farm sims. They may have a few vaguely farming-related activities, which are totally optional, but the core of the gameplay is about crafting. If you're coming into this review comparing the game to Harvest Moon and Stardew Valley, you're doing it wrong.
@Astral-Grain I don't think it's fair to call out @SwitchVogel on the base of 'other reviews' rather than your personal gaming experience ; about two different games reviewed 12 months apart and between which multiple farm sims were released and may have changed or raised the reviewer's expectations (especially after a couple bombastic trailers). I guess that's what he was talking about, in his first reply to you.
I disagree with your view about NL's stance on indie games getting tanked in the reviews, I don't think that's true. A lot of farm sims do though, but maybe because they're trash? And lots of triple A games do too.
@SwitchVogel Any plans on updating the score since the game's issues were resolved and the graphics were brought in-line with the other consoles ports of this game? Otherwise this review is completely useless for informing people about the current build of the game...
@echoplex Yeah, but JRPG's tend to get crap reviews here in general and occasionally on Push Square as well because the reviews are usually "Nintendo Life" or sometimes "Push Square" handled by people who aren't fans of the genre. I think there should be some guidelines regarding giving the press codes to staff who can actually give a game in whatever genre it belongs to a fair review, if they aren't a fan of the genre or have misconceived expectations of what makes a game good in the genre, then it'll get a lower score than it actually deserves.
@WiiWareWave No, we don't have the resources to re-review games, so the score and text will remain unchanged aside from that note at the top that there has been some additional work done via patches. To keep up with the current state, I'd recommend connecting to the game's community via their subreddit or discord to see where things are at now.
I want to like the My Time series as they have a lot of great ideas and interesting world building. However the games are just poorly made. I’ve been playing sandrock on series x and it is a mess. The NPCs don’t even walk anymore (they just teleport which makes completing quests difficult), they just teleport, the quest log gets stuck (you can’t scroll) if you have more than 8 things in queue, festivals are glitched (all the townspeople disappeared during the day of bright sun), the camera gets frozen from cut scenes. The list goes on. Games like this require hours of time spent and these glitches make that time sink a chore. I use game pass as a demo service to see if I will buy on switch later. I was gonna wait on a sale but this is a pass now. The game is still in a terrible state.
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